Basing this off my gaming experience:
http://pokeminiatures.blogspot.com/2009/05/three-warmachine-mark-ii-test-battles.html
There's a brief article here on Dakka about changes in Warmachine from Mark I to Mark II.
It should list all the changes mentioned here.
http://www.dakkadakka.com/wiki/en/Warmachine%20Mark%20II%20Field%20Test%20Changes#Warcasters_2
Grand Scrutator Severius
RAT Increase. I think this is in place to justify his epic version's use of a ranged attack
through an arc node. It certainly didn't affect my playtime with the model as he doesn't
have any ranged attacks in his regular manifestation.
Convert Becomes a *Ability This was a welcome change, but not one I took
advantage of. It doesn't require a to-hit roll, but it still requires the command check. The
only reason to use it is because Severius is probably not going to use his full action to
do much else. Perhaps it's best used on isolated grunts. While outside a Leadership
Command bubble, the grunt has a Command penalty of -2. So even if they are
benefiting from a nearby Commander model, the highest Leadership they'll have is an 8.
This is an opportunity ability and not one to base a plan of attack around, especially
since the Protectorate doesn't have any command debuffs. Remember, this ability is
in his COMMAND range and not his CONTROL area, which is a difference of about 7" (HUGE).
Loses Blessing of Menoth, Convert Spell, Holy Vigil and gains
Protection of Menoth
I only ever used Holy Vigil, but losing Holy Vigil is a good tradeoff for adding Protection
of Menoth to his spell list. Holy Vigil was fantastic, but it didn't increase armor and it went
away if you moved the mode/unit. Protection of Menoth is an upkeep spell that stays on. I
can say that it's one of the reasons I would be tempted to run High Exemplar Kreoss and
now I don't have to.
Death Sentence Cost reduced. Range increased. and changed to Allow models to re-roll
attacks against target model/unit.- This was a fantastic change. Even crappy Idrians get
re-rolls on their Combined Range Attacks, so you can have faith in larger volleys (typically
I wouldn't put all my eggs in one basket with
CRAs and
CMAs. Too much tempting of
the dice lords to give you double 1s). While Redeemers are still going to miss, you can really
stack the odds in your favor.
Vision Can be cast onto another Faction model. . More importantly, it's no longer an
upkeep. So severius can recast this spell on himself all day long and still keep Eye of Menoth
cast on himself. It will cost him 3 focus a turn (2 for Vision, 1 for Eye of Menoth), but it
will still work in a pinch. In fact, if you have one solid threat facing Severius, advancing Severius
and laughing at that initial warjack charge might be fun. If you use it after a Divine Might turn,
the enemy won't have any focus to give Warjacks for additional attacks.
You might also want to recast this every turn on something vicious and beat-sticky, or
something that is vulnerable to only particular types of enemy attacks (a Paladin or a
a Vilmon). The only issue there will be placing the 6" range spell. It will be 8" with the
Hierophant, of course, and Severius will have his Arc Node , but he will need to be able to
place the spell and the Arc Node is usually setting up for the offense.
Severius loses a lot of fat in Mark II, and the old man comes out a more efficient version
of his former self. He's still a support warcaster, but his other abilities are no longer
completely irrelevant.