So I'm running a campaign, and last campaign turn the tyranid player near me made a cunning move. He planetstruck on a seaport on a continent below where my main base is. I thought I was safe from the player that controlled that territory, since the tyranid player destroyed his
HQ and thus his capability to launch full attacks. The nid player was next to me, so could attack, but he couldn't go for my
HQ without busting through several other territories first. The seaport, though, counted all territories opposite the water between it and the mainland as adjacent, which since it connected with his main body of territories and touched my
HQ across the sea, instantly gave him a straight shot to my
HQ!
To keep him from going for the gold I decided to launch a planestrike to take the territory, and on the same turn one of our ork players decided, for lack of anything better to do, to go to where the fighting was thickest and most brutal! From across the map he launched his own planetstrike on the same location, and our game began!
Defender: Tyranids, 1700
Dakkatyrant w/ 2 guards
Dakkatyrant
Flyrant
dakkafex w/ 5 wounds, T7, 2+ save
dakkafex w/ 5 wounds, T7, 2+ save
Boomdakkafex w/ 5 wounds, T7, 2+ save
Boomdakkafex w/ 5 wounds, T7, 2+ save
2 broods of 8 w/o number spinegaunts.
He built a square castle consisting of 4 bastions and 4
AV 14 blank wall segments connecting them. The middle he lined with every tree in the store.
Attacker: Emperor's Children chaos, 1700
Lash prince x2
Lash sorceror
10 marines, 2 plasmaguns,
IOCG, champion
5 marines, meltagun
6 terminators, IoS, combi-weapons and
ccw upgrades
6 terminators, IoS, combi-weapons and
ccw upgrades
5 terminators, combi-flamers and
ccw upgrades
3 obliterators
Attacker: Orks, 1700
Warboss w/ nobs in trukk
Mechboy w/ 30 boyz
12 'ardboyz in trukk
6 meganobs in trukk
30 grots, 3 runt herders
3 killakanz
1 deff dread.
Firestorm did little damage, killing 1 tyrant guard, blowing some guns off bastions, shaking them as well. No further damage.
Turn 1: orks
Everything but his warboss w/ nobs and mekboy w/ 30 boyz came on. He began by deepstriking the 30 grots into the middle of the castle, losing 6 to dangerous terrain in the woods. His meganobs, 'ard boyz, kanz and dread all walked on from his drop zone, charging a wall segment, a bastion, and a carnifex deployed too close to the board edge. The carnifex crumpled, and the wall came down, though the bastion held. His grots shot a dakkatyrant and got a lucky 2 wounds!
Turn 1: Chaos
I got everything but the obliterators and one of the terminator squads. I lashed the flyrant off its wall near my troops, shot it, then double-charged it to bring it down. My meltagun squad and one of the terminator squads deepstruck next to a bastion and annihilated it, killing 6 of the 8 gaunts. My other terminator squad scattered off the board and misshapped. Rather than put them uselessly in the corner like usual, he dropped my terminators right in front of the ork line! I shot my meltaguns at his killakanz, killing one, then charged in, destroying the other 2.
Turn 1: Tyranids
Seeing that he was probably going to be losing the territory, he opted to try to do as much damage as possible. His dakka tyrant with guard shot and charged the 'ard boyz. A Boomdakkafex shot my terminators, killing the icon bearer. One of his dakkafexes shot and charged the 5-man terminator squad, a combat that would continue for the entire game. His other boomdakkafex shot and then charged one of my daemon princes, taking several wounds but dragging the psyker down before he went. His dakkafex shot the grots, killing a few, but they were in cover so didn't think much of his shooting. The two surviving gaunts charged my 5-man meltagun squad, dying in the attempt.
turn 2: Orks
This turn was FUNNY. He chose "Supply drop" as one of his assets, and lo and behold gave the grots and the 30 boyz offensive and defensive grenades and meltabombs. The grots spread out in a giant ring and then charged the remaining 3 wall segments and the remaining 3 bastions, annihilating EVERYTHING. Where once stood a castle surrounding a courtyard there was now smoking piles of rubble with a copse of trees, with some 20 grinning grots holding grenade pins. The deff dread charged in to help the 'ard boyz with their hive tyrant problem, killing it and its guard. His 30 boyz with mekboy showed up, charging right into my terminator squad and hacking them to bits. The meganobs helped with destroying the one bastion the grots managed to only wreck, bringing it to a crater with their simultaneous I1 attacks [the grots charged through cover].
