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![[Post New]](/s/i/i.gif) 2009/01/28 05:12:58
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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I put together this list for 500 pts Protectorate of Menoth I'm
going to try to play tomorrow. It has some of the usual suspects, but
Severius himself is woefully underprotected. I pretty much wanted to
try out some of the new models in Legends.
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![[Post New]](/s/i/i.gif) 2009/01/28 07:29:06
Subject: Legends of Severius
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Focused Fire Warrior
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For those of us who are just starting in the wonderful world of Hordes/Warmachine...Break it down for us Mal..
(side note) Looking good from the pics buddy.. and I like the Ferox on the table...
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Sometimes you just have to let em' go... |
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![[Post New]](/s/i/i.gif) 2009/01/28 11:59:55
Subject: Legends of Severius
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Bane Knight
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Severius
- blessing of vengeance
Choir
Zealots
- monolith bearer
Flameguard
- officer and standardbearer
- wrack
- wrack
Can't recognise other solos though...
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![[Post New]](/s/i/i.gif) 2009/01/28 12:11:18
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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It's a horrible picture.
Visgoth Rhoven and Honor Guard are hiding behind the standard.
Allegiant of the Order of the Fist is off camera.
Vassal of Menoth.
Hierophant is the one in front of Severius.
My problem is that the list doesn't have anything really heavy hitting, unless
you count Zealots. Rhoven and his Honor Guard are more of a buffer unit
than a mainline combat one.
Anyway, I just wanted to play with more models from Legends just to get
a feel for them. Blessing of Vengeance + Eye of Menoth + Severius = POW 15
Immolation the first time you channel it as a turn. If I do Ashes to Ashes instead,
then it's a POW 13 Ashes followed by (I think) POW 13 on d6 additional targets.
I have to check to see if that damage also applies.
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![[Post New]](/s/i/i.gif) 2009/01/28 15:08:41
Subject: Legends of Severius
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Widowmaker
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malfred wrote:If I do Ashes to Ashes instead,
then it's a POW 13 Ashes followed by (I think) POW 13 on d6 additional targets.
I have to check to see if that damage also applies.
You got it right.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/01/28 15:20:45
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Oh, oomiestompa, by the way. I'm not bringing this army.
(I totally am.)
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![[Post New]](/s/i/i.gif) 2009/01/28 16:36:35
Subject: Legends of Severius
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Widowmaker
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Let's see, one jack and a mess of infantry? Time to use Krueger!
Actually, I was planning on using Baldur before I read this thread. Maybe I'll take as many stone-type models as I can.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/01/28 18:10:11
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Yeah, I'm going to be hosed by terrain. :(
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![[Post New]](/s/i/i.gif) 2009/01/28 18:55:14
Subject: Re:Legends of Severius
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Widowmaker
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You could always drop the Monolith Bearer for the Piper.
Yes, yes. My plan is working.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/01/28 19:38:09
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Lol!
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![[Post New]](/s/i/i.gif) 2009/01/29 04:02:33
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Played vs. two lists tonight.
A Baldur list played by oomiestompa
and a regular Caine gun mage list with light warjacks.
Lost to Baldur.
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![[Post New]](/s/i/i.gif) 2009/01/29 04:16:11
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Endgame was Severius engaged with Baldur, both with damage on them.
Maybe I should have tried the following:
Drop Eye of Menoth.
Do as much damage to the warbeasts as possible. How much damage in transfers
do you think you had to take? Blessing of Vengeance beats up on the Woldwyrd. TFG and Rhoven
focus on the Woldwarden.
What do you suppose a safe estimate on damage remaining would be? The Woldwyrd
and some of the Woldwarden? (I made a mistake going for the Tharn with the Honor
Guard).
Assuming average rolls .
Cast boosted Death Sentence on Baldur. 10+8 = 18. Hit.
Stoneskin is up, I believe.
Severius:
Swing with staff (autohits), -4, 3 damage.
Buy attack (autohits), -4, 3 damage.
Buy attack (autohits), -4 3 damage.
3 Zealot firebombs autohit. -2 each, 15 total damage (5, 5, 5)
6 damage dealt to Severius.
I guess there was not much I could do, huh.
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This message was edited 2 times. Last update was at 2009/01/29 04:18:13
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![[Post New]](/s/i/i.gif) 2009/01/29 04:20:18
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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Second game was straightforward. My opponent left a corridor wide open to
Caine. He knocked down Blessing of Vengeance, but it simply stood up and
got within immolation range.
Two Boosted Immolations later, Caine is almost gone.
I had crammed Zealots up the middle with Holy Vigil and the monolith bearer, so
they went up. First one threw and hit and the game was over.
This was turn 3, by the way.
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This message was edited 1 time. Last update was at 2009/01/29 04:20:35
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![[Post New]](/s/i/i.gif) 2009/01/29 14:41:12
Subject: Legends of Severius
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Widowmaker
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Baldur had all six fury, eight hit points left, and no Stone Skin.
The Woldwarden had about 25 damage left and the Woldwyrd was unhurt. Undergrowth was on the Warden, so Rhoven and friends would not have been able to get to it. Since that ability that makes your guys unaffected by animi is a *Action, Gius and Cassian's movements would be over by the time Rhoven could activate it.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/01/29 15:18:49
Subject: Legends of Severius
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[MOD]
Madrak Ironhide
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I can't remember how far it was, though. They have Reach.
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