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Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I'm very interested in getting into Inquisitor (mainly becuase I have a witch hunter army) but I think that I would feel too restricted by the available models. The only 3 guys seem to be Tyrus, Eisenhorn and Covenant. (Plus plenty of goons).

Has anyone heard of other models/figures/characters in Inquisitor? I know you can get death-cult assasins (which is cool) but what about the sistas of battle and such? What else is available?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Legendary Dogfighter





Birmingham - GB

If you check out the speacialist games site they had quite a bit of stuff. As for the game it's not bad, but personally I prefer something like =I=munda, Inquisitors D10 % based and at times the gameplay can be quite slow going. It depends how well your group know what's going on. Also don't play with nutters who knowing you have a warband of three-four humans decide to turn up with three space wolves including a librarian! It is nice to see a game where spacemarines are as deadly as the background suggests though. Bolters can do horendus damage!

I'm coming to get you

My Silver Deamon winning GD entry http://www.dakkadakka.com/dakkaforum/posts/list/302651.page

check out my P&M for more projects!

part of other hobby - dark age jewellery www.darkagejewellery.com 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

? I thought in inquisitor you had to have an inquisitor? No?

Also, how is it ensured that the sides are even?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Legendary Dogfighter





Birmingham - GB

nope, it's pretty flexible what your are. as for sides being even - nothing. It's story driven and up to players what they do. You can try to balance it or have it completly unbalanced - just make sure players kno w what's what in advance or they may get grouchy

I'm coming to get you

My Silver Deamon winning GD entry http://www.dakkadakka.com/dakkaforum/posts/list/302651.page

check out my P&M for more projects!

part of other hobby - dark age jewellery www.darkagejewellery.com 
   
Made in gb
Tail Gunner




United Kingdom

covenant84 has done a good job of answering your questions, but here's my two-penneth...

Emperors Faithful wrote:I'm very interested in getting into Inquisitor (mainly becuase I have a witch hunter army) but I think that I would feel too restricted by the available models.
I've been playing Inquisitor at 54mm for quite a while now and I've never found myself restricted by a lack of models (I've got 70+ characters in my collection and it's growing all the time). There are almost limitless conversion opportunities just using GW models, and when you add in the literally thousands of other 54mm models out there, then I don't think you'll have any problem coming up with new and interesting characters.

Has anyone heard of other models/figures/characters in Inquisitor?
What sort of characters do you want? Rules are easy enough to come by, and I can probably point you at some good models as a base for conversions. One thing I found is that working at 54mm is far easier than at 28mm due to the larger size, and my converting and sculpting skills came on in leaps and bounds. Before I started Inquisitor I only ever did simple conversions like head and weapon swaps, a few years later and now I'll happily have a go at sculpting a character from scratch if I need to. Finding parts that work at 54mm is easy, even more so when you realise that the exaggerated 'heroic' proportions of the 28mm range means a lot of 28mm parts work perfectly well at 54mm.

Also, how is it ensured that the sides are even?
It isn't. Inquisitor is not a game for balance and fairness. Sometimes the sides are fairly evenly matched, other times you're the underdog - it all depends on the scenario and the characters. The reason it works is that the game is not about winning and losing, but about telling a cool story. That said, the best way to even things up is to develp your characters and then tweak them after each game to make them more or less powerful as appropriate.

I thought in inquisitor you had to have an inquisitor? No?
You can use anyone in the Imperium (or from outside its borders) in your warband. The most common warbands are led by Inquisitors, Tech-Priests or Rogue Traders, but if you want a warband led by a Cardinal or a mutant crime lord or by a member of the Administratum then there's nothing stopping you. As for characters, I try to take the opportunity to explore some archetypes that we don't normally see in games of 40k. Therefore although I've got guardsmen, stormtroopers, an ogryn etc, I've also got a Blackship Officer, a Squat Engineer, a Berserker Cultist, a Bounty Hunter, a Servitor-Savant, an Administratum Adept, an Astropath and a Navy Admiral.

I wrote an article a while ago to answer a few of these types of question - give it a read and if there's anything else I can help with just ask.
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=465

- Dave

[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in us
[MOD]
Solahma






RVA

@kaled: Those are some very impressive pieces! I especially like the tech priest.

