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Made in us
Homicidal Veteran Blood Angel Assault Marine





I played a buddy of mine yesterday. He plays Orks, and tends to take a good mix of things and always has the strong units (Skinrot, Nob Bikes and Lootas). We played at 1850pts, his list looked like this:

Warboss: Bike, Cybork, Attack Squig, PK

9x Nob Bikes: Painboy, 3x PK, all unique wargear

20x Sluggas: Nob w/PK, Battlewagon with Deffrolla

20x Sluggas: Nob w/PK, Battlewagon with Deffrolla

15x Lootas

15x Kommandos: 2x Burna, Skinrot

Killpoints: 8

He wanted to play against my Dual Lash, so I bought my standard and extremely boring list:

Prince: MoS, Lash, Wings

Prince: MoS, Lash, Wings

3x Terminators: 3x Combimelta

3x Terminators: 3x Combimelta

3x Terminators: Heavy Flamer, Combiflamer

7x Plague Marines: 2x Melta, Personal Icon, Champ w/fist, Rhino

7x Plague Marines: 2x Melta, Personal Icon, Champ w/fist, Rhino

7x Plague Marines: 2x Melta, Champ w/fist, Rhino

2x Obliterators

2x Obliterators

2x Obliterators

Killpoints: 14 (yikes!)

Mission rolled was Annihilation with Dawn of War deployment. I won deployment and setup a prince and unit of Plage Marines in their rhino on the rght side of the table, about 10" from the middle of the table. My opponent placed his Nob Bikes and Boss opposing them. He failed to steal the initiative so I went first.

My turn 1: My army, aside from the Termies, all rolled onto the table. I brought 2 units of PMs on in their rhinos on the extreme right side of the table, with the 6 Oblits and other prince coming on to the left of the first unit of PMs. The first prince moved into range for Lash, and the PM rhino moved to get behind the Oblits and string its unit out so Skinrot couldn't charge more than 1 unit of Oblits at a time. I lashed the Nob bikes and clumped them up so all of their front wheels were in the center of a huge circle, then dropped 6 plasma templates on the unit. I killed 5 bikes and left every other model with 1 wound, then lashed them 9" into some ruins wit the second prince to force dangerous terrain. One more dropped to dangerous terrain. My turn ended with his Nb Bikes crippled, in terrain (no turbo boost and more checks to get out of it) and out of their threat radius.

His turn 1: Lootas ran onto the table and tried to get into cover, but horrible difficult terrain rolls and a 1 on their run roll left them sitting on the edge of a ruined building. the Battlewagons rolled on side by side and made straight for my line. The Nobs rolled out of cover with no casualties and made for my closest prince. No shooting fro mthe Orks since everything was moving as fast as it could to my lines. Some harmless fire from the Bikes at my prince did nothing and his turn ended.

My turn 2: I rolled a unit of Melta termies and the unit of Flamer termies in on deepstrike. The Meltas fell behind the battlewagons and the flamer termies dropped safely behind the 2 units of PMs on my right flank thanks to an icon. I put them there to demolish Skinrot with as little dificulty as possible when he decided to pop up. I lashed the Bikes again and killed the unit with 2 plasma templates (one of my Oblits overheated twice in a row and failed his save so he died lol). My first unit of PMs moved up to melta one of the battlewagon, but did nothing. A unit of Oblits shot multimeltas at the same wagon and blew it apart, killing 7 Orks in the mess. Combined bolter fire coming from my rhinos and other PMs brought the rest of the unit down. The termies then shot their combimeltas at half range to the side of the other battlewagon and blew it off the table, with 4 Orks dieing in the explosion from the unit inside. My second lash pulled those orks together and then I dropped my 2 remaining plasma templates on them, leaving about 8 Orks and the Nob after cover saves were taken.

His turn 2: Skinrot and his unit came on and made straight for the back of my 2 Rhinos (which I forgot to move on my turn, DOH!) on the right flank. He charged into them and blew one Rhino up, stripping the other of its bolter and immobilizing it. The Lootas shot at a prince but rolled a 1 for their shots and the rpince saved all of the wounds. His remaining unit of Sluggas turned towards my melta termies that blew their ride up and shot then charged in. I lost 2 Termies on the charge, but killed 4 Orks and won combat. The Orks failed their test and ran, but I failed to catch them.

