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![[Post New]](/s/i/i.gif) 2009/04/06 21:48:57
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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http://www.dakkadakka.com/wiki/en/Warmachine_Mark_II_Field_Test_Changes
I won't be able to edit anything until later in the evening. Feel free to
modify the article based on your reading of the rules.
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![[Post New]](/s/i/i.gif) 2009/04/07 00:54:24
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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I *Think* I have a handle on all the regular rulebook changes. Go to if you want to handle faction
changes. I'm thinking of handling the Protectorate stuff, but let me know if you need assistance with
editing.
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![[Post New]](/s/i/i.gif) 2009/04/07 15:26:07
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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You guys rule. Nice edits.
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![[Post New]](/s/i/i.gif) 2009/04/08 04:56:41
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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Looks like Dragonpup is working on the Protectorate Solos atm.
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![[Post New]](/s/i/i.gif) 2009/04/08 05:48:12
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Regular Dakkanaut
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I only have a few Menoth solos, but I added them to the page. Interesting note, I could not find rules that classify feats as magical ranged attacks or melee attacks, so Paladins with Impervious Wall are utterly immune to them.
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![[Post New]](/s/i/i.gif) 2009/04/08 06:17:26
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Storm Guard
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I added Commander Stryker... I'll a few more things later.
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![[Post New]](/s/i/i.gif) 2009/04/08 07:11:04
Subject: Re:created a skeleton article for Warmachine Mark II Field Test changes
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Umber Guard
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Did the Protectorate Warjacks.
Impervious wall universally stops Knockdown and Continous Effects, but the only damage Vilmon et.al. are immune to are non-magical (presumeably weapon) melee or ranged attacks.
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This message was edited 1 time. Last update was at 2009/04/08 07:24:53
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![[Post New]](/s/i/i.gif) 2009/04/08 09:36:54
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Paingiver
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Been working on the cygnar. I don't have all the models, but what I have will be there.
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![[Post New]](/s/i/i.gif) 2009/04/08 11:50:01
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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Nice work guys.
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![[Post New]](/s/i/i.gif) 2009/04/08 12:03:41
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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Added this line:
*Throws- Models that are immune to [[knockdown]] that are slammed or thrown must still forfeit their movement or activation if they activate that same turn.
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![[Post New]](/s/i/i.gif) 2009/04/08 15:11:47
Subject: Re:created a skeleton article for Warmachine Mark II Field Test changes
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Regular Dakkanaut
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Kaptajn Congoboy wrote:Did the Protectorate Warjacks.
Impervious wall universally stops Knockdown and Continous Effects, but the only damage Vilmon et.al. are immune to are non-magical (presumeably weapon) melee or ranged attacks.
Actually, it says they are 'immune to continuous effects, does not suffer damage or effects from non-magical ranged or melee attacks', so if the attack is not flagged as magical, they'd completely ignore it. Granted it is probably not the exact intent intended.
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![[Post New]](/s/i/i.gif) 2009/04/08 16:46:49
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Painlord Titan Princeps of Slaanesh
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Exactly, they don't suffer damage from attacks, ranged or melee, that are not magical.
Spells, feats, things that aren't attacks, all get through. Like the Castigator's special action Combustion would still hurt them, though it would not cause fire.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/04/08 21:18:48
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Regular Dakkanaut
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Ya know, until you actually type this stuff, you don't realize just how much has changed. Poor Rhoven and pals. :-(
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![[Post New]](/s/i/i.gif) 2009/04/08 21:26:16
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[DCM]
Gun Mage
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Added more of the core rule changes to Warjacks. (damage to systems, no more crippling)
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![[Post New]](/s/i/i.gif) 2009/04/09 03:30:12
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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[MOD]
Madrak Ironhide
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Awesome.
That's true about a lot of things, Dragonpup.
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![[Post New]](/s/i/i.gif) 2009/04/09 04:13:34
Subject: created a skeleton article for Warmachine Mark II Field Test changes
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Pyre Troll
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i believe i saw on the pp boards for misprints that longguns are FA-2, not FA1 like on the card. i'll have to check later
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