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

for the sake of fun wouldn't it be better for the sides to be FAIRLY even? It can't be fun to get sluaghtered all the time.


Automatically Appended Next Post:
I looked at you're link and it was really helpful.

I am interested in having 4 members in my warband.

1) Inquistior with inferno pistol (and other stuff)
2) Death Cult assassin
3) Witch Hunter Crusader (Power Sword and Shock Shield)
4) Sista of Battle with Bolter chainsword and power armour.

Are all these entirely possible?

This message was edited 1 time. Last update was at 2009/07/07 01:22:03


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Killer Klaivex






Forever alone

kaled: That's a very nice article with some very nice minis to boot. But what's with the BDSM Ogryn? I won't be sleeping well tonight.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
[MOD]
Solahma






RVA

and the rather . . . graphic rear view--certainly GrimDark

   
Made in gb
Tail Gunner




United Kingdom

Emperors Faithful wrote:for the sake of fun wouldn't it be better for the sides to be FAIRLY even? It can't be fun to get sluaghtered all the time.
Since Inquisitor is not about 'winning' and 'losing' but about telling an interesting story, it doesn't matter if one warband is less powerful. In the past I've played using a warband with an Inquisitor armed only with a couple of stubbers, an Administratum adept with a laspistol and only the third character was well armed, having a shotgun and autopistol. My opponent's characters totally outclassed mine when it came to combat, but being the underdog is often far more fun. I'd say there's nothing wrong with being outmatched - it makes you think more about how to achieve your objectives and forces you to play in different ways. Play games where killing the opposing warband is not the way to win, play scenarios where brains and cunning will carry the day over simple brawn, or think up scenarios where carrying powerful weapons and armour will prove a disadvantage.

1) Inquistior with inferno pistol (and other stuff)
2) Death Cult assassin
3) Witch Hunter Crusader (Power Sword and Shock Shield)
4) Sista of Battle with Bolter chainsword and power armour.
Entirely possible but, and this is just my opinion, a bit dull as they're all straight from the 40k codex. Why not take the opportunity to explore some of the other archetypes you don't see on the battlefield. How about a Sister Dialogus rather than a Sister of Battle? A Gourdian Cultist rather than a Death Cultist? And so on...

The other problem with the warband you've proposed is the amount of powerful weapons and armour. Bolt and power weapons are easily capable of taking a character out of the game in one hit, and with only 3-4 characters per side that can make games very short and brutal. Thus people tend to keep these weapons to a minimum, perhaps 1 maybe 2 per warband.

Power armour is also best avoided as it makes the wearer almost invulnerable to most common weapons. This can lead to an arms race where players take increasingly powerful weapons and armour just to survive, but then any 'normal' characters are left out in the cold unable to have an effect on the game.

Basically, your warband is perfect to accompany an Inquisitor on the battlefield, but Inquisitor is not 40k. In this game you play your inquisitor as he conducts his investigations with a small band of followers. Perhaps the team are undercover, so their ostentatious equipment is left at home and they're more low key in appearance. E.g. Maybe the sister wears robes instead of her armour, maybe the Inquisitor dresses in a trenchcoat with a concealed shotgun rather than carrying his bolter and the full carapace he wears on the battlefields, perhaps the lethal death cult assassin is disguised as a courtesan and so on. There's nothing wrong with having a few characters who look like their 40k equivalents, but often it's more fun to mix in something a little different.

Cheese Elemental wrote:But what's with the BDSM Ogryn? I won't be sleeping well tonight.
He's not an ogryn - he's a Berserker Cultist. For some reason GW had him made but never released him - can't think why!? If you want to see my ogryn, look here.
http://kaled100.atspace.com/ogryn.JPG

EDIT: Tidied up my earlier mess and expanded a few comments to aid clarity.

This message was edited 8 times. Last update was at 2009/07/07 19:41:21


[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

...I have to admit that I'm not an "expert" in the field of conversion. Is that going to be a big problem?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in no
Tail Gunner




United Kingdom

No it shouldn't be a problem. The larger scale makes it easier to try new techniques. Start out simple by buying a few models and swapping bits between them and build up from there. There are tons of interesting models that can be made just by trying different combinations of heads, bodies, legs etc. It's also worth going through your bits box as a lot of 28mm bits can be used at the larger scale.

