Lifted from the
PP forums from people who have the magazine already.
Stone Scribe Elder
- Unit type: UA to the Krielstone Bearer and Scribes
- Stat line: Exactly the same as one of the regular stonescribes, but with 5 damage boxes. He also has all of the stonescribe's abilities, being fearless and taking hits for the bearer.
FA: 1 VP 1
- Stone Warp: His only special ability, but its a big one. It works like this: if the Elder is within 3" of the Krielstone Bearer when the Bearer casts his Aura, the Elder can add one of the following effects to that Aura.
- 1. Combat Warding: You don't get the ARM bonus. Models affected by the aura lose continuous effects currently on them, do not suffer continuous effects or blast damage and can only move or be moved during their activations.
- 2. Spirit Chaser: You DO get the ARM bonus. Additionally, models affected by the aura can damage models only affected by magic attacks. They can charge incorporeals too.
- 3. Stone Strength: Instead of the Aura bonus improving ARM, it improves STR by the same amount.
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War Wolf
(More concise stuff on thread)
Abilities:
- Flank: 2 to attack and additional damage die when the target is in range of another "wolf of orboros"
- Kneel: Circle models ignore the wolf when determining LOS
- Pathfinder: Wild guess....
- Scent: Ignore LOS when declaring charge.
- Sic 'em: If the wolf is not in melee it can charge a model that a Reeve hit with an attack immediately after that attack is resolved. The charge attack roll is boosted.
- FA: 3
- Damage: 5
- Points: 16
And additional goodies I managed to scrum-up:
SPD - Same a SP template's length.
STR - Average on two dice.
MAT - Same as Laris
RAT - Same as a Woldwyrd's Mat
DEF - Same as a Druid of Orboros
ARM - One less then a Druid of Orboros
P S - Same as a Bloodtracker when she's stabbing her Prey.
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Extoller
He's a supporting type of solo (ok, you could have guessed that given his "weapons"). Actually he does have a nice ranged attack with short range, but no melee attack.
He has Ghost Sight and can collect Soul Tokens for Ancient Guardians! He also has magic abilities, one is a minor DEF/ARM buff, one is good against incorporeal models and one grants Ghost Sight.
That's about it - looks like a good buff to Ancient Guardian/infantry armies!
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Strider Deathstalker
The Deathstalker is basically a Strider champion with one more MAT/RAT. He has the abilities you'd expect from a Strider. In addition he (or she actually) has Hunter and Rapid Shot as well as Sniper (which combines Precision Fire with Penetrating Strike). She can also give Striders extra movement (not much though... actually almost nothing) by killing stuff.
Costs one point more than a Circle ravager Shaman.
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Dahlia Hallfyr & Skarath
107 pts
Dahlia is Fury 4, high DEF, low ARM, 8 life. Has the warlock abilities, but is not a warlock - Lesser Warlocks work almost exactly like Journeyman Warcasters in that regard. If a friendly warbeast Frenzies in her control area it can forfeit its activation. She has no weapons, and two spells. One is an offensive spell that gives an enemy warbeast Torpor (like Stall, but for warbeasts) and the other is an upkeep that makes enemy models in her control area -2 CMD and unable to give or receive orders.
Skarath is THR 10, Fury 4, DEF/ARM like a Warpwolf, life spiral like a Warpwolf but -1 box each in Mind and Body. He has a POW 13 spray attack that causes Corrosion and a P S 16 Jaw attack with Reach, Paralytic Venom (living model hit must sacrifice Movement in its next activation), and Critical Consume (on a crit, small-based non-warlock/warcaster model hit is removed from play). His Animus is cost 2, RNG 6 - if target model is missed by a melee attack, it can make a melee attack at the model that just attacked it. He has Serpentine like an Angelius, Bounding Leap like a Raek, and a warbeast bond with Dahlia that gives him 2 THR in her control range and lets her controller choose his target if he does manage to Frenzy.
Mercenary: Will work for the Retribtuion.
Minion: Will work for Trollbloods and Circle Orboros.
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Rorsh & Brine
100pts
Rorch:
Stats: Higher RAT and MAT and a few other stats then regular pigs. I don't have their stats with me so I cannot say for sure.
Dynamite, Lever Action Pig Iron and Cleaver (regular hand weapon)
Fury 3 DMG 8
- Will work for Legion, Trolls and Skorne
- Diversionary Tactic: Rorch drops an 4" AOE on himself. Any enemies in it get a POW 6 hit, then Rorch (and Brine if he is in the AOE) get to move their speed without suffering freestrikes.
- Fearless
- Hog Wild: Ranged attack, advance, melee attack (similar to the pigmen shaman spell)
- Lesser Warlocke: He is NOT a warlocke. He is a solo. He still however has all of the needed abilities of a warlocke, just not the title.
- Souie! : If Brine is not in Rorch's control area during your control phase, he can move his SPD towards Rorch before you leech.
- Dynamite: Short range 4" POW 12 AOE with Cumbersome.
- Lever Action Pig Iron: Same as a regular pig iron with rapid shot.
- Spell: Pigpen -- Costs 2 and its an upkeep. While within 3" of Rorch enemies treat open terrain as rough.
Brine: Stats are very similar to a Dire Troll with a bit more def less arm.
- Only has 1 weapon, a GORE. Gore has crit knockdown and a POW 17
- Fury 4
- Animus: Pig Farm --- Cost 2 RNG self
Model gains additional die on melee damage roles against living models. When the model kills a living model you regain d3 damage points.
- Brine is Bonded to Rorch: he gains 2 THR while within Rorch%s control area (bringing it to 11) and can chare or slam an enemy that Rorch damaged without being forced.
- Relentless charge: charge across rough terrain.
- Pain Response: Same as a Gorax
- Bacon: (HILARIOUS) - when Brine is destroyed all living warbeasts in B2B heal d6 damage points.
- Pig Headed - This is the odd one. When you kill Brine he stays around for 1 more round after you "kill" him. He cannot be destroyed during this time and treats all his aspects as full. After the round he dies.
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Lesser warlocks function like Journeyman warcasters, being bonded to their beasts and not affecting warlock Field Allowance.
So there you have it. The Lesser Warlock mystery is revealed and works pretty much how everyone thought they would. Note that regular warlocks may only force/leach from/reave from/transfer damage to/cast the animi of friendly
faction warbeasts, and so will have very little to no interaction with these warbeasts.
No info yet on what happens to the warbeast should the lesser die before it does. I'm guessing it follows the rules for going Wild, but I could be wrong.