Switch Theme:

A recon mission gone wrong.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Storm Trooper with Maglight





CT, USA

A recon mission gone wrong.

A pittsfield club game.

Sorry for the lack of pictures, I didn't bring my camera for this one.

The night's 40k was played out in a four way free-for-all. All armies
were 750 pnts.

Josh and Austin headed up the Waaagh! with a Biker heavy force, lead
by Wazzdakka Gutzmek. Jack brought 2 armies, both Necron and Tau
Empire. The Necron force was a strong core of warriors, supported by
wraiths, and Deep Striking Scarabs. The Tau Empire under Matt's
command came prepared for war, sporting 30 Shas'ui Fire Warriors, and
an Hammerhead Heavy Tank. Russel's Imperial Guard sent out a recon
company, consisting of Infantry in light APCs, snipers and Scout
Walkers.

The Battleground was set up with a good deal of blocking terrain, and
3 objectives for the 4 armies to fight over. Each army arrived from a
corner in the map, and the Orks decided to take the first move.

Turbo boosting at full speed, the bikes split up, one group bearing
down on the necron warriors, and the other being lead by Wazzdakka
against the Tau. Wazzdakka's 'bike of aporkalypse' fired its dakka
cannons, killing one Fire Warrior. The Tau empire moved next, turning
to face the incoming bikes, then opening up with their Infantry and
XV8 Battlesuit. After the smoke around the bikes cleared, only the Nob
leader and the mighty Wazdakka were standing. The Hammerhead looked to
the tau flank, and saw light tanks, and promptly fired it's main gun
with anti-tank rounds, and blew a shot clean through the turret. The
Imperial Guard scrambled, repositioning their troops to meet both the
Tau and Necron threats. 5 ratling snipers held up in the middle, tired
to take down a necron warrior, but could find the weak point in a
super-robot. Jack's necrons fired their gauss rifles at the speeding
ork bikes, taking down 2 of 6. He then brought the Wraiths and Necron
Lord up behind his warriors to support them in the imminent melee.

Turn 2 saw the speeding of wazdakka towards the enemy, but rather than
risk being out of assault range, he opted to maneuver, and fire his
bike's dakka cannons at the Hammerhead. The front armor of the Hover
tank held up, and no damage was done. The bikes on the other front
crashed into the metal warriors, and brought 2 of their number down.
The Necrons responded by slaying one biker. The Tau empire formed it's
battleline against the ork threat, and through a concentrated torrent
of fire, and Josh rolling poorly on saves, Wazzdakka was taken down,
along with the nob. The hammer head wasn't satisfied with simply
taking the turret off the Chimera APC, and fired another shot that
turned the light vehicle into a crater. (Firing an Hammerhead's Rail
Cannon at a Chimera is like using a German '88 on a Russian T26.) The
imperial infantry that was supporting the Chimera, quickly took cover
in it's smoking rubble. On the necron front, the other Chimera opened
fire with it's twin-linked Heavy bolter, but didn't claim any kills.
The supporting infantry opened up, killing a single necron outright
with an anti-tank round from a Rocket Launcher. The Necrons piled in
wraiths and the Lord on the ork bikes, and spelled their doom with the
wraiths' high initiative and strength. Only 2 orks remained, one of
which was the Nob leader with a powerclaw. To combat the imperials,
the Necron warriors used their Gauss Flayer weapons to disable the
turret on the APC. The end of the turn saw Jack making his "We'll be
Back" Rolls, which brings his fallen necrons back into the fray.

Turn 3 saw the last attempt by the Bikers to take down some necrons,
and the Nob did, crushing the Necron Lord in his powerclaw. The Tau
Gundrones arrived via deepstrike behind the lines of the ork infantry
mob, hiding out of LOS of the Fire Warriors. Imperial forces opened
fire, doing little to the 3+ saves of the necrons. However, the
Imperials were not out of it, as the first of the Sentinel scout
walkers arrived from an outflank,(random side of the board) killing a
warrior with a lascannon, then charging into colse combat. The necron
warriors in combat with the imperial infantry, reduced the firing
guardsmen to what josh described as "piles of steaming green goo". On
the other side, the necrons tired to do damage to the bothersome
walker kicking at them.


Turn 4 saw a 'cunnin' ork plan in progress, as the orks burst forth
from hiding, then declared a Waaagh! allowing for extra movement. This
brought them face to face with one squad of fire warriors, who were
decimated. The tau used the combination of Firewarriors and the
template from the hammerhead to destroy a huge number of orks. On the
Imperial Turn, the second scout walker arrived- On the same edge!
(random die roll) It charged into the other squad of warriors, forcing
both of Jack's troops choices off the objective they were holding. The
necrons reacted by sending the wraith into close combat, and
destroying the firing weapon of the sentinels in both combats. The
necron scarabs arrived via deepstrike, but are unable to move on the
turn they arrive.

Turn 5 was the tense final round, as players glanced at the clock. The
orks charged in on the objective, hoping to survive tau fire. The Tau
aimed and fired, but left about 8 orks alive (the orks started with
40!). The imperials charged their command team out from cover to
contest the objective the orks claimed, by engaging them in hand to
hand combat. The sentinels finnaly gave out in melee, and the warriors
consolidated back onto their objective. The scarab swarm used it's
turbo-boost rule, and landed right on the 3rd objective, contesting it
with the imperial guardsmen.

The end score was Necrons 1, everyone else 0. A good win for Jack, who
suffered from bad rolls at the start, but made up for it at the end.
The unit of the game was most definetly the Hammerhead tank, as it
destroyed at least 20 infantry and 1 Tank in the course of the game.
Good shooting Matt! The four-way format was a little awkward at first,
but ended up being alot of fun. I look forward to the next time we
play 40k.

This message was edited 1 time. Last update was at 2009/03/11 22:03:27


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Wait, twin linked heavy bolters on a chimera? I've never heard of that before.

4 way battles are hard to organize at first, but usually end up like this. Sounds like you guys had a blast and I personally hoped that there were plenty of crude jokes and "for the emperors" going around. That's how my battles usually go.

EDIT: Isn' it funny how most Tau players are like that, always wanting to finish off an enemy transport.

This message was edited 1 time. Last update was at 2009/03/11 17:47:17


 
   
Made in us
Fixture of Dakka






San Jose, CA

PLEASE don't post in white text. Those of us using the alternative Dakka theme (which is more work-friendly) can't see a thing. I was about to write you off as some strange spammer, but for Halonachos's comment.

Sounds like a good game, though - the politics of multiplayer free-for-alls make for a whole extra layer of fun.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Storm Trooper with Maglight





CT, USA

@halonachos- It's the forgeworld Twin-linked Heavy Bolter Turret. It costs 15 points vs. the 10pnts for a single h.bolter. There is usually no lack of silly "waaagh" and "for the emperor" going around, as it's part of the 40k game in my mind.

@Janthkin- Wow, I had no idea about white text. Sorry about that. Politics didn't pop up too much in this one, but I can imagine that if things had gone a little differently, they would have been more prominent.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
 
Forum Index » 40K Battle Reports
Go to: