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![[Post New]](/s/i/i.gif) 2009/08/15 13:59:45
Subject: Corinthian sons space marine fluff.
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Guard Heavy Weapon Crewman
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This is the background fluff for the corinthian sons space marines, and why they fight for the greater good.
Master Blastier, captain of the Ultramarines 2nd company (before Sicarius) had been sent out with 60 of the chapter's finest soldiers, known not for thier bravery or technological mastery (although they were good at both of those), but for their ability to stay level headed, and chose the best way out of a situation. Their mission was to liberate a planet, with a solid adamantium core, from the hands of chaos. Unknown to them, their mission was actually a suicide mission. The forces of chaos would summon hord after hord of daemon monstrosities, then retreat to the warp after the battle had ended. This would allow the ultramarines to take the planet from the remaining survivers, with little or no resistance, and use it's resources to replenish those that they lost.
Once Blastier made planet fall, he found that the drop site was devoid of life, as was the surrounding area for miles around. The chaos forces had already left the planet. As the space marines moved onwards, they encountered heavy, and unexpected attacks from daemon forces. As the space marines fought bravely, they took high casualties, till they had to call for reinforcements. But try as they might, they got no answer. They was no tyranid attack, neither was there a warp storm that could have disrupted their signal. As they battled their way across the planet, more and more marines were lost, Blastier had to witness the loss of his finest warriers, and as they slowly died, the feeling of being left for dead, began to creep through the ranks.
But soon, the marines saw signs of life, that were neither chaos nor daemon, but they were Tau. As the marines fought their way to the encampment, they saw the fire warriers fighting with bravery seen only in Grey knights, the battle suits fired with pricision timed shots that could have matched those of ancient and venerable dreadnoughts. The marines swiftly took positions beside the encampment and blasted their way through the daemons to reach it. But once they reached the outer walls, they were not fired upon, nor shunned from the place. But welcomed, with open arms like allies by the Ethereals there. As the marines got into the compound, they readied their weapons as fought beside the fire warriors and earth cast gun drones to repell the daemons, and battle them back to the warp.
Once the battle was done, the space marines watched as the Tau received reinforcements and suplies from their bretheren, but those of the imperium still ignored all signals sent out. Blastier listened to the teachings of the ethereals and the water cast. And chose to fight with them, for the greater good of not Tau, but of mankind. They used the teachings of the Tau to liberate several worlds from the imperium, and set about building the planet, now dubbed Cor'in'thia, or Corinthia to the marines, into a sprawling planet, with the capabilities of a ready forge world, they began to replenish their forces, and build a new chapter. The corinthian sons, under the guidence of Chapter Master Blastier, and High Chaplain Crash Aun'kai, was to become a radical puritain chapter, fighting for the greater good of humanity, tau, and all species who chose to battle under their banner. The imperium turned a blind eye to this, as they had to concentrate upon other enemies, the battle for armagedan, the black crusades, and the ever more necron invasions. The ultramarines wrote out Blastier, and all of his men from their records, and then rose Sicarius, but they also did nothing to stop the Corinthian sons, as the tyranids plauged them more and more.
Well, comments and critisisms welcome, and sorry for my spelling.
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![[Post New]](/s/i/i.gif) 2009/08/15 14:28:48
Subject: Corinthian sons space marine fluff.
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Killer Klaivex
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No.
No, no, no.
Space Marines are brainwashed from indoctrination to be loyal to the Emperor. It takes either the most powerful workings of Chaos to twist their minds or open hostility from the Imperium to make them turn renegade. The Tau know this, and wouldn't accept the Space Marines as they are too firmly rooted in their beliefs.
Space Marines never, ever turn renegade for an alien race. Yes, they sometimes have alliances with them (most often with the Eldar after the SM stop slapping them long enough to listen to them), but they'd never join them. Space Marines don't turn renegade just like that. Take, for example, the story in the CSM codex about a Sons of Guilliman sergeant who went renegade after being forced to purge a planet's aristocracy when he discovered a Genestealer influence and the populace protested. He'd been hunting Tyranids on the planet for years, and the constant fighting with no relief, no gratitude and no contact with the chapter's Chaplains sent him over the edge. Automatically Appended Next Post: Hang on, you say that the Ultramarines sent 60 men of the 2nd company on a suicide mission? What? Have you read the fluff at all? Space Marines are a highly valued resource, and don't just get thrown into meat grinders like certain IG regiments do.
