Not quite stomp. I messed up and let the wrong Venger go. Shaman ate his heart and
then the whole unit went ape snot beating down the Harbinger to within 5 hit points worth
of dying from Martyrdom. I took them out, used my feat, fire bombed the bloodtrackers
with my weenie unit, but then Jason fled behind the building. His next turn he used
Spirit Hunter to beat up Vilmon, and then Kromac in beast mode charged 10" to tag the
paladin. I saved the paladin once, but I had to let him go next.
The Warp Wolf had Spirit Hunter, too, so it moved 8" to beat up a Venger. So the Pureblood
was full, Kromac was engaged by Vilmon, the Harbinger was jammed up in the center of the table,
and I had very few Zealots in range to stand still and throw.
Gorman ate a free strike and died. The Harbinger Cataclysmed the Warpwolf, boosting
damage for 15 total damage. She gave the Vengers a charge order, who then received
March from Rhupert. Two Vengers adjusted to give the rest room. One charged into .5" melee
to benefit from the additional attack, and another Venger got charge on the Warpwolf.
Three Dice, P+S 16= Dead Warpwolf.
Vilmon activated, used Invincible Wall, rolled for Flying Steel and got...one. I had
brainfarted. I should have used Shieldbreaker Stance for the additional attack.
Two Zealots were able to get an aiming bonus on Kromac, but he was 19 Defense, so I
needed 11s from them to hit. First roll was 6...and 3. All the rest of the Firebombs were
deviations, which pretty much guaranteed a hit for most of them at <5" away (max deviation
was typically 1.5 - 2"

. However
it was POW 9 vs.
ARM 17 and I lost one Zealot to a stray bomb. Two of the damage rolls were 11s.
End game.