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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Well, I managed to place 2nd at the South Bend Ard Boyz tourney. I added a few models to my 1750 Stealer Shock to bring it to 2500, and did a bit of playtesting - in particular, against a 4 Land Raider Black Templar army that I manged to eke a draw out against.

The army I took was:

Flyrant /w dual twin-linked devourers, other upgrades
Walking Tyrant /w venom cannon, & twin-linked devourer, other upgrades, 2 Tyrant Guard
2 Stranglerfexes
5 x 10 Genestealers /w scuttling, extended carapace, and feeder tendrils
1 x 8 spinegaunts /w scuttlers, without number
3 x Zoanthropes /w warp blast, synapse
2 Gunfexes



Can you tell what models were added recently?

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







In round 1, I found myself against a Ghazgul-led Ork Horde. Ghazghul and a whole bunch of mega-armored nobz, 2 30-man slugga mobs, 2 30-man shoota mobs, a loota mob, snikkrot and kommandos, 2 gunwagons, a big mek, and what I think was a transport battlewagon.

Objectives pretty much got scattered around the table, but three were pretty much on one side, so when I won the roll for first turn, I picked a deployment zone to keep his orks away from those objectives. Everything that could scuttle went into reserve for outflanking purposes, and I chose to hold the flying tyrant in reserve as well, planning to deep strike him and bring his guns to bear later in the game.

My opponent failed to seize the initiative. First turn, I concentrated fires on two targets - the battlewagon (with the mega-nobz and Ghazghul inside) and the lootas. Taking down the lootas didn't work as well as I wanted, but a third of the squad went good-bye, at least making them no longer fearless. More importantly, the battlewagon was immobilized, so the mega-nobz were going to be hoofing it across the table.

Orks advanced, took what shots they had...I think a wound or two on a Carnifex was the extent of the damage.

Round two, three squads of genestealers and the spinegaunts arrive. Only one squad came in on the Orks rear...and they managed to roll a 1 for their fleet rolls. The squads that came in on my backfield, and moved to secure objectives.



Carnifexes and the walking tyrant continued to lay down fire, continuing to wear away at one of the shoota boy mobs. My gunfexes continued retreating away from the orks, while the stranglerfexes held their ground. I estimated right, as the orks remained too far away to get the charge off, and on turn three the stranglerfexes charged in. It took two assault phases, but they took out one of the shoota mobs and the attached big mek No more KFF.



Snikkrot arrived, and his boyz flamed down half of one squad of stealers.



The remaining stealers proved fell in hand to hand, but not before killing half of snikrots crew. Turn three, the rest of my genestealers arrived, and they moved in, using one of the hills for cover as they positioned themselves for a turn 5 dash at the objectives. The hive tyrant still held back, apparently, not wanting to arrive.

Both stranglerfexes eventually went down as the meganobz charged in, but the big mek and one shoota squad fell before the stranglerfexes were brought down. The hive Tyrant took out the last of Snikkrots boyz, and massed pieplates took out most of a slugga mob. Two turns of fire, from my remaining big boyz, and my opponent was down to three scoring units.

On turn five, the Flyrant finally arrived and I removed one of those scoring units, but the mega-nobz proved ridicuously tough. My walking hive tyrant and a squad of genestealers charged in...and inflicted two wounds. In total. Epic Fail.

The sole value off that assault had been to pull the meganobz off of an objective. With the arrival of the deep-stiking flyrant (which contested the objective held by his other scoring unit), neither of us held any objectives. Random game length ended the game.

Draw.

In retrospect, keeping the flyrant in reserve was my biggest mistake. Had it arrived in turns 2-3, it would have probably played a major role (as I could have used it in conjunction with my other MCs, and it was my best option against the mega-nobz), but since it came in so late, I had no choice but to use it as I did. Which meant it shot exactly once, and assaulted nothing.

Oh well. The nice thing about a 10-person tourney is that a draw isnt an immediate loss.

This message was edited 1 time. Last update was at 2008/09/15 03:43:13


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







No pics here - sorry.

Dark Eldar with full force org chart. 2 Dracons with bodyguards in raiders, 3 wych squads in raiders, 6 warrior squads in raiders, 3 reaver jetbike squads, and 3 ravagers. My opponent had to table me to have any chance at this mission whatsoever.

Without pics, I won't bother with the blow by blow, but I outflanked with everything again, while marching all my MCs on in turn 1 (with the exception of the HTs, which had to start in reserve.