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This message was edited 1 time. Last update was at 2009/08/15 14:30:13
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/15 14:46:34
Subject: Re:Corinthian sons space marine fluff.
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Lady of the Lake
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No the Tau obviously believe in the heart of the cards enough that it broke the emparahs mind lock.
My Space Marines are allied with Tau, but it's because they weren't really with the normal SM to begin with. They were more alligned with the Ad mech, but liked to advance technology and that kind of got them in trouble a few times. They allied with the Tau when they found a broken Crisis Suit with a commander in it. Who promissed them that if they joined the Tau, they would be able to see more advanced technology like it. But they're not entirely with the Tau either kind of half-half with the ad mech. Basically they see one of their Dreadnoughts as a spiritual primarch as they were saved from it during a Necron attack. They were already suspected of heresy at the time anyway, occasionally Inquisital units are assigned to them to monitor them, as basically they're on the edge of being declared heretics and hunted down. They don't know about their contact with the Tau though.
The Necron attack happend when they were attacked by the Imperial Fists, before their chapter was created, the Dreadnought saved them all from the fight basically and had to take command after the commander was killed. The fight ended with the Imperial Fists joining them to help fight off the Necrons. Currently they're fighting Orks on a desert planet trying to make it their chapter planet. It's the same planet they found the Crisis Suit on, but it's a small group of Tau and unlikely to branch out further than that small group. Eldars have interrupted occasionally as well, and a Tyranid hive fleet is close so the small chapter will be leaving the planet soon.
I base my army's story of off games I play, though.
But, I've finished playing SM to play IG with a completely different story.
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![[Post New]](/s/i/i.gif) 2009/08/15 15:16:39
Subject: Re:Corinthian sons space marine fluff.
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Wrathful Warlord Titan Commander
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Have to agree with CE here.
SM are not left to die, and those UM are generally well organized enough to care for their brethren.
Plus 2nd co did fight against the bluegrey minor threat.....
If you really want 2 hostile forces to work together, be prepared to see them fight each other if their common enemy is dealt with.
Therefore, SM + anyone non-imperial may not work.
Sometimes even humans have a hard time alongside specific chapters, so why should it be possible with xenos?
-because of their skills?  The SM would at best laugh at such lacking as most creatures have in comparision to them.
-because of their tech? SM arent known to have any interest for non- STC tech.
-because of the xenos beiing "so nice, cute, lovely,..." ? SM are used to change cute things into bloody heaps, so this doesnt cut it.
-because of their humanitarian behaviour?  The SM wont be tricked with propaganda. All xenos would rejoice if mankind falls, why should the emperors finest not return the favour and erase the xenos out of these galaxys history?
There is simply no point in anything more than a short timed alliance.
Service under xenos rule is absolute out of question.
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We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2009/08/15 15:54:20
Subject: Re:Corinthian sons space marine fluff.
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Guard Heavy Weapon Crewman
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I see, and i understand all of your posts. But you are forgetting 2 things.
1> even fanaticly devout loyalist space marines will realise when they are not wanted.
and
2> what i should have mentioned is that Chaplain Crash is secretly a Tau (who new?) and Master Blastier is the sort of commander who takes the winning side over anyone else, and can drum up a speech that will make even heavily brainwashed space marines to take his side.
Hope that helps.
Plus the ethereals wil have been able to forsee that Blastier would have been able to spur the marines into fighting by the side of the Tau, and would have made sure that their fire warriors would see it too. And lastly the ultramarines have already left entire companies to die (see the battle for macrage, 1st company) and Calgar has also already fought by the side of the Tau, to see of a Necron tomb invasion. Were he later let them evacuate, so that they didn't all die from the soon to be exterminatus.
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This message was edited 1 time. Last update was at 2009/08/15 15:57:55
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![[Post New]](/s/i/i.gif) 2009/08/15 16:00:49
Subject: Re:Corinthian sons space marine fluff.
