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Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

So this is the second to last week of my league (6 weeks are goin by right quick) and the match up this time was my hobbled-together Guard against my opponent (Steve)'s Nid forces.

IG

HQ

CCS
-Straken
-Medic
-Regimental Standard
-Vox caster
-1x Lasgun

Elites

Inquisitor
-Power Weap, Emperor's Tarot, Frag & Krak nades, Bolt Pistol
2x Mystics

Troops

PCS
-Power Weapon, Plasma Pistol
- 4x Lasguns

Platoon Squad 1
-Missile Launcher
-Krak nades
-Flamer
-Vox caster

Platoon Squad 2
-Missile Launcher
-Krak nades
-Flamer
-Vox caster

HW Squad 1
Mortar x3

HW Squad 2
Autocannon x3

Vet Squad 1
-Meltagun
-2x Nade Launchers
-Demolitions (Demo charge, melta bombs)
--Chimera - Hunter Killer Missile, Heavy Stubber, Heavy Flamer, Multilaser, Extra Armor

Vet Squad 2
-2x Nade Launchers
-Demolitions (Demo charge, melta bombs)
-Sarge w/PowerFist
--Chimera - Hunter Killer Missile, Heavy Stubber, Heavy Flamer, Multilaser, Extra Armor

Heavy Support

LRBT - Lascannon, HB Sponsons

LRBT - Lascannon, HB Sponsons, Pask


Nids

HQ

Hive Tyrant - Twin Linked Devourers, 2x Guard, Warp Field (sorry I dont know nid builds very well)

Hive Tyrant - Twin Linked Devourers, 2x Guard, Warp Field

Troops

10x Genestealers - Extended Carapace, Scuttlers, Rending Claws
10x Genestealers - Extended Carapace, Scuttlers, Rending Claws
10x Genestealers - Extended Carapace, Scuttlers, Rending Claws

10x Genestealers - Toxin Sacs, Extended Carapace, Scuttlers, Rending Claws
(I feel they had something else, but I cannot remember currently)

Heavy Support
Carnifex - Venom Cannon, Barbed Strangler, ?(2+ save)



So his list was a lot of outflankers with only 3 MCs. However, my list was hodge podge (due to my model limitations currently) so I wasnt quite prepared.

Mission: Annihilation
Deployment: Spearhead

We rolled for my emperor's Tarot giving me +1 and I won the roll and chose to go first. I felt I would need that extra round of shooting to do much of anything.

I deploy with most my forces consolidated towards the middle of the board, trying to minimize the outflanking capabilities of the Genestealers. I line up my Autocannons and Mortars on a small tree ridge next to my Inquisitor and his retinue. The two Russes are placed in front of the mortars with an infantry squad on their right. Straken and PCS squad go to the left of the Russes, with the two vet squads in their Chimeras immediately to Strakens left, with the final Infantry Squad being the farthest left.

He deployed his Hive Tyrants towards the middle with the Guards in cover. His Carnifex deploys farther right to get a better shot at my infantry. All Genestealers go to reserves to outflank.

IG Turn 1:
I move Straken, the PCS, and Chimeras forward 6" for better shots. I pass two Bring it down orders on my Autocannons and one infantry squad.
I fire everything (and I mean EVERYTHING) at the center Tyrant, with the only deviation being my leftmost infantry and chimeras firing at the left Tyrant with Guards. In total I inflict 2 wounds on the left Tyrant, put 1 wound on the right Tyrant and kill off one of its Guards, and wound another. Not bad to start, but I blame his poor dice rolls to my success.

Nids Turn 1:
He advances everything 6" and fires both twin linked devourer Tyrants at Straken and his squad. Overall he kills all but Straken and puts 1 wound on him. Good thing Straken is fearless.
The Carnifex Drops a strangler shot on the Inquisitor and retinue, and also hits 1 Autocannon squad and 2 Mortar squads. Cover saves see that only 1 Mortar squad dies, but the Inquisitor and his mystics are destroyed as well as the 1 Autocannon squad. (This is where I remember I cant make cover saves for crud)
Autocannon squad becomes pinned, but mortar squad hangs in there.

IG Turn 2:
Chimeras advance 6" and I make a mistake with Straken: I run him backwards away from the tyrants to try to save him, rather than get him in close combat where he shines. the PCS moves forward 6" as well. Shooting sees the other Guard on the right Tyrant dead, and both Guard on the left tyrant die as well. I believe I put wound #2 on the right Tyrant during this turn as well.

