Squire, warcaster attachment
It cost 3 points more than the Gobber
Each caster can have one.
Speed, ARM, DEF and Wounds is the same as a Journeyman
Arcane Realignment allow a caster to reroll a failed magic attack.
Arcane Repeater incress the Ctrl by 2"
Both of those abilites must be while 5" of the caster
Disbinder is an action that make enemy upkeep on the Squiere expire. If it is within 3" of the caster his upkeep expire too.
Field Transfer - +1 ARM for each focus on caster
Mekanical - He is not living. So no command checks.
Reserve Accumulator - Once per turn but 3 times per game controling warcaster get an additional focus
Jeremiah Kraye, warcaster
His MAT, RAT, DEF and FOC are Cygnar's average
He has ARM like a Stormlance
He cost 6 points less than Darius
His sword has Parry and Brutal Charge. It is just one point less powerfull than Commander Stryker Sword
His Gun can fire twice. It range is 1" less than Long Gunner yet one point more powerfull.
Feat: Jacks stand up. Jacks change facing. Jack charge (at +5"). Melee attack are boosted.
He has Expert Rider.
Just like Anastasia you get a bonus to starting roll.
He may turn any direction after destroying a model
Pathfinder
He gives light Cavalry rules to light warjacks and Cavalry rules to Heavy warjacks. Impact are done with STR and can be boosted.
Spells
Arcane Barage - Same as Arcane Blast but with 2" less and models hit get -2 CMD and can not charge, slam and give or recive orders
Easy Rider - Boundless Charge to models in his Ctrl but at SPD +3. It cost him half his focus.
Full Tilt - A warjack in his battlegroup double his speed. He can upkeep this and cost the same as Arcane Bolt.
Guided Fire - Models in battlegroup and in his Ctrl area get boosted attack rolls. No upkeep. Cost the same as Arcane Bolt.
Hot Persuit - This is an offensive spell that does no damage and can be upkeeped. Inmediatly after the enemy model model/unit ends its movement Kraye battle group may move it normal speed.
Mage Sight - Big AoE placed on his Ctrl. Battlegroup may ignore most targeting restrictions (Forest, clouds, stealth, camo, cover, concealment, invisivility) against models in the AoE
Black 13th, Cygnar Character Unit
They cost one point more than a Lancer
Same stats as the ATGM Leader except Lynch that has 1 better RAT
Lynch has wounds as Finn. The other 2 like Jr.
Ryan has 2 attackis
Gunfighter
Unit ability: Chain Fire - When a model shoots and hits with a shot, the next shot gains +1 damage cumulative throughout the unit. Kinda like eCaine here.
Bullet choices:
Blaze
Long Shot
Mage Killer
Thunderbolt
Smoke if you Got 'Em - Replace destroyed living/undead model with a 3" cloud
Lynch:
Beacon an *Attack that does no damage but create an big AoE. Models in the AoE lose more targeting modifieres.
Preemptive Fire (order) - if model in unit is targeted with ranged attack, a model in the unit may first shoot the attacker
Ryan:
Chain Attack: Mage Storm create an medium AoE that does no damage but place a cloud on model hit. Models in AOE suffer POW 14 damage roll. Any entering/ending activation within suffer POW 12. Ryan suffers no damage from it.
Watt:
Clandestine - While in play, unit gains Prowl.
Gun Mage unit attachment - A.K.A. "The Dude"
Cost 2 points less than Eiryss
Same stats as the ATGM leader but with 1 better RAT
Wounds as a Journeyman
Arcane Inferno Order
Jack Marshall (1)
Officer
CRA
Mini Feat -Quickening: When a model in the unit is targeted by a ranged attack, a model in the unit gets to shoot back first.
Rune Shot - When a warjack he controls makes an attack, use one of his bullets. I asked and he said it sounded like he got to use it for each ranged attack the guy made, but I'm still not sure about that.
Arcane Adept Effect
- Black Penny - No penalties for shooting into melee. Ignore concealment and screening.
- Wraithbane
- Ricochet
Sword Knights UA
Cost: As ATGM UA
Major has same stat as Captain but with 1 better MAT and wound like a Journeyman.
Officer
Drive - pass a command check and the jack can immediately move up to its current speed in inches (this is not an action)
Dismantle
Dismember (Dismantle for warbeasts)
Standard Bearer:
Fearless
Practiced Maneuvers - Once per game, models in this unit may ignore friendly warjacks and each other for drawing LOS and moving, so long as they end up completely past the base they're trying to pass
Trencher Cannon Crew
Cost as a Gun Mage Captain
FA as the Chain Gun Crew
One more crew than the Chain Gun
RAT like a Trencher
RNG 15 AOE 3 POW 13
Targeting
Weapon Crew
Light Artillery
Dig In
Rushed Deployment - essentially can advance deploy but not activate on the first turn.
Thorn, Unique Light Warjack
It cost 17 more points than a Lancer
Same stats as a Lancer with one more MAT and one more POW on the Lance
When used with Haley she can channel spell thru him even if he is engaged
Disengage - If missed by an attack he gets to move 2". Ignore freestrikes
Lance also cause Disruption
Clarity - Spend a focus and target model at 8". Caster ignores models, stealth and invisibilitie when targeting the model
After a spell is channelled through him, he may move his SPD
Ol'Rowdy, Unique Heavy Warjack
18 points more than an Ironclad
1 more MAT and 2 more ARM than an IC
He also got 2 more boxes in the damage grid
When used with Stryker he has an ability similar to the Vanguard's Guard. Also while in base to base with Stryker Ol'Rowdy get an ability similar to Fortify.
Counter Charge
Abilty similar to Warpwolf when damaged
May Charge/slam for free
Hypersenses
If he spend a focus he may attack any model that attack him (once the enemy model is done attacking)
Quake Hammer keep Tremor and get Critical Quake (Kd to all models in melee range)
Not bad at all. Both UAs are solid, Kraye and his battlegroup are ridiculously fast, and the Squire is an auto-include.
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