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Killer Klaivex
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geza55 wrote:I see, and i understand all of your posts. But you are forgetting 2 things. 1> even fanaticly devout loyalist space marines will realise when they are not wanted. and 2> what i should have mentioned is that Chaplain Crash is secretly a Tau (who new?) and Master Blastier is the sort of commander who takes the winning side over anyone else, and can drum up a speech that will make even heavily brainwashed space marines to take his side. Hope that helps.
Are you 12 or something? How does a Tau 'pretend' to be a Marine? Marines are 7-8 feet tall, incredibly muscular, heavy, and otherwise look like humans. The Imperium always wants Space Marines unless they suffer from extreme mutations, such as the chapter who suffered from inexplicable immolation that didn't harm them. Space Marines are the Imperium's most valuble asset, and they don't just send them on suicide missions unless they volunteer. Even then 60 of them wouldn't be used. You've never read the fluff about the Space Marines, have you? And... what? The 1st Company couldn't have escaped if they wanted to. They made a last stand to hold off the Tyranids so that the Ultramarines could rally together.
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This message was edited 2 times. Last update was at 2009/08/15 16:03:15
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/15 16:17:28
Subject: Re:Corinthian sons space marine fluff.
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Umber Guard
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I remember reading some fluff a while back about the Ultra Marines having to ally with the Tau for some battle and then allowing them to withdraw from the system unmolested in return for their part in that battle. My memory is fuzzy on it though.
I have to agree with the other posters though, in that it would be pretty much impossible outside of the collapse of the Empire or something as catasrophic happening to get a chapter of Space Marines to betray humanity and the Emperor for a xenos race.
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![[Post New]](/s/i/i.gif) 2009/08/15 20:08:24
Subject: Re:Corinthian sons space marine fluff.
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Calculating Commissar
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I have to agree with Cheese. Unfortunately, you'll need to rethink your story if you want this army to actually fit into the fluff, and not just be a chance to test out some conversions. A Space Marine would die before siding with Xenos. It takes a lot (more than the Tau could manage) to coerce a Space Marine to turn his back on the Imperium. Hell, Horus only turned because all four of the Dark Gods had to muster against him to seduce and corrupt his mind. A Space Marine does not simply think to himself "Hey, the Imperium sucks. I quit it".
Case in point? The Soul Drinkers were denounced and labelled "Excommunicate Traitoris". They were relentlessly hunted by the Inquisition and attacked by the Imperium whenever they crossed paths. Yet despite this, the Soul Drinkers still fought for the good of the Imperium. Even though they were outcasts. Right up until Slaanesh managed to corrupt their minds and turn them to Chaos.
That's the kind of thing it would take to get Space Marines to go rogue. Not just some Space Pope preaching about the Greater Good.
Also, the UltrasMurfs are the most Loyal chapter in the Imperium. They adhere completely to the Codex Astartes, for better or worse. I believe it's said that never (read: Never) has an Ultramarine turned against the Emperor. Not Even One. So a whole Company turning to the Tau just because Spehss Pope asked them nicely? Really.
A Tau... Disguised as a Chaplain... I'd facedesk about now but I'm afraid I'd break the desk in half with that much force. Chaplains are trained by the Ministorum before they're allowed to become 'Chaplains". That means lots of no-power-armour moments, lots of direct face-to-face contact with Imperial Priests, Confessors, etc... That and a Space Marine has to undergo 22 surgeries to have implants added before they actually BECOME a Space Marine and are capable of wearing Power Armour. So that's also an impossibility in your story.
And Ethereals are not Psykers. None of the Tau are. They have absolutely no psychic ability whatsoever. So the part about the Etheral forseeing anything is out the window.
I apologize, as I don't want to turn you away from writing your own fluff for a homebrew chapter, but if you want to do so, you have to do it correctly. If you're making a Chapter that's fluff associated, it has to fit into said fluff in such a way that it's a valid story. You can't just change the rules. You should keep trying though. Buy the Space Marine codex if you haven't already, and the Rulebook. There's lots of stuff in there that will help you. If you know any friends that play Tau, you should also ask if you can borrow his/her Codex so you can read about the Tau a bit and get an idea as to why Space Marines would never see eye-to-eye with them.
