Every experiment requires a control, and so Vedgy and I played a box game. This would be the equivalent to a 15point Duel in which Stryker had 11points and Kreoss had 13 (after subtracting the free warjack points from the total). And, here are my findings:
* More resilient Warjacks make for a tougher fight.
* I didn't feel my Ironclad was "useless" once it lost it's Quakehammer because now it just get's one less attack die.
* Seeing the new resiliency of these Warjacks made me less upset about the nerfing or Captain Darius.
* Spending Focus points to shake off being frozen or rendered stationary made a huge difference in our game in regards to a tremor attack against Kreoss.
* Boosted Tremor is NICE!
* I ripped out the Crusaders cortext with a crippled Shock shield. 1d6 is better than nothing, and it showed.
* The Kreoss Pop-n-Drop for the win is still in effect.
* I now consider Blur to be a spell worth casting as it now adds to magical defense.
* Unlucky dice rolling hasn't changed

Vedgy missed most of his attacks, or wiffed the damage rolls on his feat turn with everything except his Repenter.
* The Repenter won the game with a boosted flamethrower attack, and FIRE finished me off at the beginning of my turn.
* Vedgy refused to promise to stop saying that Repenter sucked - eventhough it won him the game
I made a battle report of this game, and I'll be posting it on SteamPoweredTV within the next couple of days. I'm hoping to play a larger test game later.