Stalwart Veteran Guard Sergeant
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HQ:
Basic Company Commanders are around 50pts.
Power Weapons come in at 10pts.
Officers are NO LONGER Independent Characters.
The new Advisors, Officer of the Fleet, Master of Ordnance and Astropath are around 30pts each, Sanctioned Pyskers are no longer Advisor upgrades.
Bodyguards are around 15pts and allow you to allocate two wounds which would affect their Officer against them instead.
Medics now give the unit the Feel No Pain USR.
Mogul Kamir and his unit are subject to Rage.
Sly Marbo has a Demo Charge and does indeed always wound on 2+'s in assault, he also retains his Sniper Pistol.
There is a Tank Commander upgrade, called Sergeant (?) Pasc, he gives the tank a BS of 4 and has an additional special ability against tanks and Monsterous Creatures, he costs around 50pts.
ELITES:
Stormtroopers are indeed 16pts each, you may pick one of three missions, Behind Enemy Lines which grants the USR Move Though Cover, Recon which grants Out Flank or Arial Assualt which gives them a reroll of scatter dice for deep strike and Valkyrie disembarks.
The Pysker Chior starts at around 60pts for an Overseer and 4 Pyskers.
Ogryns are Stubborn.
TROOPS:
Infantry Platoons consist of, Command Section, 2-5 Infantry Squads, 0-5 Heavy Weapons Squads, 0-3 Special Weapons Squads, 0-1 Conscript Platoons
The 2-5 Infantry Squads can be marged into a single unit.
Infantry Squad come in at 50pts, weapons options come in at 5pts for Mortars, 10pts for Heavy Bolters and Autocannon, 15pts for Missile Launchers, 20pts for Lascannon, 5pts for Grenade Launchers and Flamers, 10pts for Meltaguns and 15pts for Plasma Guns.
Heavy Weapons Squads start at 60pts with 3 Mortars, and each weapon can be upgraded as follows, 5pts for Heavy Bolters and Autocannon, 10pts for Missile Launchers, 15pts for Lascannon.
Special Weapons Squads are able to take 3 Demo Charges.
Conscripts are Lasgun only units.
Commissars come in at about 35pts basic.
Veterans Squads may take Carapace, 80pts for a unit IIRC before Carapace.
FAST ATTACK:
- Fast Tanks Squadron:
- You may choose any of the following tanks in a 1-3 tank squadron.
Hellhound: 130 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts.
Banewolf: 130 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts.
Devil Dog: 120 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts.
The entire squadron can buy smoke launchers for 5 pts/mini or camo-netting for 20 pts/mini.
- Sentinel Squadron:
Scout Sentinel: 35 pts, open-topped, scouts, move through cover, multilaser. Auto-cannon 5 pts, heavy flamer 5 pts, missile launcher 10 pts, laser cannon 15 pts. Searchlight 1 pt, hunter-killer missile 10 pts, the entire squadron can buy smoke launcher for 5 pts/mini and/or camo-netting for 10 pts / mini.
- Valkirye: 100 pts.. Armour: 12-12-10
Skimmer, fast, scout, may deep strike
Equipment and weapons: extra armour, searchlight, 2 hellstrike missiles, multilaser
Options: change multilaser to laser-cannon +15 pts, change hellstrike missile for 2 multiple rockets pods for +30 pts, heavy bolters for +10 pts.
Can be bought in a 1-3 squadron.
Transport 12 models, they have the “grav chute insertion” (deep strike from the valk)
- Vendetta: 130 pts.. Armour: 12-12-10
Skimmer, fast, scout, may deep strike
Equipment and weapons: extra armour, searchlight, 3 twin-linked las-cannons
Options: change multilaser to laser-cannon +15 pts, change 2 las-cannon for 2 hellfury missiles for free, heavy bolters for +10 pts.
Can be bought in a 1-3 squadron.
Transport 12 models, they have the “grav chute insertion” (deep strike from the valk)
HEAVY SUPPORT:
Lemas russ scuadron
Composition:vehicle scuadron composed of 1-3 leman russ or leman russ demolishers in any combination.
Leman Russ Battle Tank. 150 pts Hull Heavy Bolter. May change it for a lascannon for 15 pts, may have sponsons with: heavy bolters 20 pts, multi-melta 30 pts, plasma cannons 40 pts. LR may have Heavy stubborn for 10 pts, dozer blade 10 pts, h-k missile 10 pts, extra armour 15 pts. Entire squadron with camo-netting for 20 pts/model. One of the squadron tanks can be the squadron leader for 50 pts.
Same options for the next tanks:
Leman Russ Exterminator: 150 pts.
Leman Russ Vanquiser: 155 pts.
Leman Russ Eradicator: 160 pts.
Leman Russ Demolisher: 165 pts.
Leman Russ Punisher: 180 pts.
Leman Russ Executioner: 190 pts.
Artillery, 1-3 squadrons. Same options as the LR’s. Can be topped for 15 pts / model, the camo-netting cost 30 pts /model.
Basilisk: 125 pts.
Medusa: 135 pts. Can buy siege bombs for 5 pts.
Colossus: 140 pts.
Griffon: 75 pts.
Hydra: 75 pts. Camo-netting cost 20 pts for it.
Next can NOT be bought in a squadron.
Manticore: 160 pts.
Deathstrike: 160 pts.
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