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Made in us
[MOD]
Madrak Ironhide







I rather love the Haradrim Warriors, Serpent guys and Mumaks. Would an army focused on
these models have trouble on the field? I'm trying to figure out how much to collect and paint.

So far I only have
48 Warriors
12 Serpent Guard
1 box raiders
1 box Serpent Cav
Chieftain and banner infantry.

My end goal is anything that has at least two mumaks.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut






Let me start by saying, cool! I really like the look of the Haradrim force. I think the main weakness of the Fallen Realms is they have relatively few Epic Heroes, and only one caster- Queen Beruthiel of Rhun- so you will probably want to take some Mordor allies in order to include Ringwraiths or such gentry.

Infantry comes in companies of 8, cavalry in companies of 2. Formations are made of companies. There are three types of formations: common, rare, and legendary. You may not have more rare or legendary formations than you have common, and you may not have more companies of rare or legendary than you have of common. You may only have one of each legendary formation.

Your common are:
Haradrim warband, 25 pts per company, a formation can be up to 9 companies strong. They have hand weapons and poison. The entire formation may be given bows at +5 pts per company.

The command company can be upgraded with chieftans, banners, hornblowers, taskmasters, and a Hasharin.

Haradrim Raiders @25 pts per company, up to 6 companies in a formation; again poison, and again may be given bows at +5 pts/company.

Serpent Guard, and Serpent Riders, are 30 pts per company, one to six companies for either. Poison. They have slightly better fight and courage. Riders can be upgraded with bows.

For rare, you can have

Watcher Warbands @ 35 pts, up to four companies; ambushers & poison. Can be given bows @ +5 pts/company.

Half Troll Warband @ 95 pts/co, up to 3 companies. Berserk, Indomitable, Terror.

Mahud Warband @30 pts/co, up to 6 companies; can be given blowpipes @ +5 pts/co.

Mahud Raider Warband (camel riders) @30 pts/co, up to 6 companies. Again, blowpipes @+5 pts/co.

War Mumak @ 250 pts ea. One Mumak and 13 crew... .

Legendary Formation: Abrakhan Guard @100 pts + 30 pts/each addl. co. (and the pictures in the book look like plastic Haradrim Warriors with a different paint scheme).

Epic Hero: Suladan the Serpent Lord @ 150 pts. Amongst his special rules, the first time each turn he expends might, on a d6 roll of 4+ he regains a single might point. Tasty.

That's just the Haradrim, mind. The Fallen Realms also include Corsairs, Easterlings, the Khandish Kingdoms, and the Black Numenoreans. And then up to a quarter of your points can come from an allied list (Mordor?).


So: assuming you bought plastic Haradrim, right now you probably have 4 companies of hand weapons and 2 companies of bows. You've a company and a half of Serpent Guard, 3 companies of Raiders, and two and a half companies of Serpent Riders. The chieftain and banner can go into the appropriate company- maybe use them to fill out the Serpent Guard. You can put together what you've got, to give you five common formations. How many mumakil did you say you wanted?

I think an army of about 1500 to 1600 points is a good starting size, and your troops aren't terribly expensive.

I'd probably invest in another box of Serpent Riders, and enough Serpent Guard (including command) to make three full companies. I'd buy two mumakil, another box of Haradrim horse, and at least one more box of plastic Haradrim warriors- more likely three. (A box basically gives you 2 companies with hand weapons and 1 company with bows.)

After that I'd start looking at other things in the list, that I can get cheaply in plastic. Corsairs? Easterlings? Allies from Mordor? Your bog-standard Mordor Orcs are 15 pts/co.

Only then would I start looking at the more expensive metal units like Morgul Knights, Half Trolls, or Mahud Raiders.

This message was edited 1 time. Last update was at 2009/04/13 05:41:14


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
[MOD]
Madrak Ironhide







That helps a lot, thanks.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Nasty Nob






Joplin, Missouri

I'm looking forward to seeing the Mumak in action. Just finished painting one for a friend. It was a little intimidating at first, but once I got to painting it time flew by. The riders painted up very nicely.

