Ok, so, I've been trying forever to get a campaign together for my group (about 12 people or so if everyone gets in on it)...
The problem is I lack a lot of the creativity needed to write up something that simply doesn't seem to exist. I've searched google and found almost nothing good...
So, I'm turning to you fine folks here at

DakkaDakka
What I'm hoping will come out of this will be something akin to a turn based strategy game similar to Risk... Where you have territories and the ability to purchase reinforcements and/or upgrade your territories. Then, the armies would fight it out to conquer other territories... Not sure if this is really viable... But that's what we're here to find out.
RULES FOR CREATION:
1) No altering stats of models for any reason. This means no lvling system, no adding points to
MAT for having certain items... This just gets too hard to track sometimes.
2) No carrying over
dmg from one game to the next. Again, sometimes finnicky to track.
3) (For those feeling particularly helpful/daring) Special scenarios will be made for armies without warcasters. (Infantry / Jack Marshals). I see this as somewhat realistic as Warcasters/Locks won't ALWAYS be in the battle... However, Caster/Lock less armies should be forbidden from attacking. SO, with special scenarios, the defender will have to make up for not having a leader by having a sizeable advantage in the field.
I know that I'm not giving much to go on here, but please bare with me. If you have any questions, feel free to ask. When we're done, we'll have given birth to a true player-created campaign that we'll all enjoy running (And, since it'll be a new game every time, you won't have to worry about a repetative story background.)