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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

So if you're in contact with blast markers, your speed is reduced by 5cm.

Yet this does not reduce the minimum distance a ship needs to move in order to turn, or the half speed they must travel.

So if an Emperor Class Battleship [15cm speed] is hit at all, it can't turn? And in subsequent turns if the enemy manages a single hit against it, it will continue to be unable to turn forever unless there's a planet?

That seems like a fairly large handicap for the vessel. Does everyone else play it like that? Or maybe allow a turn every other turn, as it eventually reaches 15cm from the move it began in its previous turn?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in de
[DCM]
The Main Man






Beast Coast

Spellbound wrote:So if you're in contact with blast markers, your speed is reduced by 5cm.

Yet this does not reduce the minimum distance a ship needs to move in order to turn, or the half speed they must travel.


You're right about the first part, but if a ship is unable to move half its speed, because of damage, blast markers, or whatever, it must instead move the maximum distance possible.



So if an Emperor Class Battleship [15cm speed] is hit at all, it can't turn? And in subsequent turns if the enemy manages a single hit against it, it will continue to be unable to turn forever unless there's a planet?

That seems like a fairly large handicap for the vessel. Does everyone else play it like that? Or maybe allow a turn every other turn, as it eventually reaches 15cm from the move it began in its previous turn?


Yes, if an Emperor Class Battleship has one blast marker in contact with its base, it will not be able to turn. To change that would require a house rule. You have to be able to move the required amount in one turn to be able to turn. The Emperor has a lot of long range weaponry, is primarily a carrier, and should probably be hanging back anyway. Yes, it is somewhat of a weakness, but it's certainly not crippling. The Emperor is basically the best Battleship the Imperials have.

   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Don't forget Burn Retros will let you make a Turn without having to move the minimum distance required.

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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Yes, no house rules required to turn an Emperor class battleship.

This is fair because the Emperor will need to forgo its 'reload' or 'lock on' orders to make the turn. This is a part compensation for its awesome power, the only other disadvantage this superlative vessel as is the lack of an armoured prow, and thus the ship is a priority target if standing in a fleet.

You avoid both issues by setting the battleship up with a clean line of travel accross the board, you will only ever need to turn to avoid celestial phenomena, and you avoid that bu simply choosing your entry vector carefully. Manoeuver is not an issue because of wide arc 60cm range guns. Also remember tgo advance at an oblique, not the straifght forward line abreast then sharp turn to line astern favoured by other imperial warships.
A 45 degree oblique advance from behind the cruiser line will serve all your purposes, you will get excellent gun cover, will be in position to support with fighters if needed and can plod along slowly remaining in field and on target all the battle without ever making a turn.

n'oublie jamais - It appears I now have to highlight this again.

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