My turn 3: The other melta termie came in and I placed them in a very risky position (at this point the game was won and I was having some fun )and they scattered off the table (doh!). The flamer termies moved around the rhinos and unleashed their flamers into Skinrot, killing the entire unit. The Lash princes flew forward and lashed the Lootas into the open. Bolter fire killed the remaining few slugga boyz, and then the plasma death came raining in on the Lootas. There was still 1 left (somehow) after 5 plasma templates, so my lone remaining melta terminator rapidfired his bolter and killed him. My turn 3 ended with his entire army dead and my only casualties a Rhino and the termie unit that scattered off the table.

I felt bad because Lash is not fun to play against at all, and it did its job really well in this game (and capitalized on my opponent's mistake of deploying his bikes while knowing I would go first... had he left them in reserve and turbo-boosted on turn 1, he wouldn't have lost as many of them though I'm not sure exactly how big a difference it would have made). We both enjoyed the game though, and the last remaining melta terminator is now nicknamed Rambo for somehow living through the entire game. I usually prefer to not play Lash in friendly games and kit my princes with MoN and Warptime or Gift instead, as well as only take 1 large unit of termies with MoN (turning the army into a Deathguard army for friendly games) but I pretty much only own the models in the lsit, so its hard to alter the list a huge amount from game to game.

His list is not bad at all though, and I think had the deployment been different from Dawn of War, it would have been a much more difficult game for me. DoW gives me a lot more distance to bring guns to bear without any real pressure form his units until at least the 3rd turn of the game, so I can really ease my way into things and take my time delaing with the big threats. We're going to get a rematch on using something other than DoW deployment (and hopefully an objective mission... it seems like every gmae I play gets rolled as Annihilation these days) in the next few weeks.

This message was edited 1 time. Last update was at 2009/03/15 18:43:30


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

How did he lose all 9 bikers die to two plasma blasts? Even if the blast hit all 9 bikes, you'd have to wound every time, and he'd have to fail every cover save.

Also, it sounds like his shooting at your princes was horribly unlucky. With slightly-below-average rolls the nob bikes should put two wounds on a T5 prince.

Anyways, I'm not saying that you played bad or anything, but it seems like the ork player got some disastrously bad luck in a couple of places.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Where are you getting 2 plasma templates from? He didn't even lose a bike on turn 1 until blasts 5 and 6 hit, at which point he lost 5 because the first 4 had eaten up all of his wound allocations from the complex unit thing. It took a total of 8 plasma blasts and 2 dangerous terrain checks over the course of 2 turns. The 2 blasts that finished the unit only neded to kill 4 bikes, since the first 6 blasts from turn 1 had wounded every model and killed 5, then a dangerous terrain check killed another. Also he only had 4 bikes left when he shot at the prince, so no he wasn't terribly unlucky with his shooting. 4 bikes shooting should make me roll 3 saves, which my 3+ should more or less stop just fine, which it did.

He did suffer some below average rolls and I got a little lucky on some of my saves with the termies, but thats how dice games go. Honestly DoW screwed him up very badly and made it comfortable for me. Had he left everything in reserve it would have been a bit better for him since he would have been able to trubo boost on and get that 3+ invulnerable.

This message was edited 1 time. Last update was at 2009/03/16 15:56:41


 
   
Made in gb
Hardened Veteran Guardsman





'Waves hand' This isn't the user you are looking for.

Daemon princes have 3+ save and 5+ invulnerable

A firm believer in yin and yang.
My eternal thanks to lennysmash for helping me with pics in my blog.
stephen fry wrote: Stephen 'My Bottom is a treasure house' Fry


W/L/D
1/150,000,000/2 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





oops, tagged the 2 instead of the thre by accident. My bad, I'll edit.
   
Made in us
Regular Dakkanaut




My army, aside from the Termies, all rolled onto the table. I brought 2 units of PMs on in their rhinos on the extreme right side of the table, with the 6 Oblits and other prince coming on to the left of the first unit of PMs. The first prince moved into range for Lash, and the PM rhino moved to get behind the Oblits and string its unit out so Skinrot couldn't charge more than 1 unit of Oblits at a time. I lashed the Nob bikes and clumped them up so all of their front wheels were in the center of a huge circle, then dropped 6 plasma templates on the unit.

The original rhino moved back, yea? So no spotlight on the bikes? How'd everything get to see them with night fight?

wileythenord wrote:then Player-A ruined my entire life
 
   
 
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