Turn 2: Chaos
Seeing that the tyranid player was unlikely to actually defeat us, I decided I needed to be able to take the territory and keep it from falling into ork hands instead. I deepstruck my remaining terminator squad right next to his consolidated 30 boy squad, wishing it was the flamer squad [that had shown up on the opposite side of the map]. My obliterators came down near his meganobs, opening up with twin-linked meltaguns and killing two. My remaining prince flew into the rubble that was the castle and lashed the meganobs away, out of assault range in case they came after my oblits. My terminators charged into the greatly diminished squad of boys, reducing them further down to around 7 models after combat res. The rest of my army tried shooting at the wounded carnifex that had eaten my daemon prince, doing little damage, while the combat between the terminators and dakkafex on my right flank raged on.
turn 2: Tyranids
Not much he could do, with so few models. He chose not to recycle his dead brood, seeing little point as on both sides there were units waiting around with not much to do, itching for some gaunts to kill. On the north side, a carnifex fired into the combat between orks and terminators, killing several orks but none of the hulking terminators. His other boomdakkafex charged the plasmagun squad with sorceror, while the dakka tyrant shot my daemon prince, doing 2 wounds. The combat between dakkafex and terminators raged yet further. The four surviving gaunts from the grot's terrifying charge [feels weird saying that!] charged the grots, all dying in the attempt.
Turn 3, last turn, orks
Yeah only 3 turns, our shop was closing and 3 player games take a while! The nobs and warboss came on, their trukk getting immobilized in dangerous terrain [a moat] before disgorging all the deadly nobs, which wiped out the terminators fighting the boyz. The meganobs loaded up in their trukk and drove onto the smoking crater of one of the bastions. The grots pulled together and tried their luck at the dakkatyrant again, doing no damage. Everyone else moved to try to get on objectives, securing the one near the combat between the ex-terminators and the horde of orks.
Turn 3, last turn, chaos
My oblits moved a whopping 2" forward, trying to kill the trukk and assault the 2 remaining meganobs within. I moved my prince next to a bastion crater, and my 5 man squad next to another one. Once the trukk was popped I planned to lash the meganobs off the objective, or towards my obliterators to make sure they could get into assault range, hoping to win and consolidate and take the objective for a total of 3. As it happened, their meltaguns sent the trukk careening right off the board edge right behind them. With nothing to assault I wouldn't be able to take that objective with my oblits, but at least the orks didn't have it. Instead, I lashed the dakkatyrant out on the other side of the ruined wall, out of synapse range of the boomdakkafex. My sorceror proved his worth, using his force weapon to rip the T7 beast apart without the help of his synapse creature. My lone chainfist terminator put another wound on the other dakkafex, bringing it to 2 wounds remaining. Things looked good!
Turn 3, last turn, tyranids
He moved his without number gaunts on right where the ork trukk had flown off the board [forgetting that defender's reserves roll randomly, oops]. He tried to run - on a good enough roll he'd have been able to get on the objective there, but he rolled a 1 and the game was pretty much over. The dakkatyrant resumed his place atop the rubble of the castle wall but was 2" short of shooting the last daemon prince. In assault, the last chainfist terminator finally punched out the last two wounds of the hulking carnifex, while his crux terminatus shrugged off the attempts of the beast to bring him down with it. He consolidated onto the objective, securing my hold.
End:
Tyranids: 0 bastions
Orks: 1 bastion
Chaos: 2 bastions
This game was an absolute blast, filled with lots of hard decisions and plenty of fun happenings, like the elite demolitions crew grots blowing up the entire castle in one assault phase! They even lived to the end of the game!
Had the game gone on, I don't think it would have turned out nearly as well. With my prince at 2 wounds and my terminators dead, I was looking at trying to stop an untouched ork horde with only about 18 models, none of them well equipped to handle things like nobs or dreadnoughts. It may have worked out, but the outside world's clock chimed and we all turned into pumpkins, and the results were as stood.
Automatically Appended Next Post:
Here's some pics of the game on the ork player's gaming blog. It's near the bottom, Game four, turn 7.
http://mysite.verizon.net/krista.smith/HTcampaign.htm#turn7