[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

cool.
Also, I would love for all the possible scenarios and wargear available, but just tell this one thing. Wat is your fav one?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in no
Tail Gunner




United Kingdom

I'll find you a copy of the old GW articles when I get home.

I tend to make up my own scenarios. Favourites include the Enslaver incursion I ran at last years Inquisitor Grand Tournament, and the last game I played which had a Rogue Trader attempting to escape in a (54mm) Valkyrie with my servitor trying to shoot it down and a couple of assassins hanging on the side trying to fight their way in - very cinematic!

EDIT:
If you look here you'll find almost all of the material GW published online for Inquisitor - some material can only be found in the annuals and Exterminatus & Fanatic magazines, but that should give you most things. Be aware though, the articles vary in quality from the excellent to the really quite poor (the articles on Culexus assassins and Stormtroopers definitely fall into the latter category).

This message was edited 2 times. Last update was at 2009/07/07 19:42:36


[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in us
Flailing Flagellant




USA: Michigan

I am a huge fan of inquisitor (although almost no one I know plays it properly with "54mm").
The idea that you can do anything in INQ is the greatest drawing force for me. I have played scenarios in bars (where weapons were seized at the door "unless concealed") that end in characters breaking chairs over each others heads.

When it comes to designing fairness in the INQ universe it is really up to the GM to lay down the law when he develops the gamescape and provide a variety of situations that push characters past their firepower. At the Bar example above all "non concealed" weapons were collected at the door so only 1-2 pistols/ digi-weapons made it in. I designed a drunk chart to mess with their stats so some couldn't shoot straight, but pain tolerance was up. Then I put a Huge NPC ogryn-like character in the room. When the fight went down, each team was literally butting heads with each other while tangoing around the angry ogryn who just had his drink spilled on him. And that was only until the hives storm troopers showed up to break the fight... scatter!

Long story short, the GM is the author, and the players are the co-writers. Characters must grow beyond their stat line and need to know that their job it to help tell the best story, not win the most games and if they play that way, the GM will always look after the players interests.

As a GM, when I develop a gamescape I restrict weapons and reloads. That is to say that few models (unless VERY VERY famous) will have access to power weapons, or uber nasty alien gear. Depending on where they are playing, reloads for special weapons they may have are hard to come by. However, I also allow the creation of weapons (at an industrial complex an inquisitor slim on weapons found a high powered nail gun).

I try to create freedom and promote different styles of game play. Not all player characters should be fighters. Sometimes an Inquisitor can be old and frail, yet be a genius, or command enormous respect. These things should be taken into account when playing to take advantage of every stat. GM's should never overlook the potential of forcing a Ld on a lacky.

ADVANCED gaming system: Make sure all players are familiar with the rules and your GM'ing before attempting this.
Over time I developed an "influence chart" roughly based on the "Wheres my backup?" article (not around anymore). Characters had starting number of influence points based on their Ld or Sg (intelligence). Depending on how they promoted themselves within each society they would gain or loose additional influence.
Physically strong characters with no regard for society could steal weapons and threaten folk to gain "forced influence" for a short time, but become shunned by local law enforcement and citizens, thus forcing them to rely on the brute strength they tailored their warband for.
A warband with a diplomat Character who avoided unnecessary conflict, helped citizens, and meet with officials during a system called "passive gameplay" (takes place between games), would develop connections and gain lasting influence. Though they may be weak, this influence could buy vehicles, weapons, law enforcement backup, or leverage, or the power to play people off.

It can become easy to make this game overly complex and steer away from the main plot, but I always recommend taking into account how each players actions affect the world they are in. This is just the system I set up. Have fun and make your own.