Anyway, again, sorry about having to point things out, but if you want a Chapter that fits into the fluff instead of just a "For the Heck of it" army, you'll need to consider all these things and make a point to do some research.
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This message was edited 3 times. Last update was at 2009/08/15 20:13:50
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![[Post New]](/s/i/i.gif) 2009/08/15 20:22:55
Subject: Re:Corinthian sons space marine fluff.
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Wraith
O H I am in the Webway...
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Anyway Master Blastier sounds like some kinky pr0n name so it wouldn't have worked if it was fluffy.
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This message was edited 1 time. Last update was at 2009/08/15 20:23:08
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/08/15 20:24:06
Subject: Re:Corinthian sons space marine fluff.
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Calculating Commissar
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Yea, that too. Best not to mess with UltrasMurf fluff. Or any other well established chapter for that matter.
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![[Post New]](/s/i/i.gif) 2009/08/15 20:53:57
Subject: Re:Corinthian sons space marine fluff.
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Long-Range Ultramarine Land Speeder Pilot
Probably somewhere I shouldn't be
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metallifan wrote:Yea, that too. Best not to mess with UltrasMurf fluff. Or any other well established chapter for that matter.
A good rule of thumb.
GW has left plenty of 'blank spots' in their map of fluff that you are invited to fill in, so try and work it in somewhere that fits with the overall background.
Also, you really need to come up with some less lol-worthy names. Marines (UM especially) are named in the classical languages, with exceptions for things like SW, White Scars and so on which use the language of the culture on which they're based.
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![[Post New]](/s/i/i.gif) 2009/08/15 21:27:48
Subject: Re:Corinthian sons space marine fluff.
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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I liked the story, but.
It take's alot and arn't Tau like very VERY short?
so the Chaplin can't be one.
My CSM turned because well they were out fighting Eldar and Laer, Then a ship came in mentioning there was a "Betrayal" and they needed Shadowbrand's men
needless to say Shadowbrand fought for Fulgrim, and Horus not the Emperor.
It's Creative though!
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This message was edited 1 time. Last update was at 2009/08/15 21:28:15
I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 2009/08/15 22:22:55
Subject: Re:Corinthian sons space marine fluff.
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Calculating Commissar
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See that works though because at the time of the Heresy, the Imperium had only just learned about Chaos. They weren't sure how ultimately powerful a force it was. So someone could've found your chapter and been like "The Emprah has turned on Humanity! Horus fights to save us!" Etc etc etc... and they might have been like "Oh yea there, Eh?"
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![[Post New]](/s/i/i.gif) 2009/08/16 19:57:49
Subject: Re:Corinthian sons space marine fluff.
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Guard Heavy Weapon Crewman
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Right, taking all into acount, lets try again.
Forget all the fluff. And the chaplain's no longer a Tau, well he might be, in a sort of robotic suit within the armour.
They started out as a payed mercenary force. Freeing them selves from the tyranic hold of the emporer around the time of the horus herecy. But the team was hunted down and mostly destroyed. Yet five survived the attack and fled into the warp. Chosing to work with the forces of Tzeentch the five sat, thought, and listened to the chaos god's story, of a dark ending of all. For thousands of years (however long the heresy was) the five fought in many climactic battles saving marines, both chaos and not, from last ditched attacks, that would have otherwies killed them. The marines were told of a dark fate of the entire universe, that would end all life. Many loyalist marines chose to stay by the sides of their chapters, and many chaos marines chose glory for themselves rather than the 'Greater Good Of All'. Yet a few chose to follow the trio.
They travelled the galaxy, announcing their quest, and gaining ever more soldiers and followers. Many imperial commanders who saw them fight to protect their planet have sent soldiers, vehicels, and ships to them as gifts, in an atempt to get them to stay, but they never did. Compelled by the ways of Tzeentch the team, fo less than a single company, have managed to win epic wars for the imperium. But in the most modern of times, they have been fightin by many sides, they fought with the chapter to help destroy the necron world destroyer, but escaped at the last second via the powers of chaos. They were seen at the first battle of Armagedam, helping the orks to fight through many of the imperial battle lines. And they were the only humans to witness and help stop, the horror of the tyranids that befelled the craftworld of Iyanden. The force of marines numbers jumped and fell, from anywere between 60 to over 300. Although these are tiny numbers compared to the chapters of the emporer, they still needed a name. They chose 'the Corinthian sons'. Named after (duno what, i need some ideas).
