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Made in us
[MOD]
Madrak Ironhide







Faction: Protectorate
Points: 499
Model Count: 29
Victory Points: 18

Harbinger of Menoth
Hierophant
Gorman di Wulfe, Rogue Alchemist
High Paladin Dartan Vilmon
Paladin of the Order of the Wall
Rupert Carvolo, Piper of Ord
Wrack
Exemplar Vengers [5]
Holy Zealots [10]
Monolith Bearer
Holy Zealots [6]

Should be fun, or a fast game. We'll see.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in pl
Storm Lance




Poznan, Poland.

Give her a Devout. She's very vulnerable without protection.

 
   
Made in us
[MOD]
Madrak Ironhide







I have it in the 750 list. For now I'm going to try the Gorman/Venger defense
against the bulleting firearms.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







Jeebus. Fun list.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Widowmaker






Chicago

Did you stomp Jason too?

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
[MOD]
Madrak Ironhide







Not quite stomp. I messed up and let the wrong Venger go. Shaman ate his heart and
then the whole unit went ape snot beating down the Harbinger to within 5 hit points worth
of dying from Martyrdom. I took them out, used my feat, fire bombed the bloodtrackers
with my weenie unit, but then Jason fled behind the building. His next turn he used
Spirit Hunter to beat up Vilmon, and then Kromac in beast mode charged 10" to tag the
paladin. I saved the paladin once, but I had to let him go next.

The Warp Wolf had Spirit Hunter, too, so it moved 8" to beat up a Venger. So the Pureblood
was full, Kromac was engaged by Vilmon, the Harbinger was jammed up in the center of the table,
and I had very few Zealots in range to stand still and throw.

Gorman ate a free strike and died. The Harbinger Cataclysmed the Warpwolf, boosting
damage for 15 total damage. She gave the Vengers a charge order, who then received
March from Rhupert. Two Vengers adjusted to give the rest room. One charged into .5" melee
to benefit from the additional attack, and another Venger got charge on the Warpwolf.

Three Dice, P+S 16= Dead Warpwolf.

Vilmon activated, used Invincible Wall, rolled for Flying Steel and got...one. I had
brainfarted. I should have used Shieldbreaker Stance for the additional attack.

Two Zealots were able to get an aiming bonus on Kromac, but he was 19 Defense, so I
needed 11s from them to hit. First roll was 6...and 3. All the rest of the Firebombs were
deviations, which pretty much guaranteed a hit for most of them at <5" away (max deviation
was typically 1.5 - 2". However
it was POW 9 vs. ARM 17 and I lost one Zealot to a stray bomb. Two of the damage rolls were 11s.

End game.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







If I hadn't won, Jason would have went into Shaman mode, Pounced and beaten up Harbinger. Oops.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







This list works well. It has a lot of points in the Vengers, which are a key component. If
my opponent can lock them down, then I'm probably very much hosed.

I know the Harbinger's feat is much maligned for its defensive nature, but it helps me
guarantee getting the charge against swarms (POW 14 will readily kill most infantry models
that advance without a shieldwall) especially if I anticipate the charge and place models
in such a way that leads to either awkward charges or charges that force them
to take a damage roll.

In the game vs. oomiestompa, we discussed the possibility of trying to weather the
feat and simply blocking the charge lanes with models that would slow down my
Knights.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Mechanithrall



San Antonio, Texas

Have you ever tried Doc Killingsworth with the Harbinger? I've seen a few Harby lists take him and recently got to look at the Harbinger's stats to see why. The pair doesn't look bad together. What do you think?

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in us
[MOD]
Madrak Ironhide







Well, yeah, he's pretty sweet with her. But I don't have the points
at 500 to include him and I'd rather have the Hierophant for the Focus reduction
and 2" range on Tremor of Faith.

Unless I drop my weenie screen of unbuffed Zealots...

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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