"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in gb
Tail Gunner




United Kingdom

Fire_hive wrote:I am a huge fan of inquisitor (although almost no one I know plays it properly with "54mm").
Personally I much prefer 54mm as I love the larger models (as you'll see if you look at my gallery in my sig), but there are advantages to both scales. Done properly, Inq28 is perfectly fine, but all too it's often abused by people who just turn up with a few marines/aspect warriors/necrons/etc from their 40k army and expect to play using them as a warband - which is why you need to do as you do, and take a firm hand as GM. The larger scale tends to naturally restrict the types of characters and their equipment - that's not to say you couldn't make a 54mm marine/aspect warriors/necrons/etc warband, but it's a lot more difficult. However one thing I have noticed though is that if you turn up with a nicely converted 54mm model of a powerful character then people will queue up to play against you, whereas if you just plucked a model of the same character out of your 40k army and expected to use it in a game of Inq28 then people would instantly cry foul.

Your game in the bar sounds very cool - do you have any pics?

Long story short, the GM is the author, and the players are the co-writers. Characters must grow beyond their stat line and need to know that their job it to help tell the best story, not win the most games and if they play that way, the GM will always look after the players interests.
Good advice. Another thing I've noticed is that the best players are more interested in doing something cool and telling a good story, even if it isn't to the advantage of their characters. Slaughtering the opposition may be mildly satisfying, but not shooting your opponent in the back and instead having a frantic swordfight on a rickety bridge over a bottomless chasm is far cooler; even if it is your character who loses and ends the game clinging onto a rope for dear life while his opponent saunters off with the prize.

Over time I developed an "influence chart" roughly based on the "Wheres my backup?" article (not around anymore).
Check out the link in my post above yours - this article and a load more are available there.

[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Does anyone DIE? In inquisitor, and can/do people make up the bestest/craziest/corniest excuses for thier survivor.

I have (borrowed) some of those GW articles, there was one where everyone MIRACULOUSLY lives (even if taken out of action) and one where the fem security guard had her head ripped off by a servitor.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Flailing Flagellant




USA: Michigan

Emperors Faithful wrote:Does anyone DIE? In inquisitor, and can/do people make up the bestest/craziest/corniest excuses for thier survivor.


Yes your characters can absolutely die in INQ. If your injury total exceeds your toughness, or you take an especially nasty blow to the head, instant death can occur. In addition, death can be a great tool to push the story further and experiment with the "Love/Hate" mechanics. Some GM's avoid the concept of death because of the vengeance it can harbor. Games can quickly turn into kill point matches where each unconscious character is met with 2 more actions illustrated as, "and then my character will walk up and shot him in the head 4 more times".

NOTE: As with every campaign, it is up to the GM to determine if a characters death is suitable for the story. As a GM most players don't mind their characters being killed off as the story progresses, but I find it important to savor death for key moments in the game. As a personal preference I will not allow warband leaders to be killed off with the exception of the "act I/II final missions (aka: the BIG turning points), others can die, but I tailor campaigns to avoid death scenarios for the first 2 missions.
Many players spend hours modeling, detailing, writing up stats/equipment lists, special rules, likes/hates, detailed histories, and other things that link them to the lifeblood of their warband. Players develop connections to their creations and take it personally when killed off in the first game before they can grow the character. Oppositely, if players find themselves writing in a new recruit b/w every game to replace their fallen, they may loose all connection to their warband resulting in a boring campaign.

TIP FOR GM's:
1.) You should almost never make a mission centering around killing another player character (at least until the very end).
2.) If dealing with an especially trigger happy player, I force Ld tests whenever they decide to slice a fallen players head off. If they succeed the test, the character is quickly reminded he has a job to do and must return to the mission to help his brethren. If he fails, the characters selfish blood lust takes him. the character disregards his other friends who may be in danger and indulges himself with the slaughter. He/she then looses D10 to their Ld. This can quickly create unsavory, yet colorful character as the story progresses (especially when the bloodthirsty mercenary starts demanding larger cuts of the profit if he is to continue taking orders).

Sorry for the long winded response. The long and short is, "anything can die in INQ".

