Tzeentch Daemons
HQ
1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 The Masque
Elites
3 Flamers
3 Flamers
3 Flamers
Troops
9 Horrors, bolt of tzeentch, changeling
8 Horrors, bolt of tzeentch
8 Horrors, bolt of tzeentch
6 Horrors, bolt of tzeentch
Fast Attack
6 Screamers, unholy strength
6 Screamers, unholy strength
Heavy Support
1 Daemon Prince w/ mark of tzeentch, bolt of tzeentch, daemonic gaze
1 Daemon Prince w/ mark of tzeentch, bolt of tzeentch, daemonic gaze
1 Daemon Prince w/ mark of tzeentch, bolt of tzeentch, daemonic gaze
Space Marines
HQ
Librarian Epistolary in Terminator Armor
Elites
10 Sternguard, 5 combi-melta, drop pod
5 Assault Terminators w/ thunder hammer, storm shield
Troops
Tac Squad, power fist, multi-melta, melta. drop pod
Tac Squad, power fist, multi-melta, melta, drop pod
Tac Squad, power fist, multi-melta, melta, drop pod
Tac Squad, power fist, multi-melta, melta, drop pod
Fast Attack
Attack Bike w/ multi-melta
Attack Bike w/ multi-melta
Heavy Support
Normal Land Raider
Mission: 4 Objectives
Deployment: Pitched Battle
The objectives were placed almost in a square around the center. My opponent won the role to go first and gave me the first turn. He deployed the land raider with it's terminators in the center with the attack bikes on either side of the land raider.
Daemons Turn #1
For my first wave I chose 3 daemon princes, 2 screamers, and 3 squads of horrors. I got the other half. I suicide dropped one unit of flamers next to the attack bikes who hit. I then tried to use chariots and horrors to try to prevent rapid fire kills of the other 2 flamer squads. Both chariots deviated towards the land raider, one squad of flamers was in the middle, and one squad was on the right hand side. I shot and flamed and killed both attack bikes but was unable to hurt the land raider
KP Daemons: 2 Space Marines: 0
Objectives Daemons:1 Space Marines: 0
Space Marines Turn #1
He chose as his assault wave 2
tac squads and the stern guard. The sternguard deployed all the way on my table edge near a squad of horrors, away from any flamers. One pod came down towards the center near where my suicide squad of flamers was at. The other pod came in on one of the objectives on the right side. WIth good drop rolls it looked like he could have toasted 2 out of 3 of the flamer squads. The sternguard killed all the horrors but 1. One
tac squad wiped out a 3 man flamer squad, the other
tac squad shot and killed a chariot. Because of a bad scatter his termies are in range and proceed to wipe another herald off the face of the err, umm warp

.
KP Daemons: 2 Space Marines: 3
Objectives Daemons:1 Space Marines: 0
Now to take a moment here. My opponent is still fairly new to the game and we've been giving him advice on how to build lists, and I was trying to help him with tactics through the game. Before we started I went through every unit in my army and described in detail what they did and what of his they threatened. I still don't know why he chose to go after the chariot's, luckily one of his scatters took him out far enough that he was next to the flamers and had to shoot them (lucky for him that was).
Daemons Turn #2
My reserves come in, I get 1 daemon prince, all 3 horror squads, and both screamer units. The screamers come down to the right of his terminators near the land raider, the other squad comes down to the left of the land raider (about 22 inch's away). The horrors drop on the objective on the northwest side, and the southwest side, the third squad drops in the middle. The daemon prince comes in on the south west side. The flamers jump up and roast both 10 man tactical squads. 2 Horror squads, 1 chariot, 1 daemon prince kill all the stern guard.
KP Daemons: 5 Space Marines: 3
Objectives Daemons: 2 Space Marines: 0
Space Marines Turn #2
He gets in one tactical squad. They drop in on the flamers that were in the center of the table and kills them all. The terminators load back up in the land raider which moves towards the center (the better move here would have been to go kill the screamers on the right side, it would have taken the terminators out of the fight for a round, but it would have saved the land raider).
KP Daemons: 5 Space Marines: 4
Objectives Daemons: 2 Space Marines: 0
Daemons Turn #3
I get my last 2 daemon princes in, i put them both in the center. I unload 2 squads of horrors, 2 daemon princes, and 1 chariot into the
tac squad killing 8. A unit of screamers charges in and kills one and the last one flees. My other unit of screamers blows up the land raider.
KP Daemons: 7 Space Marines: 4
Objectives Daemons: 2 Space Marines: 0
Space Marines Turn #3
No reserves come in. The terminators charge my screamers, killing all but one, keeping them nice and safe from my shooting.
KP Daemons: 7 Space Marines: 4
Objectives Daemons: 2 Space Marines: 0
Daemons Turn #4
The screamers go blow up a drop pod contesting an objective. The terminators kill the last screamer. At this point I had cleared out a zone around the terminators so they had nothing to charge.
KP Daemons: 8 Space Marines: 4
Objectives Daemons: 2 Space Marines: 0
Space Marines Turn #4
His last
tac squad comes in on the southeast objective killing my last squad of flamers. His terminators move up and run.
KP Daemons: 8 Space Marines: 5
Objectives Daemons: 2 Space Marines: 0
Daemons Turn #5
The screamers blow up another drop pod (the one that just landed). I unload 2 squads of horrors, 3 daemon princes, and a chariot into the terminators killing them all.
KP Daemons: 11 Space Marines: 5
Objectives Daemons: 2 Space Marines: 0
Space Marines Turn #5
He shoots and kills all the screamers.
KP Daemons: 11 Space Marines: 6
Objectives Daemons: 2 Space Marines: 1
We run out of time and call the game here. Daemons come out with a win.
After game thoughts. The game could have been much closer if my opponent had done just a few things different. He should have been able to kill 2 out of the 3 flamer squads easy and maybe even gotten all 3 on turn 1. He also should have gone after the screamers with his terminators on turn #2. Really the screamers are the only thing that will be effective against the land raider. I also talked to him about his drop pod deployments, I've noticed lots of new players like to line up their squads in a nice 2x5 formation on the drop pod instead of placing around the pod in a circle to minimize template effects (which is the main reason I take the masque). He also kind of hung the sternguard out to dry just because you can deepstrike all over the table doesn't mean you should

. I also think he's running too
tac squad heavy, so I recommended dropping one of the
tac squads, and the 2 attack bikes, and replacing them with either another full up sternguard squad or some land speeders and a dropping dread maybe. If going the other sternguard route, it might be too bad of an idea to take pedro, drop another
tac squad and the librarian, and then add in the land speeders.
My list. This was my first time using screamers. I think with the meta shift to mech they are going to become more necessary, I would hever have made it through all the drop pods and the land raider without them. They won't help much against eldar but everyone else it will keep on their toes. On a side note unholy strength is absolutely worthless on them, but I didn't really know what else to spend 10 points on, I'm thinking about just putting instruments on the daemon princes instead. I need to play a couple more games with the masque to decide if I prefer her over the Blue Scribes.