Just played a couple MkII games. Haven't tried 25pts yet, but soon.
I was the only person to have read the new rules so we did 15pt 1-1-1.
I had Pirates.
Shae
Freebooter
Buccaneer
Hawk
Sea Dogs full unit with Mr Walls.
1st game was Shae vs Gaspy.
Gaspy
Skarlock
Slayer
Bane Thralls min
2 Bone Dawgies.
Boy do Bane Thralls suck vs Sea Dogs. But Breath of Corruption and Hellfire hurt.
Did a run with Hawk. 15" charge on Feat turn with Coup de Main. That is pretty good. But wiffed on charge attack and left Gaspy with 3.
Last Bane Thrall wrecked Freebooter. Which left the Slayer free. Then it charged Shae. Ugh.
2nd game was Shae vs Nemo.
Nemo, Trenchers, Lancer, Hammersmith.
At third turn we had both used feats, pretty much wiped out each others infantry, and I had a Storm Raged Hawk charge Nemo. Left him with 1 point.
Knocked down the Hammersmith with the Buccaneer. Had 2 Sea Dogs in melee with the Lancer. Thought I was in good shape.
Screwed up and left my Freebooter too close to the Buc. HSmith got 4 focus thanks to Nemo.
It stood up for one. Walked up to melee with both my jacks. Wrecked the Buc with first 2 attacks. Wrecked the 'Booter with 2 more.
Left me facing Nemo, Lancer, and 'Smith with just Shae. I was one inch short of dropping "Blow the Man Down" on a Focus depleted Nemo. double ugh.
I think 'jacks work. At least I am more worried about heavies than I was in MkII.
The streamlining helps. If you hear a spell name or ability, you know what it does regardless of what faction or character has it.
For example, instead of Blink and Shadow Wings, Asphyxious and Lt Caine both have Teleport. Simple. I like it.
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