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

well i always thourght it looked great
but if you dont wanna play £18 a peice play InQ28 and play on small scale
same game
diffrent figures


ABH

I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in gb
Tail Gunner




United Kingdom

Yeah, as Fire_hive says, characters can die in Inquisitor, but you as a player or GM have a few ways with which you can deal with it. Some people play a very strict rule of 'if the dice say he's dead, then he's dead'. I prefer to go with the idea that if the character dying will serve the story, then he's dead - if not, then he lives, regardless of any injuries he has suffered. Inquisitor is often said to run on 'movie logic', so even if a character dies, he can always return for a sequel.

It's a similar situation with injuries. Some people like to adjust their model as the character gets injured, has bionics, gets new equipment. Others, like me, leave the model as it is and so the equipment stays the same (although I may adjust a few stats). Imperial medical science is very advanced, so as well as bionics they can grow new limbs and organs so most injuries can be explained away if that's what you want to do. Even if a character dies, there are plenty of plot devices to bring them back - there's the 'long lost twin brother', the 'doppleganger-decoy who gets killed in place of the real character' and so on.

Also, your games do not have to form a continuous narrative - if a character dies in one game, then the next game can be set in the past and explore their earlier deeds.

Sorry for the long winded response. The long and short is, "anything can die in INQ".
To which I'd add, "and anything can return in a later game if the story demands".

Basically how you deal with injury and death is entirely up to you - they're your characters and it's your story.

abhorsen950 wrote:well i always thourght it looked great
but if you dont wanna play £18 a peice play InQ28 and play on small scale
There are definite advantages to Inq28, but it has its disadvantages too. I always encourage people to give 54mm a try - after all, Inquisitor at 54mm is still one of the cheapest GW games (especially if you shop around places like eBay for bargains) as you can build an entire warband for less than the cost of a couple of squads in 40k. Of course 28mm models are usually cheaper than 54mm ones (that said, my 28mm version of Inquisitor Kaled cost between 1/2 and 2/3 the price of the 54mm version by the time I'd bought all the bits I needed, so the savings may not be as much as some people suggest if you do quite complex conversions). There's a wide range of models available at both scales, meaning you can put as much or as little effort in on the modelling side as you want and still get interesting characters. In addition, companies like Airfix do quite cheap boxes of 1/32 WWII soldiers who can easily be used as generic grunts And as almost all 28mm scenery works really well for the larger scale, so there's no problems with having to make all new terrain (unless you want to).

At 54mm a lot of people say they feel like their characters are more 'real' - they're not just the tiny little grunts with cartoon proportions that get wiped out in vast numbers during a game of 40k.. The change of scale often helps enforce the idea that Inquisitor is a different type of game to things like 40k, Killteam & Necromunda and requires a different mindset. The larger scale also tends to keep out too many 'inappropriate' archetypes and helps keep the number of characters down to a manageable level (all this can be done in Inq28 too, it just requires a firmer hand from the GM). Inq28 is also perfect for coffee table gaming - a 4'x4' table is perfect for 54mm games, so 2'x2' is all you need for Inq28.

This message was edited 4 times. Last update was at 2009/07/08 18:24:01


[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Cool, thanks for the info.
That seems great that it's like a movie. (Hmmmmm, I wonder if I could do a Chuck Norris model? Evil Grin)

How do these missions work? Are they ussually one off? Or do they compile into a sequel and campiagns and such.

If you were running with money, I suppose you could simply replace all your models that are DEFINTLEY gonna find it hard to recover from 27 bolt shells in thier skull, with some newbie characters as the main guy has a huge retinue to call upon, or is constantly meeting hopeful noobs. The downside I suppose is that you would need 7-8 characters so that 3-4 could stand by as replacements.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Flailing Flagellant




USA: Michigan


How do these missions work? Are they ussually one off? Or do they compile into a sequel and campiagns and such.

If you were running with money, I suppose you could simply replace all your models that are DEFINTLEY gonna find it hard to recover from 27 bolt shells in thier skull, with some newbie characters as the main guy has a huge retinue to call upon, or is constantly meeting hopeful noobs. The downside I suppose is that you would need 7-8 characters so that 3-4 could stand by as replacements.


First off... yes you can do a chuck Norris model. In my upcoming hive city campaign I am running, I love throwing in odd characters as Easter eggs. Any character subject to newly purchased bionics (in my hiveworld) has to maintain a payment system each game. If they refuse they soon find them selves face to face with the REPO MAN!.

