der Wiskinator wrote:I really like it, however I think leadership should factor in. Perhaps by making a leadership test commanders can swap their high init with a low init unit. That way you really get to see the "tactical genius" of space marines go to work.
Although leadership would also need to get reworked.... as currently everyone is bloody genius in that regard.
I could see that being an attribute for a few select commanders. (Commisar Yarick?) Since I haven't been set on fire yet for such outright heresy regarding
40k rules, let's flesh this out further.
Base Initative value will be 5, right in the middle of a 1-10 scale.
Troops Choices have I 5
Fast Attack choices add +2
Heavy Support -1
Monstrous Creatures and Walkers -1
Tanks add -1
Skimmers add +1
HQ and Elites Choices add +1
Slow and Purposeful -1
Super Heavies -1 or maybe even -2
So Tyranid
HQ MCs work out to I 5, Obliterators come in at a measley I 3 and their Daemon Princes maintain I 5. Marine and Eldar
HQ's both have I 6. However, I should mention that wargear affecting
Init would become popular in regards to Eldar and Dark Eldar (Banshee Helms and Mandiblasters come to mind). Perhaps Jump Packs and other movement enhancing items?
That's enough for now. Any comments and criticisms are most welcome, especially from people familiar with armies I am not. If you think that your choices are represented as being too fast or too slow, speak up.