Nids Turn 2:
Only 1 squad of Stealers comes in this turn, approaching from my right flank and with a good run they could definitely assault my mortars or my infantry squad. or both. Tyrants move forward, as well as the carnifex. Tyrants shoot the PCS, destroying them easily. Carnifex shoots at the Autocannon squad, destroying them.
During the assault phase, he rolls a move through cover roll of 3" putting him just outside of charge range.

IG Turn 3:
Chimeras move again, getting closer to the leftmost Tyrant.
Shooting has the right most infantry squad shoot into the stealers that outflanked onto the board, but due to armor saves he doesnt lose a single model.
I wound both Tyrants again, leaving both with only 1 wound left.

Nid Turn 3:
He gets two more squads (1 being his super stealers) and they outflank from the right also.
Shooting sees Straken killed off from 11 Devourer wounds, meaning I cant give orders anymore.
The leftmost Tyrant then assaults and wrecks a chimera, the one belonging to the 2xNade squad (non melta). Stealers assault the regular LRBT, Infantry squad, and mortar squad. The LRBT is immobilized and shaken, the infantry squad and mortar squad attack first since the stealers dont have nades (flesh hooks?) and kill 1 model. They are then wiped out.

Rest of turns:
Nothing fantastic happens so heres the basic rundown.
Nids chew through the LRBT, vet squad and another infantry squad, leaving me with Pask and a vet squad in a chimera. The squad in the chimera disembarks, chucks its demo charge, but cant seem to kill either tyrant with 1 wound left each. They assault one Tyrant since they have a PowerFist, but in 3 rounds of assault fail to do anything. Then the other tyrant assaults to assist, and they get wiped out.
Super stealers assault pask and cause his tank to explode, taking out 5 stealers from 2 squads (in total). Chimera gets assaulted by a tyrant and is shaken. It tank shocks stealers who get out of the way, and it ultimately explodes under the assault by stealers. The explosion kills 4 more stealers in total.

End Result:
IG - 2
Nids - 14

I got trashed this time.


This matchup really made it clear what I need to do to expand my army effectively. I plan on getting some sentinels to get some plasma cannons, and some Valks would be really nice (vendettas actually but either works). That is until the new Hellhound kits come out and I can get some devil-dogs and some Executioners. I also need more meltaguns, plasmaguns, and flamers/heavy flamers.

Oh and I'll get some pics for these at one point. I forgot about my camera again

This message was edited 1 time. Last update was at 2009/06/29 21:02:18


1500 (Work In Progress) 
   
Made in fi
Hooded Inquisitorial Interrogator






I thought you were doing great in the beginning but then you couldn't handle the stealers. Where were the flamers then?
Good rep. It was easy to follow the game.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I wasn't aware canifexes could take warp field. In fact I know they can't. But as mentioned above, an easy to read report. Better luck next time.

Looking for games in Shanghai? Send a PM 
   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Lukus83 wrote:I wasn't aware canifexes could take warp field. In fact I know they can't. But as mentioned above, an easy to read report. Better luck next time.


Ah, see I dont know nids very well and all I know is it had a 2+ save. I doubt it was merely extended carapace, so perhaps bonded exoskeleton or something to that effect?

I thought you were doing great in the beginning but then you couldn't handle the stealers. Where were the flamers then?
Good rep. It was easy to follow the game.


I believe I only got 1 flamer shot in, and I only did 1 wound, (I rolled horribly for everything this game) and since all stealers had extended carapace they all had 4+ saves so my AP couldnt cut through it. And he made his save. Go figure.

1500 (Work In Progress) 
   
Made in fi
Hooded Inquisitorial Interrogator






Ah, sorry, I didn't notice that they all had ext. carapaces. That makes a little difference .
   
Made in us
Boosting Space Marine Biker







Good game, though I see something about your list that is bothering me.

It looks like you have really put points into upgrading people wherever you can, have you thought of economizing things (krak grenades, Pask, hunter killer missiles, etc.) in order to run a few more vehicles/units?

Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... 
   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Slackermagee wrote:Good game, though I see something about your list that is bothering me.

It looks like you have really put points into upgrading people wherever you can, have you thought of economizing things (krak grenades, Pask, hunter killer missiles, etc.) in order to run a few more vehicles/units?


I get what you're saying, and I normally would just run a few more vehicles, like some sentinels or a hellhound or two, but sadly I dont have the models since I'm fairly new to the game. Truth be told I'm planning on getting a sentinel or two with Plasma Cannons to bring up some more AP2.

Normally (with my friend remembering to bring them) I run 2 vet squads, but with one squad of grey knights and 2 vendettas and a valk with multiple missile pods. Without those this week, I had to throw something together, and my selection is extremely limited since I'm new.

1500 (Work In Progress) 
   
 
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