Missions can be stand alone or campaign, but campaigning is always more fun. Though it may sound corny, INQ only reaches its full potential when you care about your warband and each character in it. When you can play each model as their character would act, even if it means knowingly doing something stupid once in a while, then the game becomes limitless.
I like to play standalone games when designing new characters. I use the game to flush out how the character acts and plays, and adjust stats until I get a real good feel for who my creation is. You can also use these games to help develop their background if you want.

In terms of replacements and designing warbands I like to use this system. I have 5-6 models in each warband (you don't need this many). 4 models make up the core of my warband at the beginning of a campaign. I have my leader, the right hand man/exotic character, and 2 minor characters. Now even though every character has a great deal of personality, the minor characters are slightly more generic in build, weaker in power and can become puppets of anyone's designs. These are the characters who will unknowingly turn the corner of a hallway to be ambushed by a Genestealer if a model has to be.
I then design 1-2 more minor characters that can be hired, swapped out, if any model is caputered/recovering/MIA/on his own mission.

NOTE: Minor character does not mean minor background and attention. I often find my minor characters more interesting then my key members. One minor character was a alcoholic bounty hunter who loved explosives. He was armed with a skill called "plain dumb luck" and would idiotically stumble his way to victory. He is not the leader by any means, but he is my favorite because of his comical antics.

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Thanks Fire_Hive, it sound great for such loving care to be put into these models. That's what I love about 40k in general.

What is this InQ28 I hear about?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in no
Tail Gunner




United Kingdom

Inq28 is just a common way of refering to Inquisitor played with 28mm (40k scale) models instead of the larger 54mm ones.

This message was edited 1 time. Last update was at 2009/07/09 14:30:03


[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

INQ 28 its the same game like Kaled said with smaller figures so its easier to make a retinue cheaper

Also could someone tell me when The Conclave is back up and running?
Also the link to The Conclave?

that would be great

ABH


Automatically Appended Next Post:
kaled wrote:Yeah, as Fire_hive says, characters can die in Inquisitor, but you as a player or GM have a few ways with which you can deal with it. Some people play a very strict rule of 'if the dice say he's dead, then he's dead'. I prefer to go with the idea that if the character dying will serve the story, then he's dead - if not, then he lives, regardless of any injuries he has suffered. Inquisitor is often said to run on 'movie logic', so even if a character dies, he can always return for a sequel.

It's a similar situation with injuries. Some people like to adjust their model as the character gets injured, has bionics, gets new equipment. Others, like me, leave the model as it is and so the equipment stays the same (although I may adjust a few stats). Imperial medical science is very advanced, so as well as bionics they can grow new limbs and organs so most injuries can be explained away if that's what you want to do. Even if a character dies, there are plenty of plot devices to bring them back - there's the 'long lost twin brother', the 'doppleganger-decoy who gets killed in place of the real character' and so on.

Also, your games do not have to form a continuous narrative - if a character dies in one game, then the next game can be set in the past and explore their earlier deeds.

Sorry for the long winded response. The long and short is, "anything can die in INQ".
To which I'd add, "and anything can return in a later game if the story demands".

Basically how you deal with injury and death is entirely up to you - they're your characters and it's your story.

abhorsen950 wrote:well i always thourght it looked great
but if you dont wanna play £18 a peice play InQ28 and play on small scale
There are definite advantages to Inq28, but it has its disadvantages too. I always encourage people to give 54mm a try - after all, Inquisitor at 54mm is still one of the cheapest GW games (especially if you shop around places like eBay for bargains) as you can build an entire warband for less than the cost of a couple of squads in 40k. Of course 28mm models are usually cheaper than 54mm ones (that said, my 28mm version of Inquisitor Kaled cost between 1/2 and 2/3 the price of the 54mm version by the time I'd bought all the bits I needed, so the savings may not be as much as some people suggest if you do quite complex conversions). There's a wide range of models available at both scales, meaning you can put as much or as little effort in on the modelling side as you want and still get interesting characters. In addition, companies like Airfix do quite cheap boxes of 1/32 WWII soldiers who can easily be used as generic grunts And as almost all 28mm scenery works really well for the larger scale, so there's no problems with having to make all new terrain (unless you want to).

