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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

As there was a request for this, from memory, from a week ago...

I teamed up with Brian Carlson, another Chicagoan, and a great painter, to play in the doubles tournament the day before the GT kicked off. As there was no theme or appearance score, we decided to make a strange combination that had some teeth. The combined army was 1500, so we both had 750 to spend.

I took orks:
Big Mek w/ Kustom Forcefield, Powerklaw, eavy armour
2x 30 orks (3 rokkits, PK Nob w/ bosspole)
9 lootas

Brian took Genestealers:
Broodlord + 6 genestealers (feeder tendrils and +1 S upgrades)
3x 6 genestealers (feeder tendrils, +1S, scuttlers)


The idea was that I'd rush the middle, and he'd outflank the genestealers. Sounds like a solid plan, as long as we don't run into any heavy armour lists.

Game One

Mission: 5 objectives
Deployment: Pitched Battle
Opponents:

A Tau/Eldar coalition. They've got:
Eldar:
3 units of guardians w/ warlock (one storm guardians, two with either brightlances or starcannons)
3 warwalkers (2 scatter lasers, 4 EML)
Falcon

Tau:
2 squads of firewarriors
5 man Stealth team (one fusion blaster)
2 Crisis Teams
Maybe some broadsides - can't recall.

We put objectives near the table edges, to force them to move that way and allow the genestealers to jump them. First turn, lootas destroy the warwalkers, which are the real threat to my hordes. The boyz advance.
Stealth guys kill the lootas, and a few other orks die, but not much. Turn two, the stealers come in. They eat stealthers, fire warriors, suits, while boyz kill other guardians and stuff. After this, it's kind of academic - they left stuff too close to the edge and the stealers got assaults when they arrived. We ended up scoring 3 objectives to 0, so 20 points to us.


Game Two
Mission: Kill Points
Deployment: Spearhead
Opponents:

Two marine armies:
Combined, they have something like:

Librarian in terminator armour w/ fury of ancients
5 Terminators w/ missile launcher
5 Terminators w/ missile launcher
6 Marines w/ lascannon in HB razorback
6 Marines w/ HB in Lascannon razorback
6 Marines w/ lascannon in HB razorback
6 Marines w/ HB in Lascannon razorback
Scouts w/ Missile Launcher & sniper rifles.
Vindicator
Vindicator

Too many easy kill points from small squads and transports really. They end up killing our lootas and all the stealers except 2 (broodlord and a buddy), but that's only 4 KP. We killed the vindicators and 3 razorbacks, librarian, scouts, three marine squads, and both terminator units, for 11, so that's another massacre.


Game Three

Mission: Capture & Control
Deployment: Pitched Battle
Opponents:

More Tau and Eldar

Eldar:
Wraithlord
3x 10 Guardians
Avatar
3 Scatter laser warwalkers

Tau:
2 broadsides w/ shield drones
2 3-man crisis teams (one w/ irridium armour)
2x 8 firewarriors


We set up the objectives in opposite corners. (this helps the stealers a lot). I put one unit of boyz to guard ours, behind a big hill and one w/ the mek to advance on theirs. Lootas go center. The have the wraithlord, two units of guardians and a crisis team guarding their objective, and the broadsides, avatar, guardians and HQ suits center, with firewarriors off opposite our objective on the right.

We go first, lootas kill a unit of fire warriors, and the boyz put a wound on the wraithlord. In response, everything they have kill the lootas. The majority of their center moves towards the middle of the table.

We get two units of genestealers on, they make short work of everything guarding their objective. Broodlord drops the wraithlord in single combat. They hide, as much as possible, behind the hill.

And, this is where it gets weird. We now have both objectives, on either side of the field, and they're mostly in between them. They spend two turns moving towards our objective. And then we get to bring in the rest of the reserves, which we use to reinforce our objective. So, it's now turn 4, and they've spend two turns maneuvering to the right - they turn around and move back to take their objective back.

The game ends up going to turn 7, so they did actually manage to get back to their own objective, and wipe us off it, but not before we killed their only remaining troop unit, so they're unable to claim it. We get the win with 1 objective to 0.

Tournament Results

We end up winning the overall award for the doubles tournament. There was another undefeated team with 3 more battle points than us, but I guess we were friendlier and had better sportsmanship scores, so that just goes to show


   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Thanks for the report. I wish I could've watched your games.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Longtime Dakkanaut





I'm trying to imagine the mindset that led your enemy's to leave guys close enough for the outflankers. Epic fail.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in lt
Fresh-Faced New User




Could you post exact rules you used for 2v2?

Any special rules? Maybe there are any standart/official rules for 2v2?
We're having such tourney tomorrow. 1000pts from player. Rules are customly made by 2 of our most experied players and a local shop/club owner.

Can post some report after if interested.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I haven't a clue. We were rather surprised by that as well. Especially in the capture/control mission. When they know we have 24 outflanking stealers, why you put your objective anywhere other than the middle of the table is beyond me.

Although, in that mission, the team we faced were one guy who seemed to know what he was doing (he had the eldar, finished 16th overall with them in the gt), but he was really low-key, and didn't seem to want to disagree with his opponent. The Tau player seemed very pushy, but wasn't a good player.

   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Konstantin wrote:
Could you post exact rules you used for 2v2?


For this one, you just have to make one complete force org out of the two player's armies, and each player has 750 to work with. Pretty simple stuff really.

   
 
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