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Made in us
Furious Fire Dragon






In da big swirly fing

Wizard Lord
lord luthofer vent

1 4 3 3 3 4 3 3 1 8 Hand weapon; Sword of Righteous Steel; Armour of Tarnus; Van Horstmann's Speculum; Wizard Level 4; Barded Warhorse. 326
Barded Warhorse 8 3 - 3 3 1 3 1 5
Heroes
Warrior Priest
hisme stoutheart

1 4 4 3 4 4 2 4 2 8 Warhammer; Heavy armour; Hammer of Judgement; Icon Of Magnus; Barded Warhorse. 158
Barded Warhorse 8 3 - 3 3 1 3 1 5
Battle Wizard
luntof stormheld

1 4 3 3 3 3 2 3 1 7 Hand weapon; Wizard Level 2; 2 Dispel Scrolls. 150
Captain of The Empire
leroy stockholm

1 4 5 5 4 4 2 5 3 8 Hand weapon; Full Plate armour; Battle Standard Bearer; Standard Of Arcane Warding. 113
Core
Swordsmen


20 4 4 3 3 3 1 4 1 7 Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Duellist 4 4 3 3 3 1 4 2 7
Free Company Detachment


9 4 3 3 3 3 1 3 1 7 Two hand weapons. 45
Halberdier Detachment


10 4 3 3 3 3 1 3 1 7 Hand weapon; Halberd; Light armour. 50
Swordsmen


20 4 4 3 3 3 1 4 1 7 Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Duellist 4 4 3 3 3 1 4 2 7
Halberdier Detachment


5 4 3 3 3 3 1 3 1 7 Hand weapon; Halberd; Light armour. 25
Halberdier Detachment


5 4 3 3 3 3 1 3 1 7 Hand weapon; Halberd; Light armour. 25
Swordsmen


20 4 4 3 3 3 1 4 1 7 Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Duellist 4 4 3 3 3 1 4 2 7
Free Company Detachment


10 4 3 3 3 3 1 3 1 7 Two hand weapons. 50
Hand Gunners


10 4 3 3 3 3 1 3 1 7 Hand weapon; Handgun; Marksman; Standard Bearer; Musician;
Champion: Hochland long rifle. 120
Marksman 4 3 4 3 3 1 3 1 7
Hand Gunners


10 4 3 3 3 3 1 3 1 7 Hand weapon; Handgun; Marksman; Standard Bearer; Musician;
Champion: Hochland long rifle. 120
Marksman 4 3 4 3 3 1 3 1 7
Special
Pistoliers


5 4 3 3 3 3 1 3 1 7 Brace of pistols; Light armour; Outrider; Musician;
Champion: Repeater pistol; Warhorse. 114
Outrider 4 3 4 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5
Pistoliers


5 4 3 3 3 3 1 3 1 7 Brace of pistols; Light armour; Outrider; Musician;
Champion: Repeater pistol; Warhorse. 114
Outrider 4 3 4 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5
Great Cannon


1 - - - - 7 3 - - - Hand weapon. 100
Knights Of The Inner Circle


10 4 4 3 4 3 1 3 1 8 Lance; Hand weapon; Full Plate armour; Shield; Preceptor; Standard Bearer; Musician; Barded Warhorse. 300
Preceptor 4 4 3 3 3 1 3 2 8
Barded Warhorse 8 3 - 3 3 1 3 1 5
Rare
Total Points
2245

sorry about how it is presented. the name of the selection is 2 spaces above the unit. all c&c welcome

Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in ca
Man O' War




Canada

this is very very hard to read, fixing it would make commenting on the units much easier

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Furious Fire Dragon






In da big swirly fing

i made it on army roster. anyone know how to make the graph on it?

Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in ca
Man O' War




Canada

just type in the units, sizes and equipment, then we can see what you've got

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Furious Fire Dragon






In da big swirly fing

wizard lord- sword of righteous steel, armour of tarnus, barded warhorse, van horstmanns speculum-326

warrior priest-heavy armour, hammer of judgement, icon of magnus, barded warhorse-158

Battle Wizard-Hand weapon; Wizard Level 2; 2 Dispel Scrolls. 150


Captain of The Empire- Hand weapon; Full Plate armour; Battle Standard Bearer; Standard Of Arcane Warding. 113

core
Swordsmen 20-Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Halberdier Detachment 10-50
Free Company Detachment 9-45

Swordsmen 20-Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Halberdier Detachment 10-50
Free Company Detachment 9-45

Swordsmen 20-Hand weapon; Light armour; Shield; Duellist; Standard Bearer; Musician. 145
Halberdier Detachment 10-50
Free Company Detachment 9-45

Hand Gunners 10-Hand weapon; Handgun; Marksman; Standard Bearer; Musician;
Champion: Hochland long rifle. 120

Hand Gunners 10-Hand weapon; Handgun; Marksman; Standard Bearer; Musician;
Champion: Hochland long rifle. 120

special
Pistoliers 5-Brace of pistols; Light armour; Outrider; Musician; Champion: Repeater pistol; Warhorse. 114

Pistoliers 5-Brace of pistols; Light armour; Outrider; Musician; Champion: Repeater pistol; Warhorse. 114

Great Cannon-100

Knights Of The Inner Circle 10-Lance; Hand weapon; Full Plate armour; Shield; Preceptor; Standard Bearer; Musician; Barded Warhorse. 300

This message was edited 2 times. Last update was at 2008/12/10 21:09:46


Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in ca
Man O' War




Canada

ok much better

heroes first - don't like the kit on your BSB, either give him full plate and a barded warhorse or meteoric iron. Also sword of battle is nice, no magic banner cause I don't really like any

Priest is fine, I like hammer of might but the rest is good, give him a shield

Scroll caddy should be lvl1

Don't like the wizard lord, you've got him tooled for combat which is where you DON'T want him. I like empire magic but then you almost need 3 casters to make it work effectively, two casters can be shut down by most armies

I like swordsmen in units of 25 for extra security, I always run my detachments in blocks of 9 (3x3), usually don't need two detachments for the infantry

drop the standards from the handgunners, easy points for the enemy

drop the outriders from the pistoliers and take another pistolier, makes them more resilient and has just as many shots

break your knights into 2 units, preferably of 6 each cause right now your paying 130 pts for +1cr that is lost with one casualty, two units of 6 gives you two hammers to use with your two anvil units and two bait and flee with the pistoliers

cannon is fine

hope that helps

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
 
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