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![[Post New]](/s/i/i.gif) 2009/04/07 19:58:31
Subject: Posted some pics in my blog of the new unit formation rule in action
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2009/04/07 20:05:07
Subject: Posted some pics in my blog of the new unit formation rule in action
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[DCM]
Gun Mage
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malfred wrote:http://pokeminiatures.blogspot.com/2009/04/warmachine-mark-ii-new-unit-formation.html
An extreme example of course. Three models in the unit + Command 10 = hilarity.
Yeah, I'm not sure how well that would work in practical application. Also, I hope your leader doesn't get hit by something that knocks him back a few inches, out of formation with his lads. Like, say, a gun mage bullet.
I don't find these rules that freaky, but then again, I LOVED the Starship troopers rule set, and it used these exact type of formation rules.
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![[Post New]](/s/i/i.gif) 2009/04/07 20:07:03
Subject: Posted some pics in my blog of the new unit formation rule in action
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[MOD]
Madrak Ironhide
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Well if that happens...
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![[Post New]](/s/i/i.gif) 2009/04/07 20:13:24
Subject: Posted some pics in my blog of the new unit formation rule in action
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[MOD]
Madrak Ironhide
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Guess what I want to know is, if you ONLY have an officer and they get sniped, does one of the
grunts then get Field Promoted?
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![[Post New]](/s/i/i.gif) 2009/04/07 20:26:21
Subject: Posted some pics in my blog of the new unit formation rule in action
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Widowmaker
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A model will become the unit commander, but will not replace the officer.
But, technically you wont ever have just grunts + officer, since grunts are always purchased with a leader and the leader is always replaced with a grunt.
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![[Post New]](/s/i/i.gif) 2009/04/07 21:18:09
Subject: Posted some pics in my blog of the new unit formation rule in action
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Master of the Hunt
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Hey a quick note on your observation there (and I just posted this in the news thread too).
If at anytime during its movement a grunt is out of formation (outside CMD range of the commander), it MUST advance toward the commander.
What that translates to is that if your commander is in the back and orders a charge, and then a grunt in front of him charges, that grunt will begin charging but will stop and fail the charge as soon as it leaves the CMD radius (it must immediately advance toward the commander, but can't, so it stops).
Its a big change from the way things currently work. Right now, you only check formation at the beginning of activation and the end of movement. In MKII however, you check formation all the time.
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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![[Post New]](/s/i/i.gif) 2009/04/07 21:46:34
Subject: Posted some pics in my blog of the new unit formation rule in action
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Painlord Titan Princeps of Slaanesh
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What would happen is Rhoven would order the charge, RUN forward, and then Gius and Caphen would charge out at whatever they wanted to kill.
Right? Pretty much?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/04/08 02:56:23
Subject: Posted some pics in my blog of the new unit formation rule in action
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[MOD]
Madrak Ironhide
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Yup.
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![[Post New]](/s/i/i.gif) 2009/04/08 04:03:02
Subject: Posted some pics in my blog of the new unit formation rule in action
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Painlord Titan Princeps of Slaanesh
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Ok. Coupled with the field promotion rule, it seems like this won't be so bad - but essentially your leader has to be up in the front, and has to lead the charge.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/04/08 04:28:06
Subject: Posted some pics in my blog of the new unit formation rule in action
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Pyre Troll
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yea, seem leaders have to actually lead now
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