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Made in us
Fresh-Faced New User




in a ork army should you have about 50/50 of slugga and shoota or more slugga then shoota or vice versa?
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Though I know this sounds really unhelpful,

It depends on your army.

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Fresh-Faced New User




well in most cases do you see more slugga then shoota or vice versa?
   
Made in us
Dakka Veteran




I see more slugga because shootas were terrible before this codex and BR comes with sluggas.

The two winning GT armies both ran 120 shoota boyz I believe.
   
Made in au
Speedy Swiftclaw Biker




Sydney

I use more sluggas, because they're choppy, but shootas have alot of dakka so they're good too.

Shake this square world and blast off for kicksville. 
   
Made in us
Fresh-Faced New User



Houston/Galveston

For my orks the only time i run slugga boys is if they have a mode of transportation, aka a Trukk.
In that case the range advantage of shootas is for all intents moot and you need as many swings as you can get. Also with trukks I will normally waaagh move right as they get out of the trukk.
Shoota boys are who I foot slog or ride in a battle wagon. The shootas in the wagon is simply because the sheer amount of shots can wipe out whole groups and also they would want to sit on an objective and simply shoot from it to hold it down.
For foot sloggers the shootas are extra shots that you can use to widdle down what ever you are charging and there are some things in the game you just don't want to get into hand to hand with (blood letters, gene stealers, chaos terminators) and you would want to frag em to zog instead
   
Made in nz
Longtime Dakkanaut





New Zealand

There are a lot of 'all sluggas' fans out there, and just as many 'all shootas' fans, and they will never agree with each other.

Personally I'm keen on sluggas for trukk boys, and shootas for walking boys.
   
Made in ca
Grovelin' Grot





Canada

though I haven't yet played a 5th edition game, from what is in the new rules on it I would suggest that sluggas be a bit better then shootas basically because they can fight up close real well. However shootas acting like a tougher grot mob with longer range and more power guns could be an excellant screen for sluggas. I would suggest to take a ratio of 3/1 sluggas to shootas mob in your army.


I Play: Orks
haven't won a game with them though

Soon to play: and either or , haven't decided.

The WAAGGHH!!!! will be Revived! Flay those marines!

Sorry, I am kinda a Fluff Fanatic  
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

i personally love slugga boyz as you get more cc attacks and are cool IMHO

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in gb
Pete Haines




Nottingham

It really depends. Let's just think about the maths here.

Lets assume now, that both units are about to charge. The shootas will get 2 shots, then 3 attacks in the close combat, and the sluggas will get 1 shot and 4 shots in close combat. 5 each, easy huh? Well, problem is that the Orks hit more reliably in close combat than they do shooting, so the sluggas edge out this one.

The main benefit to shootas is that they can shoot twice before they get into combat thanks to the range of their guns. However, because doing this sacrifices you run move, it means shootas move slower. Additionally, you can't shoot and still charge when you Waaagh either. Also, if the combat lasts more than just the first round, then sluggas retain more attacks, as you can't utilise those shooting attacks if you're bogged down in combat.

As has been said, it depends on your army. The faster it is, the more sluggas you should have, as if you run every shooting phase, then those shootas will be wasted. But if you're a bit more cautious, then shootas can help thin out enemy units that even the orks would rather not get tangled up in. I'd go for about 1 shoota to 2 slugga mobs in most situations.
   
Made in gb
Morphing Obliterator





shootas go on footslogging boyz. they are slower anyway and running only makes so much difference. for the three turns prior to that you can be putting out 51 S4 AP5 shots and 3 rokkits. thats a huge amount of shooting, even if orks cant hit the broadside of a barn.

against marines:

153 shoota shots > 51 hit > 25.5 wound > 8.5 die

9 rokkits > 3 hit > 2.5 die

11 die overall

the you charge.

still against marines and assuming for convienience that they dont kill anything

90 attacks > 45 hit > 22.5 wound > 7.5 die

now slugga boyz dont get they shooting, so they are probably running so they dont get any shooting at all.

120 attacks > 60 hit > 30 wound > 10 die.

so you kill 8.5 less maries with slugga boys than you do with shoota boys when foot slogging.

when in trukks however, slugga boys are far more effective because shooting donest come into it. those earlier turns are spent zooming up in a trukk so you cant fire.




taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

i think it is down to personall taste and game play style

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

shootas with big shootas. Too much dakka to ignore and still a lot of attacks in HTH

NoTurtlesAllowed.blogspot.com 
   
Made in se
Sybarite Swinging an Agonizer





Darkness wrote:shootas with big shootas. Too much dakka to ignore and still a lot of attacks in HTH


agreed 30 shoota boyz with 3 big shootas isnt something you wanna have on the other side of the tabel.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Screamin' Stormboy



Oak Park, IL

normally just keep one mob of shootas ( about 14 to 20 or so ) to hold objectives. The rest definitely as Slugga boys. slugga boyz get really ugly taking stuff and just generally wiping people off the face fothe board, never really had anything similiar happen with shootas.

Shootas have been real effective at holding objectives, however.

 
   
Made in us
Ork Boy Hangin' off a Trukk





The problem with the math on how many wounds you do with the shootas as you cross the board are taking casualties as well. Every turn your return on firepower would be diminishing. If you run you sluggas though you lower the amount of time taking fire. Which in my oppinion makes it safer for the boyz since ussualy they will be better then their opponents in CC. A round or two of concentrated fire can whittle down a 30 boy mob quickly. Just my oppinion. I like having a mixture of both.

 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Boyz, sluuga or shoota can not be relied on to win assaults anymore. No retreat seems them dying to any elite assault unit. Sluggas even out the fight. Having 4-5 units of 30 bpyz laying the Dakka down at 18" is sick

NoTurtlesAllowed.blogspot.com 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

Foot-slogging Boyz Mobz should be Shoota Boyz in a "Take All Comers" list.

Mounted Boyz Mobs should always be Slugga Boyz.

Basically, when you have to close range and get the opportunity for 2 rounds of shooting (1 within 18" and 1 within 12") before assault you are better served by the Shoota. When you crash headlong into the enemy in one swoop via jump packs, infiltrate, or battle wagons and Waaagh! you are better served with the more accurate extra attack in Close Combat.

Whatever happens, just be sure to bring that Nob w/ Power Klaw along to get stuck in.

This message was edited 1 time. Last update was at 2008/10/20 23:13:13


- Marty Lund 
   
Made in au
Killer Klaivex






Forever alone

Well, I personally go for a 3:1 ratio of Sluggas to Shootas. Sluggas are still T4, so they can survive a volley of lasgun or even bolter fire. Take a mob of 20-30 with a PK nob and you're set.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
 
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