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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Commander Shas'o
TL Missile Pod (when you really need to pop a transport), Plasma Rifle, Bonding Knife, Stimulant Injector (FNP)
Multi-tracker, Target Lock, 2x Shield Drones

Attached to:
3x Crises Suits
2x TL Missile Pod, Flamer
2x TL Missile Pod, 2x Shield Drones

// 138 + 30 (drones) + 137 + 30 (drones)

Second option:
Commander Shas'o
TL Missile Pod (when you really need to pop a transport), Plasma Rifle, Bonding Knife, Stimulant Injector (FNP)
Multi-tracker, Target Lock, 2x Shield Drones

Attached to:
3x Crises Suits
1x TL Missile Pod, Airbursting Fragmentation Projector
Multi-tracker, Target Lock, 2x Shield Drones
2x TL Missile Pod, Flamer

// 138 + 30 + 177 + 30

Third Option is everything in one HQ. Less suits (and Missile pods), more drones. I am taking two squads of Stealth Suits. Fourth Option is two units of two, one fancy.

Basically the second is just to take some anti-Horde.

This message was edited 1 time. Last update was at 2008/10/10 06:53:58


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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

Three things
1. Would be worth searching for the many topics already done on Crisis loadouts to give you an idea of what everyone already thinks on this "done to death" topic lol

2. Yes, the load out you posted looks good, nice and varied. Though personally I've never used the Stim injector for my HQ

3. With five models in a unit, you run a big risk of suffering with the new TLOS rules. I ran very similar sized teams in the past and since moving to 2crisis suits per team(then add the extra's) I found them to be easier to keep hidden and it gave me more firing options and more targets to choose.

So basically, yes, good setup but I'd split them into three teams of two, instead of two teams of three

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Thing is, and why this might be different from normal consideration is I am including an Etheral with Honour Guard and two Stealth teams. SO I am basically looking at the best way to include Missile Pods.

That, and I was keeping in mind Jump-Shoot-Jump. If I cannot hide them, or if all I have to hide them rather is my Grav-tanks, they become an equal priority priority target. Hense, the shield drones.

I could take one pair and the Shas'o has a Shas'vre and they both bring Shield Drones. So two pairs, one with drones. I like the big squad as a center, and it can still mix it up with flamers and the Airbusting. 4W on the Shas'o with FNP, 6 W on the others (like Nobz) + the Drones I considered a Shield Generator too, but that would obviously be stupid since almost everything that ignores the 3+ will also ignore the FNP.

So a center with the four Crises suits and the infantry. Maybe Pirahanas on the flanks or else just rely on the range from the Grav-tanks.

This message was edited 1 time. Last update was at 2008/10/10 11:21:04


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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

Yes the drones are excellent at giving them better survival any day. Gun drones are best left to the fire warriors and stealth teams IMHO

When you say jump-shoot-jump I'm under the assumption that you are not planning to jump down the enemies throat with them.

Giving that assumption and you said you wanted anti horde abilities. Why not drop the flamer for a burst cannon instead? Would allow you to keep further away from being assualted and it is a strong weapon.

Compared to the flamer your getting fewer shops at a higher strength, but I think the important thing is you are further away, unless you plan to assualt that is???? in which case, flame on!!


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I mean they cannot J-S-J because they used to be able to hide behind forests. They can still hide behind hills, I suppose.

Right now I am TL MP w/ Flamer. So if I take the Burst Cannon I lose the TL and have to take a Multi-tracker. I think TL MP w/ Flamer is a pretty common configuration, the other other option is I can take a Blacksun Filter. So basically, yes, the idea is to FLAME ON, or rather it is a last resort for anti-infantry work.

I am not really trying to argue, I appreciate the commentary. Thing with anti-horde, you can always add a couple Fire Warriors. The Airbusting and the Flamers is more like a bonus. So for example, I decided against a Cyclic Ion Blaster and am just going with the TL MP and the Plasma Rifle on the Shas'o. As opposed to the option of all three at BS5.