There is a guy in our group who has over a 1000pts of Fallen Kingdoms and they look awesome on the table. Good luck with your list.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
[MOD]
Madrak Ironhide







I'm such a dork. I didn't realize that Mumaks came with Haradrim foot models.

Suddenly it moves up the list.


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Nasty Nob






Joplin, Missouri

Does the Mumak come with 10 or 13 Haradrim models?

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
[MOD]
Madrak Ironhide







War Mumak of Harad

The armies of Harad often employ Mumakil, massive war-beasts trained by the Mahud, to trample their enemies under colossal hooves. A Mumak is nigh unstoppable once is begins its charge, tossing aside enemies like broken dolls. The largest model in The Lord of The Rings range, a Mumak can break through an enemy line while Haradrim warriors rain deadly arrows from atop the howdah on its mighty back.

This boxed set contains: one plastic War Mumak of Harad, 12 Warriors of Harad (four with bows and eight with spear) and one Mumak Champion.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Sickening Carrion




Wa. state

The Khandish forces which were lackluster in LotR are golden in WotR.
The Chariots move 10 and are counted as Monsters meaning they attack before calvary and are Hard to Kill.
Add the Khandish Calvary ,commons and 2-handed weapons to give the Harad force a tactical fast attack force.

This message was edited 1 time. Last update was at 2009/05/04 07:33:07


Who are all these people, and why aren't they dead? 
   
Made in us
[MOD]
Madrak Ironhide







Maybe I'll pick up some.

I like most of the Fallen Realms line, but wanted to start my initial
force with Mumaks and Haradrim.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Regular Dakkanaut




Vancouver, WA

Hi fellas!

I've just recently gotten into LotR and WotR both, and have been absorbing all the threads I can find on the two games.

I read this thread with great interest, since I myself have also started a Fallen Realms army.

One thing I wanted to clarrify 100% is - if using the Fallen Realms list, I can draw my list (following normal composition rules) from ANY of the factions listed under Fallen Realms? I.e. Harradrim and Easterlings are technically two different 'factions', but for the purpose of WotR, they can be intermixed (following normal composition rules), and do not count as 'allies' or anything like that, correct?

I had someone at the local GW store try to tell me that, and if it's true, that leaves some of the factions with very few choices!

I've started my collection with Easterlings (love the figs, art, style, their protrayal in the RotK movie, etc) and had planned to mix in some Khandish and Haradrim units to supplement, but with the recent discussion I was a part of, I am wondering if any Khandish/Haradrim troops would be limited by my "Allies" limits?

Sorry if this sounds like a dumb question, but I became very confused.

I am very much looking forward to my first WotR games, though my true love is anything/everything skirmish.

Thanks,
-Mort

"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."

 
   
Made in us
Longtime Dakkanaut






Mort wrote:


One thing I wanted to clarrify 100% is - if using the Fallen Realms list, I can draw my list (following normal composition rules) from ANY of the factions listed under Fallen Realms? I.e. Harradrim and Easterlings are technically two different 'factions', but for the purpose of WotR, they can be intermixed (following normal composition rules), and do not count as 'allies' or anything like that, correct?




Right. Fallen Realms is one army, you can mix and match freely among Haradrim, Easterlings, Khand, and Corsairs/Black Numenoreans. Or you can build an army using only Haradrim units, if you like.

Then for allies you would turn to the other evil armies: Mordor, Misty Mountains, Isengard, and Angmar.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Regular Dakkanaut




Vancouver, WA

fellblade wrote:
Right. Fallen Realms is one army, you can mix and match freely among Haradrim, Easterlings, Khand, and Corsairs/Black Numenoreans. Or you can build an army using only Haradrim units, if you like.

Then for allies you would turn to the other evil armies: Mordor, Misty Mountains, Isengard, and Angmar.


Awesome!

Thank you kindly for the confirmation. It's also very cool that I'll be able to 'borrow' a few orcs now and then!

-Mort

"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."

 
   
 
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