The five soldiers who started this were of five different battle lines.
High Lord, Chapter Master Blastier (counts as Calgar) fight's in the thick of battle, he has the most empowering speechs, and is the first to fight by the side of the battle, that Tzeentch tells them to.
Second in command Overlord Hammersmith (counts as Lysander) fight's behind the enemy lines, teleporting in and striking them at their week points.
Chaplain Aun'va'Crash (count as Cassius) is the only one of the five who is not human. He tells not of his past, but many marines believe him to have been fighting with Tzeentch far in the future, and was pulled back in time by the chaos god, to fight with the other's for Tzeentch's own dark purpose.
Ubertech Lancemechanic, the only master of the forge to fight for the Corinthian sons. No one knows how or why, but only the left side of his head is still human flesh, every other peice of him is mechanic. Due to the high levels of possession in most of his robotic parts, Lancemechanic has been driven clinicly insane, yet this insanity has allowed his soul to open wide, and when needed, he can act as a complete incarnate form for the Omnissiah, and can become the god of machines, as he levels his rage through out all of those who dare stand in their way. What's more, when connected to the Omnissiah, Lancemechanic can speak directly to the machine spirit of vehicles
High Librarian 'needs a name' ignored the pleas of his brothers and left them, to fight by the side of Tzeentch, and embrace his chaos ways. Not much is known of him since the team left to begin their quest. Yet they belive that he is fighting with the chaos marines for the same purpose.
Well, i hope that sounds better. As always comments and criticisms welcome. Cheers for reading.
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![[Post New]](/s/i/i.gif) 2009/08/16 21:59:05
Subject: Re:Corinthian sons space marine fluff.
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Decrepit Dakkanaut
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Im sorry but all the fluff you attempt to make is like a kick in the testicles...
an etheral allied with tzeentch from the future is there chaplain?
and you have 3 hq slots
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![[Post New]](/s/i/i.gif) 2009/08/16 23:55:14
Subject: Re:Corinthian sons space marine fluff.
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Wraith
O H I am in the Webway...
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corpsesarefun wrote:Im sorry but all the fluff you attempt to make is like a kick in the testicles...
an etheral allied with tzeentch from the future is there chaplain?
and you have 3 hq slots 
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/08/17 03:30:25
Subject: Re:Corinthian sons space marine fluff.
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Long-Range Ultramarine Land Speeder Pilot
Probably somewhere I shouldn't be
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geza55 wrote:Chaplain Aun'va'Crash (count as Cassius) is the only one of the five who is not human.
Huh?
You cannot have a non-human space marine. The implantation process is very genetically specific to humans, heck it won't even work on human females.
There are nineteen separate surgeries, as well as the most stringent tests for genetic purity in the process of creating a space marine. They would notice.
Lexicanum is your friend.
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![[Post New]](/s/i/i.gif) 2009/08/17 05:37:23
Subject: Corinthian sons space marine fluff.
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Killer Klaivex
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You should also come up with better names than 'Blastier', 'Crash', 'Overlord Hammersmith' and 'Ubertech Lancemechanic'. They sound silly.
But on that note, not all Space Marines need Latin names, because despite all their genetic enhancements, they're still people. They don't ditch their names when they become Marines.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/17 14:51:15
Subject: Re:Corinthian sons space marine fluff.
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Guard Heavy Weapon Crewman
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Righto, crash is no longer a Tau, but he may still be from the future, he just won't tell.
And apart from Ubertech Lancemechanic (who is insane don't forget) i need some new names for people. So if anyone can come up with some good ones, please do tell.
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![[Post New]](/s/i/i.gif) 2009/08/17 15:25:09
Subject: Corinthian sons space marine fluff.
