Take a whole whack of minis from something else which are just people, and make them civilians. Then make a big long city board and play the evacuation mission only with a whole hive-neighborhood to evacuate. Base the attackers victory points strictly on how many civilians he takes out.
Place most of one armies vehicles in reserves and have units representing their crew. Then play a breakthrough, but as the attackers manage to get the first of their troops to the vehicles, they can start using them. This would add some serious strategy, as they would have to keep the crew alive and also do the initial attacking with just infantry. I'm sure you get what I'm talking about.
Have a scenario where the objective for one side is to get to a radio station, where they will be able to call in an airstrike. This would be especially cool with Grey knights calling in a burn on a world with an undead plague, in my opinion, but my imagination is running wild because I'm listening to Time Is Running Out, by Muse. What an awesome song.
Got any titans? Make the objective the cockpit of a titan, and the scoring units a titan crew, which can be ordered from da' big FW.
Have a good portion of one army in a building being held captive. If the attacker can get something that can free them (techmarines, big meks, Enginseers) near enough the attacker can bring the rest of his units into play.
Do cool stuff with terrain. Have a volcanicly active world where each turn you role a D6 (I've always wanted an excuse to write that) each turn and on some role or other there's an apocalypse blast explosion somewhere on the map.
Make some of those Slaaneshi daemon-worlds tantacled horrors, and each turn roll a D6. The number you roll dictates how many of them randomly pop up on the surface of the daemon-world you're fighting on, and start attacking anything within their reach.
Well, my song is over, so I can't think of anything else, but I'll listen to it again later so maybe I'll post more then. But seriously, if you ever need inspiration...
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