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Made in ca
Serious Squig Herder






Another tourney at my flgs, this time it was 1500 points. The scenarios were quite different from last time. We had our primary objectives, which were the regular victory conditions in the Rulebook. Then we had secondary objectives, which involved assassinating the opposing HQ units, keeping a certain character safe, etc. The list I used included:

Ghazghkull Thraka
Big Mek w/ KFF
15 Lootas
4 units of 20 Shoota Boyz w/ Nob, Power Klaw
Deff Dread w/ 2 Skorchas, Grot Riggers
3 Killa Kanz w/ KMBs

So here's how it went for me:

BATTLE 1

Enemy Army: Necrons

Deployment: Dawn of War

Primary Objectives: Seize Ground

Secondary Objectives: Give them no quarter! Have units on more table quarters than your opponent.


I won deployment and first turn, so I deployed my Deff Dread, 1 Shoota Mob, and my Big Mek. My opponent deployed a Necron Lord and 2 units of 10 Warriors. The units I don't mention in movement and shooting I most likely used run on them.

Turn 1, Orks
I put nobody in reserves, everyone came in. I basically advance everyone while leaving one Shoota mob at my own objective. Ghaz goes for a good jog, rolling a 6 for movement. The Mek and his Shootas opened fire on some Warriors, knocking 3 down. The Dread finds some more Warriors in a building, so he cooked it, knocking down 2 Warriors.

Necrons
2 get back up from the Mek's shooting, while both got back up from the Dread's cookfest. He advances everyone he didn't already have deployed. He opens fire on my Mek and his Boyz, wounding 5. Luckily the KFF kicked in and saved 2, so 3 Boyz died. The Warriors opened up on my Dread, doing nothing. No assaults were called.

Turn 2, Orks
Same deal, I advanced everyone except the one mob who was holding my Objective. The Mek opens up on the Warriors and the Lord, knocking down 2 more. Turns out that his Objective was up in the building with the Warriors, so the Dread decided to krump the building, sending the Warriors tumbling down along with their Objective. His Warriors survived, but his Objective became next to ripe for the taking. The Mek's unit engaged the Lord and his unit. The Lord and the Mek literally killed each other, while the Boyz took out some Warriors, 4 to be exact, knocking them over. Those Warriors would remember that, and they ran like scaredy-squigs. Unfortunately, they got away. Leaving my Boyz out in the open without a KFF to save them.

Necrons
1 gets back up from that fight. He advances his other units, which was now clear that they consisted of a Destroyer Lord, Pariahs, and another unit of 10 Warriors. He moves his Warriors back to their Objective. Now he shoots da crap out of me. 7 Boyz die and my Dread ends up Immobilized. He knew what it meant to assault the green tide, so no Assaults.

Turn 3, Orks
Advanced everybody. Grot Riggers managed to fix my Dread. Now it gets interesting. Ghaz uses his big nasty WAAAGH! and gets himself and his Boyz into assault-range of a Warrior Squad. Here comes da pain! His mob assaults those Warriors, making mince-metal out of 6 Warriors while knocking down the last ones. He proceeds to stomp towards their Objective afterward.

Necrons
Only moves his Destroyer Lord so he can get in range with his Staff o' Light and his Pariahs so he can take a swing at my Dread. Shoots the crap out of what was once my Mek mob, leaving only a wounded Nob who's running like a humie who saw a naked Warboss. He assaults Ghaz's Boyz with his Destroyer Lord, and he ends up all krump'd too. His Pariahs charge my Dread, doing nothing while my Dread kills 3.

Turn 4, Orks
Advanced everyone again. Ghaz doesn't manage to get close enough to assault anyone else, but he was getting dang close to their Objective. My Lootas finally manage to start shooting, and so shot at the Warriors who sat on that Objective. Knocked down 4. The Pariahs swung at my Dread again, managing a Crew Stunned result. My Dread laughed it off but was too busy laughing to hit anyone.