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Long-Range Ultramarine Land Speeder Pilot
Probably somewhere I shouldn't be
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Cheese Elemental wrote:But on that note, not all Space Marines need Latin names, because despite all their genetic enhancements, they're still people.
Don't forget that GW uses Latin to represent High Gothic, so it is usually the default.
Before you choose names, you should pick a culture that your marines associate with and pick names from that language. There are plenty of online dictionaries to work with. Heck, just look up the names you already have chosen (or close approximations thereof) and use those - at least they wont sound so ridiculous. Failing that, look up random fantasy name generators if you're really stuck.
Also, Ubertech is still bad - at least give him a mechanicus rank that has already been established.
EDIT: Also, how is your Chaplain supposed to be from the future?
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This message was edited 1 time. Last update was at 2009/08/17 15:27:29
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![[Post New]](/s/i/i.gif) 2009/08/17 15:26:25
Subject: Re:Corinthian sons space marine fluff.
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Stalwart Veteran Guard Sergeant
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Master Blastier
Sorry, but when I read this I think of the midget from Mad Max. MASTER BLASTER!
Also, I am inclined to think this might be a troll.
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A soldier will fight long and hard for a bit of colored ribbon
W/D/L
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![[Post New]](/s/i/i.gif) 2009/08/17 15:33:22
Subject: Re:Corinthian sons space marine fluff.
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Lady of the Lake
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Manstein wrote:Also, I am inclined to think this might be a troll.
Nah, it's an egyptian god from japan represented in children's cardgame form.
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![[Post New]](/s/i/i.gif) 2009/08/17 18:33:49
Subject: Re:Corinthian sons space marine fluff.
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Calculating Commissar
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Hey, while you're at it, lets make all the Space Marines furries!
Really mate, maybe you ought to just ask someone else to write some fluff for you. You're just winging stuff out without any knowledge of the 40K background or it's factions, and you don't seem to be interested in learning any of it. Based on that you're not going to come up with anything worthwhile. Simple as that. If you're going to do a "By the fluff" Chapter, you do actually need to do some research. You can't just conjure rubbish in your head and conform the elements of the 40K universe around it. Other way around. If you're making a fluff army that's set on a race with a lot of background foundation, you have to build your force to the layout of that foundation. That requires research. Yes, Effort is hard. But that's the only way you're going to get a valid story is if you study the facts.
You wouldn't write a tourist guide about a city you've never been to. You wouldn't try a heart transplant without being a licensed doctor with the right certifications. So why should you try to write background for your Chapter without doing the research and putting in the effort in the same way?
And as was said, the names are hilarious. I could never take them seriously. Look at some real cultural names. Slavic, Arabic, Asian, European/Latin, African, anything. But they should all have names of one or two orientations, as most Chapters only recruit from one or two worlds.
Space Marines would not be a Mercenary force. If they were so badly damaged that the Chapter could not recover, then they would be reintegrated into whichever Chapter or Legion they were founded from (An example being the likelihood of this happening to the Crimson Fists)
Space Marines... Working for Tzeench... But helping the Imperium... Sorry I have to be so harshly blunt here, but that is pure, 100%, unfiltered epic fail. I'm not going to try and dress that up or sugar coat it. It's just fail.
All I can do to help you here is to repeat what I said before. And that is to help yourself by learning as much of the game's background as you possibly can before trying to write your own fluff again. That, or see if someone else feels generous enough to do it for you. But without the research, you're just going to keep having people shoot your backgrounds down because they're uninformed.
If you want, you can always make an "Imperium Q&A" or "Space Marine Q&A" and ask questions there, and Dakka users can help answer them for you.
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This message was edited 2 times. Last update was at 2009/08/17 18:35:39
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![[Post New]](/s/i/i.gif) 2009/08/19 13:25:07
Subject: Corinthian sons space marine fluff.
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Sniping Hexa
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I just want to say the captain of the ultramarines 2nd company before sicarius was captain agemman (spelling?) before he was promoted to captain of the first company.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2009/08/19 17:18:15
Subject: Re:Corinthian sons space marine fluff.
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Calculating Commissar
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Yea we've already been over the "Don't mess with well rooted fluff" rule
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