#1 - I actually managed to seize the initiative. Win.
#2 - Venom cannons can penetrate open-topped vehicles. Win.
#3 - Large ruined building that most of my big bugs could to block clear firing lanes and gain a cover save. Win.
#4 - Understanding the moving into contact rules so that I could set up charges to have one unit hit two units 7-8" apart. Win.
#5 - Trading my genestealers for his wyches/reavers at a pretty much 1:1 ratio (unit to unit - that is to say, my guys charge in, take them out, get gunned down). Win.

Only made it to turn 4, but by that time I'd achieved 22 kill points, and he'd secured - 8. 2 of which were only there because I'd had my spinegaunts take an instinctive behavior test instead of lurking (so I could move my genestealers to surround a raider), and a failed morale test on my genestealers.

Massacre for me. Playing the mission: Win.

This message was edited 1 time. Last update was at 2008/09/15 03:52:56


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Dual-Lash Noise Marines backed by 9 oblits.

Chose to go second, to force my opponent to commit. Once he deployed I knew outflanking wasn't going to work. So I deployed as close as possible, scuttled forward, then tried (and failed) to seize the initiative. (I also planted the three zoanthropes and spinegaunts on my objective).

He pulled back towards his objective, brought on his reserves, and the game was on. Lashing let him bring two squads of genestealers forward, and both got gutted by combined firepower.



For some reason, he pulled his units back at an angle, so a good fleet roll let me get one more unit into assault range on turn 1. Combined with the remnants of the two lashed squads, I managed to hit both sorcerers and the noise marine squads they were accompanying. One squad was completely overwhelmed and wiped out, with the sorcerer taking a wound. The sorcerer broke, and managed to get away. The other squad did damage, but failed to take out the sorcerer and the accompanying squad.

The falling back sorcerer kept falling back, as the consolidation move of the genestealers prevented him from rallying. He still contributed however, lashing my flyrant into the open and letting the obliterators blow him away. On my turn, I had two remaining squads of genestealers. One charged in to finish off the sorcerer still locked in combat, while the other tried to find some cover and draw fire. My walking hive tyrant sniped the falling back sorcerer and insta-killed him with the venom cannon and a failed save, while my carnifexes began bombarding the central obliterator squad (and causing an extra casualty here and there. through scatter).

My opponent moved one squad around, trying to reach my objective, but three turns of continuous fire from my zoanthropes managed to eradicate the squad. He mercilously gunned down the remaining genstealers, so the game would come down to KPs. For three turns, my carnfexes and hive tyrants pounded on that central squad of obliterators. With all of my guns S8 or higher, any failed saves meant a dead oblit...and finally, after three turns the final oblit in the squad fell.

The game ended after turn 5, so we totaled up kill points.

He killed:
5 squads of genestealers - 5 KP
1 HS Carnifex - 2 KP
1 HQ Flyrant - 3 KP
Total: 10 KP

I killed:
3 squads of noise marines - 3 KP
2 sorcerers - 6 KP
1 squad of obliterators - 2 KP
Total: 11 KP.

Victory by a nose.

This message was edited 2 times. Last update was at 2008/09/15 04:07:24


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Interesting, and my first 40K 5 tournament experience. Glad I didn't have to match up against my friend's 4-LR Black Templar army. I can handle it (and know what I would have had to do) but its deucedly annoying. Fantasy games is a great store, and well worth the stop if you're in the South Bend area.

In retrospect, the army that would have been ridiculously interesting to bring would have been the drop junglefighters IG that I considered taking. If the KP rules remain the same in the semis, I may definitely do that.

This message was edited 1 time. Last update was at 2008/09/15 04:12:43


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Tough Tyrant Guard




North Carolina

Nice report, and your painting from here looks great as well. Thanks for taking the time to do this.

Biomass

 
   
Made in us
Man O' War





Texas

Those are some nice looking nids!

Blood for Blood god!  
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Thanks.

You can't really see it, but the Noise Marine army I played against in Round 3 will probably (in a few months) be stunningly awesome in appearance. The noise marines are all converted from Dark Angels Vets, with guitars modelled as their sonic blasters. Quite cool.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Thanks for the report.

Do you think a lictor would have been worth using, even with the dangerous terrain test silliness? The boost to reserve rolls seems like a nice thing to have if you plan on outflanking a lot. Might have helped with the Tyrant on game 1, for instance.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







A lictor would probably been a godsend...but what do you trade for it?

If I take this army to the semis, I'll probably drop the synapse from the zoanthropes, and turn them into the Choir.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

I dunno, maybe a tyrant guard and/or zoanthorpe and/or 1 or 2 stealers.

Choir makes sense, gives the non-scuttlers another tool for dealing damage when they are outnumbered.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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