Necrons
3 Warriors permanently die. Monolith comes in...in front of my Kanz. It threw shots in every direction, killing 2 Boyz, a Loota, and managing to Particle Whip a Kan so he falls over. Warriors try to fill Ghaz full of funky Gauss holes, but kill 3 Boyz instead. Pariahs try again to smack the Dread really hard, Immobilizing him but he fought back and killed the last of them.

Turn 5, Orks
Ghaz's Boyz moved and got within taking range of his objective. Problem was, the Warriors also were within taking range. My Lootas tried filling those Warriors full of holes, and knocked down a whopping 6. Kanz shot the Monolith but did nothing, so they decided to charge it, making it explode. The blast wasn't big enough to get anyone worth affecting; the Kanz and partially my Dread. Ghaz stayed put near that objective, seeing how the Lootas knocked down the Warriors on the Objective, and thinking "Those guys gots Tellyportas I heard. If dey do, nows da time to use 'em."

Necrons
It appears Ghaz was right. They phased out.

GAME RESULTS
I completely ignored the table quarters business and went for the Objectives, claiming both. Although the Secondary Objective wasn't met, the Primary one was, and since he had not met the Secondary Objectives, I pulled off a Major Victory.

I'm quite vague with my Battle Reports, I'm sorry.

blarg 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

It would help if you posted your opponent's lists but, keep it coming!
   
Made in us
Tunneling Trygon





The House that Peterbilt

It threw shots in every direction

Necron's is one dex I am not always clear on, but I thought you could not particle whip and shoot the gauss arc in the same turn? Also, pretty sure the guass arc cannot be fired anyways after DS -- as the monolith has moved at cruising speed and is not a fast vehicle. The whip may have some rule that allows it to always fire though (IIRC).

Not that it mattered much with you getting the phase out. Nice batrep, keep em coming.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in ca
Serious Squig Herder






@yermom
From what I remember, my opponent's list had:

1 Necron Lord (with Rez Orb)
1 Destroyer Lord
6 Pariahs
10 Warriors
10 Warriors
10 Warriors
1 Monolith

@winterman
I looked at the Monolith in the Codex and it seems that it fires it's weapons differently. It uses it's Power Matrix to fire the Particle Whip, which is the template weapon, while the Gauss Flux Arc acts like a normal weapon system.

blarg 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Ok so here is the breakdown on this (sorry for the OT but if you play against necrons alot you should have this info).

1) The Particle Whip is more then just a template weapon, it is an Ordnance weapon and the main rules disallow shooting any other weapon when firing them. The Necron FAQ reiterates this. So no way can the monolith fire both in the same turn.

2) A vehicle that is deep striking counts as having moved at cruising speed. Thus the S5 flux arc cannot be fired the turn it arrived from deep strike. It does seem like the particle whip can be fired after deep striking though.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in ca
Serious Squig Herder






winterman wrote:Ok so here is the breakdown on this (sorry for the OT but if you play against necrons alot you should have this info).

1) The Particle Whip is more then just a template weapon, it is an Ordnance weapon and the main rules disallow shooting any other weapon when firing them. The Necron FAQ reiterates this. So no way can the monolith fire both in the same turn.

2) A vehicle that is deep striking counts as having moved at cruising speed. Thus the S5 flux arc cannot be fired the turn it arrived from deep strike. It does seem like the particle whip can be fired after deep striking though.


Thanks for that, I'll keep that in mind since I fight Necrons regularly. And my opponent probably knew that, he plays at my store often too and he has a reputation for cheating Which is a reason as to why the Tournament Organizer watched the game, and the fact that I don't argue with the rules while my opponent doesn't want to argue because he can't make a viable argument to save his life. It was quite funny actually, the TO kept finding 'abnormalities' (for need of a better word) in my opponent's army left and right; such as how his Warriors don't permanently die to Power Klaws and how his Pariahs don't either and how Dreadnought CC Arms don't have any effect on Monoliths and how his Destroyer Lord can turbo, fire the Staff o' Light and make an assault move without having to assault and how this sentence is really long and how I should use commas or a period every now and then.

blarg 
   
 
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