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Made in us
Longtime Dakkanaut





Maybe it's 5e, or maybe I've just been a bit oblivious of this as an issue til now, but it seems there are always 'bottle necks' occuring in games as of late. It always seems to start around the first units that get into an assault. I try to spread the love when I deploy my army and I try to keep from piling units into a CC unless there is a benefit of some kind. What's so bad about these problems is when they block off areas of open terrain. In my last game my opponent couldn't even get his Vindicator into play, not that I'm complaining, because he had funneled 2 squads, 2 dreads and a Rhino down the same path where the first Assault occured.

So, what tactics, tricks or tips do you have to handle these bottlenecks when they happen or to prevent them from happening?
   
Made in us
Booming Thunderer




Depending on your army will depend on how to deal with them best... for ex. if you are more shooty but slow you actually might enjoy things like this, or if you are really manuverable you can just go around to one side and focus shots the same way. Normally the best way that I have seen to prevent this from happening is to either have really small squad sizes so that if you get charged that unit will be in the open next turn... or just to charge them first on a side of the unit. That way you a) get more attacks and b) use the defensive reaction to your benefit by drawing their assault units to the sides of the board and out of the way. Normally they are a good thing, though as you just explained...
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







I think the main problem is the survivability of tanks in 5th coupled with people not adding more AT in their lists. In our early 5th games, we played bumper cars with rhinos and it looked pretty silly. Now we are slowly adding more AT in our lists...bottle necks aren't so bad.

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Made in se
Mutilatin' Mad Dok






I would prevent my opponent from doing that with blast template weapons


 
   
 
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