This message was edited 1 time. Last update was at 2008/10/10 11:35:20


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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

Everyone plays their game in a different style so you will always have different opinions from people.
Personally I'm finding this very insightful for when I rethink new configurations to try myself as I've never considered the flamer as viable as in my games I have always kept the enemy at arms length so I have always chosen ranged weapons. So don't worry lol

I misunderstood the JSJ thing, but I get it now.

If your target for these suits is mostly aimed at infantry then I'm wondering wether it would be worth dropping the twin-link in favour for a multi-tracker. When your on top of the enemy it would allow you to drop a flamer and a MP down their throat before assualting, very ouchy.

If your planning to use them for tougher units rather than infantry though, Yes, keep the Twin linked as it will do you more good.

But basically I think your loadout is a good one for what you want to do with it, just added the above for consideration
Let me know how you get on with your setup, I'd be very interested to hear, either from an IM or in this thread

This message was edited 1 time. Last update was at 2008/10/10 11:52:07


 
   
Made in us
Daring Dark Eldar Raider Rider




Minneapolis

Are you planning on getting your commander in hand to hand?

Personally, I would do the following:

Drop the commander down to an 'el. The only real non-hth benefit the 'O gets is +1 BS and +1W. The 'El already starts with 3W, do you really need a fourth? Due to the nerf to glancing, missile pods are not nearly as cool anymore. I still use them, but you're going to have a hard time with AV12 (dreads, sides of heavy vehicles, front armor on some transports). Also, TL BS 4 hits 8 times out of 9. Isn't that good enough? Stim injectors... Why? He's either in a large(ish) unit or is going to get shot by an S8+ weapon. IMO, drop that too. Also doesn't work against AP2 anymore. If you're gonna get into HTH, then it could be worth the 'O. All that said, I don't really like fireknife suits. They're ok, but XV8's let you specialize. Why not do that. Go hella anti horde with a TL flamer and a CIB (or burst cannon if you're cheap)? Terminator hunters with Plasma/fusion? Vehicle hunters w/ TL fusion/MP? Shield drones definitely got a bump with TLOS.

To me, it just looks like you have too many toys on the XV8s. Those points add up fast, and could be buying you more suits!

This message was edited 1 time. Last update was at 2008/10/10 14:30:43


3,500 pts
5,000 pts 
   
Made in gb
Human Auxiliary to the Empire




I have a Shas'o with Plasma Rifle, Airbursting Frag Projector, Multitracker, and 2 Gun Drones.
What I find is that with JSJ you will (at the least) get a 4+ cover save against shooting so the inv. save of shield drones isn't really worth it. I take any non-ID shots on my commander till he is on one wound, and any ID shots on my drones (really annoys my enemies when he shoots a battle cannon at me and he only hits one of them!). The extra wound and BS make the +25 points worth it in my opinion.
I keep a three man TL Missile Pod crisis team for popping transports. They can also glance heavy tanks, which IS useful if they have nasty weaponry; sometimes it is useful to shake glance enemy vehicles when your railguns are busy. I also have a 2 man team of CS with Plasma Rifle, Fusion Blaster and Multitrackers (one with a target lock) for close range Anti-tank (very nasty when I deepstrike them near my opponents heavy artillery) or anti-Terminators(or equivalent).
On a side note, I recently played a Kill-Team game. I had won a previous game so I could mix-and-match units; I included a Shas'o with Blast Cannon and Cyclic Ion Blaster (8 shots at BS5; sometimes to scare people with!), Stim Injector and Iridium Armour. 2+ save, 4 wounds and Feel no pain! I would have included a Sheild Generator and 2 Shield Drones if I could have afforded it. LOL.

The point of war is not to die for your country, but to the make the other bastard die for his!
*My Other Car is a Bolo*
You can get more with a Kind word and a Bolo, than with a Kind Word. 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

With Wound Allocation (I believe) you can put the wounds where you want. So you can always choose to put Heavy Bolters, etc on the 4W HQ and put everything else on Shield Drones. Basically the Stim-injector is like adding another Shield Drone.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

The other option is Deep Striking Fusion suits, coupled with a Skyray ... hmmm ... I never tried Fusion suits before, they seem too expensive for a suicide unit.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Shas'o
Missile Pod, Cyclic Ion Blaster, Multi-tracker
Stimulant Injector, Positional Relay
1x Bodyguard
TL Missile Pod, Airbusting Fragmentation Projector, Multi-tracker

Seperate Team:
Team Leader (Target-Lock)
Both with: TL Fusion Blaster, Flamer

//

Shas'o: 132
Bodyguard: 78
Second team: 104

Extra Points
----------------
Crises Bodyguard is 10 points more (as a Shas'vre), and is paying 25 points for the Airbusting and the Multitracker. Call it two Fire Warriors.

