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Made in us
Longtime Dakkanaut





I was testing out my Necrons, I've a hunch that the old dog can still hunt.

There were 2 Daemon players in the store, Nurgle and Tzeentch, but I didn't think either would give this list a challenge, for obvious reasons. However, when a Blood Angel player came in I knew that there would be a good match. He's got enough speed to have a chance at bypassing the Mono-wall, and with furious charge he might be able to pop it. Game on!

My list:

Deceiver
10 warriors
10 warriors
4 Destroyers
4 Destroyers
4 Destroyers
Monolith
Monolith
Monolith

His list:

Dante
Corbulo
10 assault marines w/Pfist
10 assault marines w/Pfist
10 assault marines w/Pfist
10 assault marines w/Pfist
10 assault marines w/Pfist
8 Death Co (no jump packs)
Land Raider Crusader

Mission: Capture and Control, spearhead We both put our objectives in our corners

Deployment:

He combat squads 2 of his companies, puts the fistless halves in the back on his objective. The halves with the fist flank his brick o'jump pack guys on the west and south, to provide cover saves. Then he's got 30 jump pack marines, as spread out as possible, in 3 squads, with Dante accompanying one, and the Land raider + Corbulo and the Death Co in the midst.

I put my 3 Liths forward, with the Deceiver in front, and the Destroyers hugging the walls on the south and west side. Warriors are in reserve.

Top 1:

He moves everything forward, + runs, spreading out and maximizing cover saves. He shoots the multi-melta at a Lith, but does nothing.

Bottom 1:

I move Deceiver forward, Liths shuffle around.

Deceiver pins a unit (YES!), Destroyers shoot at the western 5 man squad, trying to take it down to strip cover save, but leave the fist left alive thanks to Corbulo's ability to let them ignore a wound. Particle whips fire, kill approx 8 marines from the closest 10 man squad, thankfully including fist, also a scatter killed the last fist guy from the combat squad.

Deceiver charges other combat squad, kills 3, they hold.

Top 2:

He moves closer again, decides against charging the liths as it would leave him clumped up (only one mobile fist left, as one is pinned, one is in combat, and 2 are dead), electing instead to try and expand the threat to too many areas for the liths to guard. He basically threats 2 vectors, one with LR, one with Dante + his unit.

Deceiver elects not to misdirect, finishing off the squad he's in combat with and consolidating towards the formerly pinned squad.

Bottom 2:

Deceiver moves towards pinned squad. Destroyers fire on Dante's unit, doing some damage. A unit of warriors walks on behind dante's unit and rapid fires, doing some damage. Particle whips fire on the LR, but its smoking, and they don't hurt it.

Deceiver charges ten man unit, kills 4, they break and run out of 6". Deceiver consolidates towards other side.

Top 3:

Dante can't reach the destroyers by jumping over the lith, they elect to obliterate the warriros. Land Raider drives along the Monolith wall, aiming at a piece of terrain which is a weak spot. Rallied guys jump towards destroyers. One of the fists less units abandons the objective (seeing oncoming Deceiver), flies + runs for front lines.

Dante + his posse run over the warriors, killing them all.

Bottom 3:

More shooting from destroyers, rallied soldiers mostly killed. Particle whips stun LR, box it in. One of them scatters and kills Dante and his last 2 soldiers. Other warriors walk on, stand on my objective. Deceiver movse + runs towards his objective.

Top 4:

LR shoots (machine spirit) a destroyer, kills it. Last 2 rallied guys (no fist) fly up and shoot pistols at destroyers, kill 2.

Bottom 4:

Liths destroy LR, destroyers shoot down rallied guys + objective guys who abandoned their post. Deceiver closes on enemy objective.

Top 5:

Death Company tries to move, rolls bad difficult terrain, runs back into cover.

Bottom 5:

Deceiver moves + runs into contesting range for BA objective. One lith shoots Death Co, they go to ground and survive with no casualties.

Game ends.

My comments: I'll apologise for the self congratulatory tone of this batrep, but I'm just glad to get the crons working again. They were such a fine tuned winning machine at the end of 4th, then so bad in 5th. It's nice to take on a 5th edition army that would have wrecked my 4th edition cron's face, and take them to the woodshed. Meltas and fists may be the 5th edition anti-vehicle standby's, but they don't cut it vs. the lith wall. Further, the running Deceiver is, if possible, even better than he ever was.

This game never really left my control, the only guys I lost that I didn't sacrifice were 3 Destroyers, one of whom stood back up. Nothing mathematically implausible happened, but I won the drawfest sceanrio vs. a fierce enemy list, and could dependably do so again. Liths and the ability to start warriors in reserve are enough to resurrect the brand.

Forget We'll Be Back, We're Back. Orks, Daemons, CSM, beware, the Necrons have returned.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Dominar






Good rep, and I'm glad to see someone dusting off the Crons.

Did you really feel that Deceiver was necessary? I have to think that against transport-heavy armies and with the number of meltas and lascannons buzzing around he's just a giant point sink. Even MOAR destroyer wing seems better than Deceiver and less Destroyers.
   
Made in be
Resentful Grot With a Plan





Weren't you worried about being phased out with so few warriors?
Nice report!

   
Made in us
Longtime Dakkanaut





Well, the Deceiver is perhaps an acquired taste. I swear by him however. He can dependably wreck walkers or units thereof before they pop the liths, he's got unsurpassed mobility if the enemy has melee combatants. He can play goalie and hold up units that the Crons could never shoot down, and he's frequently able to just go stand on enemy objectives, which transforms games where they can't break your wall from draws to wins.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Killer Klaivex






Forever alone

To be honest, taking three monoliths was far from fair play. He was only capable of glancing them with his powerfists and had a 1/6 chance of penetrating with F-Charge.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Longtime Dakkanaut





I know, isn't it great?

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Cheese Elemental wrote:To be honest, taking three monoliths was far from fair play. He was only capable of glancing them with his powerfists and had a 1/6 chance of penetrating with F-Charge.


I cant really say it was foul play however, as they both came with their lists made and played with what they prepared.

I have to agree that the Mono-Wall is tough to get around, but its a threat that each army has to acknowledge as a possibility at 'Ard Boyz and either be prepared for, or be steamrolled by it.

Still, its nice to see someone play Necrons. The guy that plays em at my FLGS has resorted to playing IG and Daemons because he considers Necron "unplayable". Good to see someone prove otherwise.

1500 (Work In Progress) 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Yeah monolith wall is pretty hard for the harder lists being bandied about of late. Trick will be keeping the warriors protected for the whole game.

Hey 40kE, have you considered running your one off cc cron list from way back when (like the first batrep I ever read of yours was that list in a tournament). Seems like that list has gotten a few boosts in 5ed (def some kicks in the nuts though too).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





Yeah, I'm going to the Maul in the Mall on Sat, thinking about bringing the CC Crons, Tomb Spyders and Scarabs for some old school fun. Be a fail in KP missions though...

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Wraith




O H I am in the Webway...

I'm genuinely surprised he didn't elect to go in reserve and just deep strike his whole army right onto your warriors. That would have been a very easy win. Granted your warriors would have to be out of reserve but still! TBH his list was not very good at all.

GJ to you though. The list is a bit powergamey but you have to do something to make necs viable!

This message was edited 4 times. Last update was at 2009/06/19 16:59:58


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Annoyed Blood Angel Devastator







Hail the necrons! Always good to see another necron player winning

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Chosen Baal Sec Youngblood





The list was good. but you are right ezekk a deepstrike may have been a better plan
   
Made in us
Sybarite Swinging an Agonizer





I'm a big fan of your lists 40kenthusiast.

Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
 
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