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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Let me first say that i'm an aspect player at heart and Rejoiced the day i saw a non-psyker leader for the eldar so the HQ is staying though i am open to different equipment. I'm also a huge fan of withdraw. Either from the warp spiders or shining spears i'm not to particular about which but their ability to fade out of combats they get stuck in is nothing short of....space marine . This list is designed to be fast and hard hitting but it really is a glass hammer. Ideas on how to improve synergy between units or new units that would create that extra synergy is what i'm really looking for. Or just comments on how you think it will do in a competitive enviorment that includes comp/sportsmanship scores (as most tourney's do in california). So here goes:

Autarch-140
Jetbike, Laser Lance, Mandi-Blaster, Fusion gun

6 Dire Avengers w/Wave Serpent w/T.L. Shuriken Cannon-172

6 Dire Avengers w/Wave Serpent w/T.L. Shuriken Cannon-172

6 Dire Avengers w/Wave Serpent w/T.L. Shuriken Cannon-172

10 Warpspiders-262
Power Blade, 2xDeathspinner, Withdraw

10 Warpspiders-262
Power Blade, 2xDeathspinner, Withdraw

5 Shining Spears-227
Star Lance, Withdraw

Fire Prism-115

Fire Prism-115

Fire Prism-115

1742

Let 'er rip!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Too many Warp Spiders. Drop one unit, beef up the Dire Avengers and add a Farseer with roward if it should be a tournament list.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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