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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

My wife and I attended a team tournament yesterday. I had 1k of Chaos Space Marines, and she had 1k of Chaos Daemons, so that seemed to make some sense.

My 1k (Emperor's Children) was:

Winged Lash Prince
10 noise marines w/ sonic blasters (champ w/ powerfist), in rhino
5 noise marines w/ blastmaster in rhino
6 noise marines w/ blastmaster in rhino
2 obliterators.

Her 1k was:
Herald of Slaanesh on Chariot, w/ +Strength & Icon (a)
12 seekers of slaanesh (a)
6 fiends of slaanesh (a)
Soulgrinder w/ Tongue attack (a)
8 daemonettes (b)
8 daemonettes (b)
9 daemonettes (b)

(In all games, we asked for, and received, the units marked 'a')

The missions were all primarily Straight 5th ed missions, with bonus points for accomplishing other things.

Round 1:
Mission: (The one where there's one objective in each deployment zone)
Deployment: Dawn of War

Opponents:

Our opponents were a couple of guys that I'd played in a previous tournament. They had an interesting idea for their team, all based on messing with your leadership.

Necrons:
Deceiver
2x 10 warriors
5 pariahs
2 heavy destroyers
Tyranids:
Broodlord + 8 stealers
3x 8 stealers (w/ scuttlers)
3x psychic scream + warp blast zoanthropes

Due to the deployment rules, they started with the deceiver and 2 units of warriors on the table, we started with a blastmaster unit, its rhino, and the prince.

This was such a one-sided battle. We stole the initiative from them, and brought on all of my units, and landed our A-team daemons. My Lash Prince pulled one necron unit forward and bunched it up. Blastmaster dropped 5 of them with no WBB, plasma cannon knocked out another 4.

Their turn, they brought on heavy destroyers and zoanthropes, and knocked a gun off a rhino. Genestealers are all off in reserve still. On our second turn, the seekers killed the rest of the necron warriors, and we dropped one zoanthrope. The necron player phased out, and left us shooting genestealers as they came on one unit at a time from the table edges. Full points for us.

Round Two
Mission: Loot Counters
Deployment: 12" from table edge

Opponents:
Team Waaagh-Panzee.
The ork player had two units of 10 nobs (2 powerklaws, painboy, cybork bodies) in trukks, a warboss, and a looted wagon full of grots.
The eldar player had a brightlance serpent full of dire avengers, a falcon with fire dragons, 5 pathfinders, 10 other dire avengers, and a farseer w/ runes of stuff.

This was really just a battle to kill the nobs. The eldar player had deployed somewhat poorly and did little more than shoot up rhinos. The nob squads proved to be ridiculously hard to kill though. At one point we charged all our fiends, and 21 noise marines into a unit of nobs and barely won the combat. Fortunately, the soul grinder held up the other squad for far longer that it should have, and that bought us time to bring help to bear there. At the end, only the eldar skimmers survived, and one was immobilized, so we got another full points.

Round Three
Mission: Kill Points
Deployment: Table quarters

Opponents:
Two ork forces. One battlewagon with 20 boyz in it, 5 more squads of 20-30 each, snikrot&kommandos, 2 units of 5 lootas, a forcefield mek and a warboss on a bike.

This is a tough army to face, especially for kill points. We held them back early, deploying as far back as possible, firing our blast weapons at them. The soul grinder immobilized their battlewagon back near their own lines. They charged it, but it took the second assault phase to hit the wagon again, and exploded it. It held up that corner until the final turn, when their powerklaw finally dropped it.

Snikrot tried to spoil our fun. He got in and hit the seekers with his unit's two flamers, killing 8 of them. But, then he tried to charge them and my daemon prince together and while he landed two wounds on the prince, his side lost combat and were cut down the turn they charged.

We killed one squad down to the last two guys, they failed thei Ld, but the nob killed the boy to try again and passed, and then went and hid. This happened with one of the loota units too. And, with 4 other squads of 30 boyz rushing us, it just wasn't going to be effective to spend one long-range shot on killing one ork who'd get a 4+ cover save anyway. As they got closer, we tried to stall them by charging daemonette units in. While we killed more of them than they killed of us, our units were 8 big and theirs were 30. At the end of the game, they'd killed more units. Had the lone guys failed their Ld checks, we'd have taken the win.

So, end of day, 2 wins, 1 loss. With appearance and sportsmanship, that was enough for a second place finish and we got a couple of squad boxes for our efforts (that are going towards a christmas present for SparkeyG's son - he's getting his first army).


Thoughts on Competative 5th ed

The game feels more luck based. If you make your 4+ saves, you're golden. Without last-man-standing, or even Ld penalties for being below half strength, it's very hard to really break units with shooting. Assault, on the other hand, is so easy to break enemies, or at least force them to take a bunch of extra saves.

I really don't like being able to take casualties from outside the combat killzone. And, I think kill points are the worst part of the new system. Killing 30 orks should not be worth the same as killing one rhino, and killing 29 orks is worth nothing.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

And, I think kill points are the worst part of the new system. Killing 30 orks should not be worth the same as killing one rhino, and killing 29 orks is worth nothing.


Take larger squads. Can't the daemonettes be fielded up to 20 strong? In the first two games that you won, was splitting up the force into small squads like that really the difference maker in the games? I ask because I'm pretty sure it was the difference maker in the last game.


I play

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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I don't know that having the smaller squads was either a help or not in the first two games. In each case, a small unit of daemonettes was left holding an objective at the end of the game, but we may have been able to work without that objective.

Being able to drop the 'big' stuff (chariot, grinder, fiends and seekers) initially and have ~1700 points on the table on turn one was good. If there were only two daemonette units, one of the other things would be stuck off-table for the initial deployment.

   
Made in us
Longtime Dakkanaut




Sounds like you played really well. Orks are very tough in 5th edition. It's almost as if every army must be built to combat horde Orks and hope they don't bring battlewagon Orks.
   
 
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