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Made in gb
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Do deathguard units in deathguard armys,get free aspiring champions?

Whats best to army your nurgle dread with?

Can you have a defiler in deathguard army and still be fluffy?


Rhinos in deathguard armys?

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A casual gamer writes a list to win a game and then pretends he didn't.


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Maddening Mutant Boss of Chaos





Colorado

the new codex no longer has legions. nor does it discuss the background of them

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1st Lieutenant







read up any article you find on them, decide for yourself whats fluffy whats not, go from there, don't be a lemming think for yourself!

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Fixture of Dakka






Sheffield, UK

I can see nothing unfluffy about Defilers or Rhino's. Remember that your army would represent only a tiny fraction of the Deathguard legion. Even undivided troops could worship Nurgle to a degree, Nurgle can be the most powerful chaos god after all.

Is there any fluff explaining why all the renegades covered in the new codex have disposed of their modern equipment (Land Speeders, Assault cannons etc.) and sought out equipment that was long out of servivce when they went renegade e.g. Red Corsairs and reaper autocannons.

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Maddening Mutant Boss of Chaos





Colorado

having played DG for 9 years, I'll say rhinos are fluffy. The background says that they are an infantry force and rhinos support infantry.

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Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

1: nope, thats all changed.

2: your oppinion, but i would have a CC arm with a plague sword in it to tie it in.

3: of course, a bit of paint and GS can make it tie in well.
and they add serious fire to a DG army.

4: yup, may not match, but once again, some paint and GS and it fits.

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The Cockatrice Malediction

George Spiggott wrote:Is there any fluff explaining why all the renegades covered in the new codex have disposed of their modern equipment (Land Speeders, Assault cannons etc.) and sought out equipment that was long out of servivce when they went renegade e.g. Red Corsairs and reaper autocannons.

Bcuz tehy R warbandz. Hurr!
   
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Abadabadoobaddon wrote:
George Spiggott wrote:Is there any fluff explaining why all the renegades covered in the new codex have disposed of their modern equipment (Land Speeders, Assault cannons etc.) and sought out equipment that was long out of servivce when they went renegade e.g. Red Corsairs and reaper autocannons.

Bcuz tehy R warbandz. Hurr!


I like to think that they're just trying way too hard to fit in with the legions. If anything, renegades need more reaper autocannons and combi-bolters just so they can show them off to the old timers and think that it makes them accepted members of Chaos. Meanwhile all the original lords and deamon princes will just be like, "Come on guys, give it a rest".

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i prefer the legions to warbands,i always liked the idea of guys fighting for 10k years straight,and i dont like copycat renegades like red corsairs.

This message was edited 1 time. Last update was at 2008/09/09 18:19:09


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I believe the rumour of a Cult Codex are still circulating.

You never know.

Oh, and regarding the question of why the backwards step in Technology.....

Most Warbands are made up of renegade individuals, and more rarely squads. They take what they have and nick off. Assault Cannons, Landspeeders etc are all known to be tempremental. Assault Cannons in particular need the Barrell replacing after every engagement it was fired in, not to mention the prodigious amounts of Ammo Required. Landspeeders are also notoriously fickle bits of equipment, and the Anti-Grav tech barely understood.

Thus, without access to the Chapters Armoury, Serfs and Techmarines, only more basic equipment can be realistically maintained.

I thank you...mainly Codex Chaos, 2nd Edition.

This message was edited 1 time. Last update was at 2008/09/09 18:28:21


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The Cockatrice Malediction

Mad Doc Grotsnik wrote:Oh, and regarding the question of why the backwards step in Technology.....

Most Warbands are made up of renegade individuals, and more rarely squads. They take what they have and nick off. Assault Cannons, Landspeeders etc are all known to be tempremental. Assault Cannons in particular need the Barrell replacing after every engagement it was fired in, not to mention the prodigious amounts of Ammo Required. Landspeeders are also notoriously fickle bits of equipment, and the Anti-Grav tech barely understood.

Thus, without access to the Chapters Armoury, Serfs and Techmarines, only more basic equipment can be realistically maintained.

And what about storm bolters? Not exactly esoteric equipment there.
   