At 54mm a lot of people say they feel like their characters are more 'real' - they're not just the tiny little grunts with cartoon proportions that get wiped out in vast numbers during a game of 40k.. The change of scale often helps enforce the idea that Inquisitor is a different type of game to things like 40k, Killteam & Necromunda and requires a different mindset. The larger scale also tends to keep out too many 'inappropriate' archetypes and helps keep the number of characters down to a manageable level (all this can be done in Inq28 too, it just requires a firmer hand from the GM). Inq28 is also perfect for coffee table gaming - a 4'x4' table is perfect for 54mm games, so 2'x2' is all you need for Inq28.



Sorry mate i didnt see your post here
and dont you worry INQ28 is out the window for me Im getting two figures as soon as poss not sure who yet though & im requesting the rulebook for friends and family as a present for the birthday which is a few months away but has come round quickly
Ill be playing Inquisitor before you know it



- ABH


Automatically Appended Next Post:
Sorry about the double posting but Kaled you seem the man to talk to about Inquisitor

Im thinking of buying
Inquisitor: Special Security Enforcer Barbaretta
and im not sure on the other possible another Inquisitor
any reccomendations?
Also can you throw up a tutorial about sculpting and converting out Inquisitor buddies

Cheers

ABH

This message was edited 2 times. Last update was at 2009/07/09 16:05:51


I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in gb
Tail Gunner




United Kingdom

abhorsen950 wrote:im requesting the rulebook for friends and family as a present for the birthday
In the meantime, the rulebook is available to download for free from the GW website - make sure you get the Thorian Sourcebook as well if you haven't already. A hardback copy is very useful, but the electronic version is the latest version of the rules. I actually have two hardback copies - one good one and a well-worn copy into which I've pasted the ammendments to the rules.

Im thinking of buying
Inquisitor: Special Security Enforcer Barbaretta
and im not sure on the other possible another Inquisitor
any reccomendations?
Barbaretta is a great model, one of my favourites, however what I would advise, is that you buy two male characters rather than Barbaretta - that way you can easily swap bits between then to get two unique characters. The parts from Malicant, Eisenhorn, Covenant, Gruss, Jackson, Black, Stone, Slick and the Bounty Hunter are all about the same size, so with a little greenstuff you can mix up parts from any of those without too much difficulty. You can also mix up parts with the other models, but either they come in less pieces or are slightly different proportions - e.g. Von Castellan is quite slender.

For example if you bought Eisenhorn and the Bounty Hunter, you could put the Bounty Hunters arms on Eisenhorn and vice versa. Maybe chop off Eisenhorn's right hand and replace it with the Bounty Hunter's pistol. The Bounty Hunter comes with an alternate head, so you'd have three to choose from for your two characters. And so on. It's worth checking out eBay, you can often find bargains and save a few quid on each model.

If you look here you can see what parts come with each model;
http://www.collecting-citadel-miniatures.com/wiki/index.php/Inquisitor_54mm

If you do want Barbaretta, then I'd suggest either Eisenhorn or Covenant are both good choices, depending on whether you want a venerable old Inquisitor or a younger one. They're also good buys because it's easy enough to swap their weapons for something different - 40k ork weapons work nicely on 54mm models and it's easy to get them from places like Bitz Box.

Also can you throw up a tutorial about sculpting and converting out Inquisitor buddies
I can give you a few tips, what in particular do you want to do? The main things you'll need to know are that due to their weight, it's best to always pin Inquisitor models together, and you'll need to know how to use greenstuff. There are plenty of tutorials on both of these things on the internet. If you need more specific advice, let me know.

- Dave

[center]I like to remember things my own way... Not necessarily the way they happened. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Thanks guys for all the info!
(doesn't mean stop)

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

Haha no problems
but one thing ide like to know is
can i have a comparison of the size of an inquisitor model to a warhammer model
so i know what sorta thing im expecting when i receive my models

ABH

I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I've actually seen one. But also, they use the Inquisitor models as TERRAIN in 40k. Note the statue fountain in Cities of Death with spear chick on top.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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