More Buildings is good. Start by making several tall buildings, then make some Ramps. Adding Vertical distance makes for way more interesting games. If you are starting a Mordheim session for an existing gaming group, wonderful....
Don't plan to have just one warband...Mordheim Warbands are like potato chips laced with crack. I have Orcs, Dwarves, Kislevites, Ostlanders, Marionburgers, Cult of the posessed, Witchhunters, Reiklanders, Pirates, and a Second (partially finished) Possesed warband based off 2nd ed 40k Chaos Cultists....I also have a Crap ton of Beastmen sprues floating around somewhere, but never got started with that particular warband.
Just remember the 10 Commandments of successful mordheim gaming, and everyone will have fun:
1. Thou shalt not use Lustria Warbands, as they ruin Campaigns
2. Thou shalt use the optional critical tables from the back of the book, Everyone loves a Kabob off a building.
3. Thou shalt revile the player who retreats at 25% casualties without fail, for he/she is a blasphemer and a Wussy.
4. Thou shalt not fear to make a "Death from above" attack...Of course your model will be taken out of action, that is half the fun!
5. Thou shalt not shoot the prince/ogre/scenario special character, unless thou art losing.
6. Thou shalt not Punch thy opponent if his starting warband has 4 blunderbusses in it, even though they deserve it
7. Thou shalt not allow Orc Players to Skip their Stupidity check for their troll
8. Seriously, Thou shalt not use Lustria Warbands, Laser pistols and serrated blades are Vile
9. Thou shall not complain about how power the Skaven player's warband is, for it must surely suck in 10 games or so.
10. Thou Shall not play "O Camina Burana" on thy stereo in response to getting 2 Riding Horses.
|