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Fixture of Dakka






Sheffield, UK

Mad Doc Grotsnik wrote:Most Warbands are made up of renegade individuals, and more rarely squads. They take what they have and nick off. Assault Cannons, Landspeeders etc are all known to be tempremental. Assault Cannons in particular need the Barrell replacing after every engagement it was fired in, not to mention the prodigious amounts of Ammo Required. Landspeeders are also notoriously fickle bits of equipment, and the Anti-Grav tech barely understood.


That old fluff also included Jump packs (also anti-grav tech) and twin lightning claws in the list of sacrosanct equipment. Replaceing the gun barrel after engagements is standard practice for many 20/21th century rapid firing weapons so I imagine that heavy bolters, autocannons and such will also require the same maintenance. Considering that the renegades keep entire space craft running I think replacing the odd barrel or engine would be childs play compared to the 'rocket science' (yes actual rocket science) required to run a spaceship. Also it still doesn't explain where all the pre heresy kit comes from, perhaps some sort of inter renegade Ebay? This peacemeal approach to explaining renegades logistics problems just creates more problems than it solves. As for old fluff well why can't the renegades steal land speeders from the Imperial Guard?

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RogueSangre





The Cockatrice Malediction

I am certain that, if pressed for one, the designers could come up with a fluff explanation for why recently turned renegades would have pre-heresy equipment. And I am equally certain that it would be slowed.
   
Made in ca
Nasty Nob





Ottawa, Ontario, Canada

It is not a question of *if they have the means to do something, but if they have the knowledge.

Take the Landspeeder for example. It is widely used by the Marine chapters, and is made by great Machine-God-Worshipping forges on various Imperial worlds, all of which supervised by legions of Adeptus Mechanicus personnel, who, even the highest ranking one, does not understand the technology past rudimentary levels, and is barred by current Imperial thinking to not try and further his knowledge. He is to just say his prayers and hope it works, like it always has.

So what that means a renegade army that leaves the service of the Emperor will not have access to these forgeworlds to continue production indefinitely.

I am sure there are many a Chaos Warband of Ex-Marines that have and use Land Speeders, as they have managed to maintain them and not have to build new ones, but the vast majority have lost theirs through service and war over the centuries/millenia and have no way of making new ones.

Same goes with Assault Cannons, Land Raider Crusaders, etc, etc.

Many things undoubtedly went over to Chaos when a certain Chapter fell to darkness, but over time those things wear out, or get destroyed and unless they kept a fully functional forgeworld under their protection they are S.O.L.

And about Storm Bolters...same thing and a bit more...while not one of the more esoteric weapons in the 40k universe, they are not common (nor is a boltgun for that matter) and any Chaos troops they fight with won't have experience or use with it, nor the proper ammunition. So it would make sense for the user of said bolter to switch to something that would be more reliable and have easy access of ammunition and replacements.


So in closing (sorry to run on) I am sure there are many chaos warbands with all sorts of "Imperial-Only" items, but the very vast majority of Chaos Renegdes likely does not have those weapons, nor the ability to make them.

This is why they are not in the Chaos Marine Codex. I am sure there are lots of things for every army out there that is available to the race/army, but is so uncommon, or not widespread enough to include into a 'Codex' supposedly made to convey a means of making standardized armies.

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The Cockatrice Malediction

Joyous_Oblivion wrote:And about Storm Bolters...same thing and a bit more...while not one of the more esoteric weapons in the 40k universe, they are not common (nor is a boltgun for that matter) and any Chaos troops they fight with won't have experience or use with it, nor the proper ammunition.

Well they're common enough to bolt one on EVERY SINGLE RHINO THE IMPERIUM PRODUCES. So they are at least as common as Rhinos, the most ubiquitous vehicle in the Space Marine arsenal. It's also the standard ranged weapon for terminators and they even give them to Imperial Guard. Sorry, but this justification is really weaksauce. Try again.
   
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Storm Bolters are also available to every Imperial Guard vehicle, officer and veteran NCO's. Combi-weapons on the other hand are only found in the hands of Space Marine officers and veterans.

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CNY

Doesn't time work funny in the Warp/Eye of Terror, explaining why some CSM can seem almost immortal? Likely, the same would apply to vehicles.

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space marines and chaos space marines are immortal.............................

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
 
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