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Made in de
Dakka Veteran




I don't know if this has been posted, and I guess this should be in the News and Rumors section, but this seems more for nerds interested in rules queries, so I put it here. (one hell of a run on sentence)

here it is, the updates are in blue and are interesting: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2030054_40k_Rulebook_March_2009.pdf

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and not finished until I own some of every army
 
   
Made in ca
Decrepit Dakkanaut





Good eye! Thanks for posting.
   
Made in us
Longtime Dakkanaut






Sweet GW is on the ball!!

Two of those blue ones were of some specific contention.

GG
   
Made in us
Fixture of Dakka






San Jose, CA

GW FAQ wrote:Q. Can Psychic powers be used on a unit
embarked on a transport?
A. For simplicity’s sake, the answer has to be a
firm ‘No, unless the psyker himself is in the unit
being transported’.

Interesting. This prevents Farseers from Guiding/Fortuning units that are embarked in transports. That's kind of an unlooked-for kick in the teeth for Eldar.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Still no clarification on the deff roller. They probably put that in there just to annoy people.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

Janthkin wrote:
Interesting. This prevents Farseers from Guiding/Fortuning units that are embarked in transports. That's kind of an unlooked-for kick in the teeth for Eldar.


Yep, no more flying around with the vehicle on a jetbike casting fortune on a unit that's about to hop out.

You now have to keep the Farseer in the transport with the unit you want to use it on.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in de
Hooded Inquisitorial Interrogator





And on the upside at least thats the end of the 'can you doom an enemy unit transported in a vehicle' question.


If brute force doesn't work, you're not using enough... 
   
Made in us
Longtime Dakkanaut




Is this the first time they have updated a FAQ with a different color? I am impressed they did it.

And glad to see a faster FAQ update turn around.
   
Made in gb
Hanging Out with Russ until Wolftime







coredump wrote:Is this the first time they have updated a FAQ with a different color? I am impressed they did it.

And glad to see a faster FAQ update turn around.
I am surprised they updated the FAQ at all! I was seriously contemplating no more rulebook FAQ's till 6th ed (and who can honeslty say they would have been surprised)

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Made in dk
Stormin' Stompa





warpcrafter wrote:Still no clarification on the deff roller. They probably put that in there just to annoy people.


I would be very surprised if they included such a clarification in the rulebook FAQ.
In the Codex Ork FAQ on the other hand.....

This message was edited 1 time. Last update was at 2009/03/15 05:43:54


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in ca
Decrepit Dakkanaut





Now that GW is satisfying demand by updating its FAQs in a little more timely fashion we'll have to find something else to say rude things about!
   
Made in ph
Frenzied Juggernaut






"Units that are falling back automatically fail morale checks."

Does that mean a space marine squad that is falling back, can be pinned before their ATSKNF rule takes effect?

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Made in us
Sister Vastly Superior




Gig Harbor, WA

sounds like it.

I'm saving my mortar shells for last, now...

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doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
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Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

enmitee wrote:"Units that are falling back automatically fail morale checks."

Does that mean a space marine squad that is falling back, can be pinned before their ATSKNF rule takes effect?



Uhhh, what are you guys talking about?

First, you know that particular errata wasn't added in this update of the FAQ right? That one's been out for months now.

Second, a test for pinning is not a morale test, its just a regular leadership test.

Third (and most importantly), the only thing they changed with that errata was to replace the word "Troops" with "Units" (so as not to confuse anyone that the rule applied only to "Troops").



And besides, the only way you could attempt to cause a pinning check on a SM unit was if you managed to prevent them from auto-regrouping on their turn (by being within 6" for example) and as soon as the unit has to fall back again it would revert to normal.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Nice to see that they put to rest the idea of using your opponents locator beacons.

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Made in us
Banelord Titan Princeps of Khorne






yakface wrote:
Janthkin wrote:
Interesting. This prevents Farseers from Guiding/Fortuning units that are embarked in transports. That's kind of an unlooked-for kick in the teeth for Eldar.


Yep, no more flying around with the vehicle on a jetbike casting fortune on a unit that's about to hop out.

You now have to keep the Farseer in the transport with the unit you want to use it on.



But, what happens if the Farseer is in the unit and then when they disembark, he leaves the unit?

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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







whitedragon wrote:
yakface wrote:
Janthkin wrote:
Interesting. This prevents Farseers from Guiding/Fortuning units that are embarked in transports. That's kind of an unlooked-for kick in the teeth for Eldar.


Yep, no more flying around with the vehicle on a jetbike casting fortune on a unit that's about to hop out.

You now have to keep the Farseer in the transport with the unit you want to use it on.



But, what happens if the Farseer is in the unit and then when they disembark, he leaves the unit?


Once the farseer leaves the unit he loses whatever power he used on the unit.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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Made in us
Banelord Titan Princeps of Khorne






Centurian99 wrote:Once the farseer leaves the unit he loses whatever power he used on the unit.


Or does the unit lose it, and the Farseer keeps fortune?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Lieutenant General





Florence, KY

No, because it was cast on the unit and not the Farseer.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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