| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/07/18 04:20:33
Subject: Necrons in 5th
|
 |
Sword-Bearing Inquisitorial Crusader
|
Ok, to give a little backround here on my army and who I play with.
I've been playing 1500 point games with a necron assault based army VS a black templar and an imperal guard player.
My assaults generally were with my lord, with a lightning field, rez orb and phase shifter. Along with this I would run the night bringer, some flayed ones to deep strike, and scarbs to lock up shooty untill I get up more on the board with my army to get locked in assault. Along with this I had a little shooty, in the form of 3 destroyers.
So, I played my friend the other day (black templar army) for the first time with 5th edition rules... To put it nicely, I got stomped badly... The strength of my army was the ability to lock up an assault for a really long time, let my warriors die, get off lightning field hits, and then let my lord and nightbringer tear up the board. With the new sweeping advance rules, 1 terminator squad of 5 killed 20 warriors and my necron lord in one turn with a sweeping advance. After this, one dreadnaught gets 2 wounds off, and sweeping advances 20 more warriors and kills them all. In 3 turns, I hit my phase out and lose the game.
I am under the impression they've really ruined a lot of the necron style of play, and that it's become a bit broken. Necrons don't have the range to go full out shooty, and a lot of the army leans towards a very assault based army, with the exception of the warriors and their low inititive. We are forced to take Heavy destroyers, which fill up 195ish points, and they are very easy to kill.
I've been trying to rethink everything and I'm still hitting somewhat of a dead end.
Anyone have any ideas? Any help would be appeciated
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/18 04:34:00
Subject: Necrons in 5th
|
 |
Longtime Dakkanaut
|
This probably belongs in Tactics, but I'll throw out my advice (bear in mind I'm probably more of a rookie than you at V5).
I play Guard and the things I relied on as tarpits are also bunk now since I have a really hard time passing Ld 3 or 4 rolls consistently and my initiative also guarantees that I'll be wiped out by a chaplain and a few marines. Large units of sacrificial troops aren't going to cut it anymore. Necron Warriors, Sisters and Conscripts are going to get annihilated with the new rules giving assault specialists an incredible advantage now. The key though is to get smaller sacrificial units in contact with them as the tarpit and use the new consolidation rules to our advantage leaving the small assault specialists out in the open and hopefully right inside a wicked kill zone. The Guard have been practicing this for a while now but I think everyone will have to get with the program now.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/18 14:54:14
Subject: Necrons in 5th
|
 |
Long-Range Ultramarine Land Speeder Pilot
Whitebear lake Minnesota.
|
maybe you need to change your list around a bit.
what is your list anyway?
|
2500-3000pts
1500pts
750pts
2500pts Bretonnians |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/18 17:37:20
Subject: Necrons in 5th
|
 |
Sneaky Striking Scorpion
Between the Sun and the Sky
|
My impression is that you shouldn't be basing your list on assault. If you want assault, you should max out your Flayed Ones, because those are the only Necrons competent enough in CC to be worth throwing in there. I used to play Necrons, and I would choose shooting over CC any day of the week.
The glaring problem with Necrons is their Initiative, and their lack of special CCW. You will lose combats against MEQs, and you will get swept by them. For this reason, you should split your squads up into squads of 10, 15 if you feel you really must. You should keep your Flayed Ones close to your Warrior squads to tip the odds if they get stuck in close combat. Keep them in cover, and then counter-attack when they get close, preferably before they hit your lines (Remember that Flayed Ones have the Move Through Cover USR). If you charge them in alone, they're as good as naked assault marines. Also remember that if they charge in without a lord nearby, those power weapons will be the end of you.
As for the scarabs, they are good if you a) give them disruption fields, and 2) if you use them to tie up shooty elements of the opponent's army or if you use them to tie up an opponent before a charge.
The Nightbringer, in anything less than 100,000 points, is a points dump. He is the cost of 2 Warrior or Flayed Ones squads, and will never, ever, ever earn his points back. Unless you get in 3 extremely lucky shots with his las equivalent and blow off 3 LRs, you will have dumped 360 points into that guy for nothing. Any army with a modest amount of Snipers, Las, rending, gauss, etc. will see him dispatched circa Turn 3.
I also find it amazing that you find the points to run 6 destroyers, flayed ones, a Nightbringer, a kitted out lord, and still have some points left over for that many warriors.
In conclusion, I would have to say split the warriors, dump the Nightbringer, add a few more Flayed Ones, and try it out.
|
Catch me if you can.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/19 20:07:55
Subject: Necrons in 5th
|
 |
Dakka Veteran
|
Can models in terminator armour sweeping advance now?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/21 06:58:44
Subject: Necrons in 5th
|
 |
Bounding Assault Marine
Los Angeles
|
yeah, LD 10 is not what it was in CC. Necrons never ever ever want to be in CC with a dedicated CC unit, even flayed ones don't like it.
however the main necron strengths of the flying circus and the phalanx are still viable. Scarbs are swarms, and still fearless and the also get a 2+ cover save when they turboboost. those should be your new tarpits for necron phalanx.
when it comes to the flying circus, you will be just as fast or faster than most dedicated CC units, and be able to outshoot the rest. 3 units of 5 destroyers 3 units of 3 heavy destroyers, a lord with a res orb and destroyer body, and the rest in warriors will still do nicely in 5th. the warriors sit on an objective, while the circus pounds everything in sight.
most other builds for necrons will have a tough time, due to the utter stupidity of the "phase out" rule. it makes for a truly boring army and playstyle, and I can't wait for the necrons to be re-done.
|
Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/21 07:32:15
Subject: Necrons in 5th
|
 |
Decrepit Dakkanaut
|
I think Kreedos got cheated with a squad of Terminators performing an illegal Sweeping Advance.
I'd suggest more and faster close combat units if you want to go mix it up in 5th edition. The Nightbringer is very cool, but I think you would benefit more from another Lord, some Pariahs, Tomb Spyders, Wraiths, and Monoliths.
If you're taking two Lords, then one Lord can take a Veil of Darkness or Destroyer Body and go assist the Wraiths and Flayed Ones in ganging up on isolated enemies, while the Monoliths pull Warriors out of no-win situations.
Conversely a Lord with a Solar Pulse can protect a running unit of Pariahs for the time it takes them to reach combat, and Pariahs combined with the Nightmare Shroud will enable you to chase off those large numbers of Imperial Guard that would otherwise shoot you to bits next turn.
Tomb Spyders will help to make sure that your Warriors have both some hard-hitting back-up, but also allows you to spread your forces more. Similarly Wraiths can use their spread and hitting power to provide hard-hitting back-up to Scarabs, Flayed Ones, Lords, and so on.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/21 15:46:23
Subject: Necrons in 5th
|
 |
Painlord Titan Princeps of Slaanesh
|
I think scarabs would be vital to your assaults as well - add a single fearless unit to an assault and now if the enemy wins and your warriors run away, they can't sweeping advance.
The only downside to that is that since scarabs are weaker, it'll make it easier to add wounds to the combat.
The re-done codex should help some - FNP instead of WBB will mean that you'll immediately roll, and any successes will reduce the penalty to the combat resolution.
|
40k Armies I play:
Glory for Slaanesh!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/27 22:45:23
Subject: Re:Necrons in 5th
|
 |
Regular Dakkanaut
|
I had a similar experience on friday night. with my crons. admittedly my list was not what i would have liked, but i had to basically run all my models to make the points total we were playing at.
My list is a more shooty list, with a single assault element
at 1750:
lord
veil/orb
lord
destroyer, phase shift, gaze of flame, phylactery, warscythe
6x immortals
14x warriors
13x warriors
3x wraiths
4x destroyers
1x heavy d
1x heavy d
monolith
obviously this isnt an optimal list. i basically have 1500 points woth of models that i stretched to 1750 (adding the extra warriors, the wraiths, d-lord kit). also we were playing on a 4x4 table with relatively heavy terrain (we normally play city-fight but decided to go normal rules to get a feel for 5th)
My opponent was playing a marine list using some of the divergence rules that didnt really make any difference in the outcome of the game. he was heavily mechanized and had a pair of nasty assaulty squads. his basic list was something like this (i dont recall the details, just the highlights)
chapter master (a zillion CC attacks with a power weapon)
chaplain (jump pack and artificer armor)
assault squad (jump chap was attached here)
big assaulty vet squad (chapter master attached here, sarge had power weap and a ton more attacks) all mounted in land raider
tac squad with plas cannon in a rhino
tac squad with multimelta in las razorback
dread with las and missiles
vindicator
whirlwind
predator with las, no sponsons
turn 1 he kills a couple warriors and moves a bunch
turn 1 i kill chaplain and some assault marines. some tac marines and the predator
turn 2 he kills a heavy D and the vets wipe out the 14 man warrior squad in CC without taking a single wound. shoots a couple warriors from the other squad and dows a wraith and an immortal
turn 2 i finish off the assault squad in CC. kill the vindi and the rhino (both with a single well placed particle whip) and shoot down 1 vet and a couple tac marines
turn 3 he downs more immortals and wipes out the other warrior squad with his vets in CC, again taking no damage in response
turn 3 i fail WBB on the immortals and phase out.
conclusions:
-i was ahead in points killed at end of game, with him only really killing warriors the 2 heavy Ds and some immortals.
-we were tied in VPs (scenario was 1 pt per unit wiped out)
-i got almost no WBB roles, having most kills come from power weaps or instant death and no rez orb in range
the fact that objectives are tossed out the window and your opponent always plays for phase out really sucks.
|
|
This message was edited 1 time. Last update was at 2008/07/27 22:49:09
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/28 00:51:19
Subject: Necrons in 5th
|
 |
Painlord Titan Princeps of Slaanesh
|
...keep res orb in range?
Though 5th's counterattack rules really could make that difficult, as your units all run off to join close combats on the turn you're charged...hmmm. Hadn't thought of that.
|
40k Armies I play:
Glory for Slaanesh!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/08/10 16:05:17
Subject: Necrons in 5th
|
 |
Longtime Dakkanaut
|
Veil and monoliths have gone the way of the dodo bird for necrons in 5th ed.
The nice thing is that necron models that fall in cc prior to their ex-unit being sweeping advanced are still left on the field with the new necron faq.
|
|
|
|
 |
 |
|
|