The Second team is paying 10 points for the Target Lock (Team Leader + Target Lock) and the HQ is buying a Positional Relay for 15 points.

So altogether there is bulk of about 40 to 50 points that could be used to buy a third suit.

This message was edited 3 times. Last update was at 2008/10/10 21:50:37


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Made in se
Human Auxiliary to the Empire



Sweden

Target Locks are non-functional. Try to pass a target priority test in 5th. Place them with Command and Control Node. No workie. =(

I sometimes use Gun Drones as cheaper shield drones. A gun drone can take a lascannon hit as well. Yes it sure dies from it but what the heck. It can also shoot some and it's only 2/3 of the points for a shield drone.

Missile Pods istheshit in my world. Lots of Meqs? Bring plasma. Lots of hordes? Bring flamers. Lots of vehicles? Bring fusion. But always bring missile pods. High Strength and longest range of Crisis weapons. Only thing you can't hurt with it is AV14 (and ok, it's not that great on AV12+ but it can still do something at all and being sort of spammable...).
   
Made in us
Fresh-Faced New User




geggo wrote:Target Locks are non-functional. Try to pass a target priority test in 5th. Place them with Command and Control Node. No workie. =(


Target Locks work just fine you just don't take the target priority test anymore. The FAQ did not take them out or say you can't use them plus sniper drone teams have them stock. I also called GW on that one.
   
Made in se
Human Auxiliary to the Empire



Sweden

I recently read a discussion about target locks where one guy called GW and they answered that they were useless.

Sorry for linking to another site if that bothers someone
http://advancedtautactica.com/viewtopic.php?f=1&t=10798&st=0&sk=t&sd=a&hilit=target+lock&start=20

Strange that different people get different answers on that.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Target-locks let you fire at seperate targets. You guys are thinking of the Command and Control node. The Positional Relay, which I am including, lets you roll a Reserve Roll on a 2+ instead of a 4+/3+. But thanks.

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Made in se
Human Auxiliary to the Empire



Sweden

Nope, I'm still talking about target locks. The C&C node is definately non-functional in 5th. But the target lock, I'm not sure. I can leave it at that though.

Make your local gaming group come to a conclusion of whether it is functional or non-functional and go ahead with your games. If you're going to a tourney then I'd call the judge in advance to check.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I think you might want to check your codex. Target-locks allow two suits in the same squad to shoot at two different targets, a unique ability in 40k. As such they are still worth taking.

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Made in se
Human Auxiliary to the Empire



Sweden

The discussion regarding target locks is around making a target priority test. Do I auto-pass a roll that can't be made? Do I auto-fail?

A model gets to shoot a different target than the rest of the squad with a target lock. If, and here's the big if, you pass a target priority test. You could in 4th, but you can't in 5th.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Considering that Target Priority Tests are no longer actual rules, it is pretty unreasonable to decide a vital piece of wargear is obsolete. Even coming from a stern defender of RAW as myself.

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Made in se
Human Auxiliary to the Empire



Sweden

The 40k rulebook FAQ from October 2008 addresses this problem and states that it (the target lock) has no effect. Look at the last FAQ part.

At least now we have confirmation.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I am not trying to crush a new user with the weight and authority of my year-long spamming, but that FAQ specifically mentions Thornback, a useless upgrade, similiar to Warp Spider Surprise Assault. This is different from Target Lock which does something still possible under the new rules (shoot at multiple targets), if you replace Target Priority with new rules such as the new LoS etc.

To put it another way, that FAQ is specifically addressing the problem of replacing obsolete rules NOW, rather than waiting for a new codex. This is a different issue, entirely.

This message was edited 2 times. Last update was at 2008/10/15 10:03:45


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