Pulsating Possessed Chaos Marine
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For a change of pace I've decided to break out the Tau army I had been working on before 5th edition came out. I haven't changed it up much since that original list so we will see how it does in a 5th edition environment.
Mech Tau
HQ
1 Shas'el w/ tl flamer, missile pod
Elite
2 Crisis Suits w/ tl flamer, missile pod
2 Crisis Suits w/ tl flamer, missile pod
2 Crisis SUits w/ tl flamer, fusion gun
Troops
6 Fire Warriors, devilfish w/ sms, multi-tracker, disruption pods, target lock
6 Fire Warriors, devilfish w/ sms, multi-tracker, disruption pods, target lock
6 Fire Warriors, devilfish w/ sms, multi-tracker, disruption pods, target lock
Fast Attack
1 Pirahna w/ target lock, fusion gun, disruption pod, 1 Pirahna w/ target lock, fusion gun, flechette discharger
1 Pirahna w/ target lock, fusion gun, disruption pod, 1 Pirahna w/ target lock, fusion gun, flechette discharger
4 Pathfinders, devilfish w/ sms, multi-tracker, disruption pods, target lock
Heavy Support
Hammerhead w/ rail gun, burst cannons, multi-tracker, disruption pod, targetting array
Hammerhead w/ rail gun, burst cannons, multi-tracker, disruption pod, targetting array
Sky Ray w/ sms, multi-tracker, disruption pod, target lock
Mech Eldar
HQ
1 Farseer w/ doom, guide
5 destructor locks
1 enhance lock
1 embolden lock
wave serpent w/ spirit stones, shuriken cannon
Elites
8 Banshees, exarch w/ mirror blades, wave serpent w/ spirit stones, shuriken cannon
8 Fire Dragons, wave serpent w/ spirit stones, shuriken cannon
Troops
9 Dire Avengers, exarch w/ shimmer shield, defend, wave serpent w/ spirit stones, tl bright lance
9 Dire Avengers, exarch w/ shimmer shield, defend, wave serpent w/ spirit stones, tl bright lance
8 Dire Avengers, exarch w/ twin cats, wave serpent w/ spirit stones, tl bright lance
Objective: Annihilation
Deployment: Dawn of War
He wins the roll off and lets me go first
Deployment:
I deploy two empty fish's on the 24 inch line. One in the center and one 24 inch's in on the east side (north is my opponent). He elects to bring everything on the first turn. I leave 1 unit of suits in reserve for deep striking.
Tau Turn #1
Everything moves on the table all 3 fire warrior squads are held in reserve but their rides come on the table. I basically castle everything in the middle of the table. My two forward fish back up.
KP Tau: 0 Eldar 0
Eldar Turn #1
Everything boosts on the table he's coming in towards the center with everything off in the middle of the eastern half of the table.
KP Tau: 0 Eldar 0
Tau Turn #2
2 rail guns, 2 fusion guns from pirahna's, 10 missile pods and I think I shake a wave serpent. Everything starts to disperse from the center moving to the west and north away from his stuff. One of the fire warrior squads come in from reserve, they hide on the southwestern side of the field behind a hill.
KP Tau: 0 Eldar 0
Eldar Turn #2
The farseer squad, and 2 of the dire avengers boost again to get right up next to the center building that has my retreating models running around it. Fire dragons disembark to take out the pirahna's that shot at them, the other dire avengers and banshees break off and head to the west to head off me fleeing away. Even with cover saves both pirahna's are down, but I don't lose any drone's in the process.
KP Tau: 0 Eldar 1
Tau Turn #3
I try to shift more to the west to get away but it won't be far enough, I use one fish and my commander to block off the exit hatch for the farseer and friends so they can't assault anything. I whittle the fire dragons down to 5 models and then assault with the drones, he kills 2 drones on the way in, I kill 1 fire dragon and actually pass a break check!. The western dire avenger wave serpent is destroyed. Another fire warrior squad comes on the table they go on the southwest side and hide as well.
KP Tau: 1 Eldar 1
Eldar Turn #3
The banshee wave serpent boosts across the center to try to go after my tasty fire warriors hiding on the side. His other two squads of dire avengers get out, one squad kills a crisis suit (I fail morale and off the table it goes), the other squad assault's the shas'el, puts one wound on him and they are locked in combat. The drones kill another fire dragon but they pass their morale check. He manages to knock out the hammerhead I had on the eastern side.
KP Tau: 1 Eldar 3
Tau Turn #4
My last squad of fire warriors and deep striking suits come in. The suits deep strike behind a wave serpent on the eastern side but only shake it. My unit of fire warriors come on in front of the dire avengers and with some flame templates their shooting and some other shots kill everything but the exarch. I blow up the banshee wave serpent and kill all but the exarch (sounds familiar doesn't it!). I manage to pepper the other squad of dire avengers down to one model, that get pinned by drones. My Shas'el fails 2 saves and dies, and of course I lose one drone, fail morale and they break, setting up the fire dragons for shots on the two man crisis suit team that just deep struck.
KP Tau: 2 Eldar 5
Eldar Turn #4
Banshee exarch asasults a fire warrior squad kills 2 the fire warriors retaliate and actually kill off the banshee! The farseer and friends get out and flame 2 crisis suits and then assault and kill them, the dire avengers, and lone exarch shoot my fire warriors, kill 4, then the lone dire avenger assaults in killing one, I pass morale!. The fire dragons toast my two suits
KP Tau: 2 Eldar 7
Tau Turn #5
I blow up another wave serpent, kill off the dire avenger's that had been disembarked earlier, and kill off the fire dragon's.
KP Tau: 5 Eldar 7
Eldar Turn #5
The farseer squad comes charging out of the building managing to get into base to base with my pirahna squad, and 2 devilfish, he strips the weapons and immobilizes one of the fish but the other's get away. My lone fire warrior locked in hth with the dire avenger exarch (this was the twin cats one) holds!
KP Tau: 5 Eldar 7
Tau Turn #6
I blow up another wave serpent, whittle a dire avenger squad down to 2 models, and whittle at the farseer squad. The lone fire warrior holds again!
KP Tau: 6 Eldar 7
Eldar Turn #7
He blows up the immobilized devilfish finally kills off my little fire warrior (with 2-3 turns of doom I might add). And kills off my drones.
KP Tau: 6 Eldar 10
Tau Turn #7
I kill off his exarch that killed my fire warrior and blow up another wave serpent and I kill some more warlocks, but can't manage to kill off the last exarch from the last dire avenger squad.
KP Tau: 8 Eldar: 10
Eldar Turn #8
His warlocks make it to my pirahna's and blow them up and he blows up my second hammerhead with a lucky lance shot.
KP Tau: 8 Eldar: 12
What was left at the end of the game:
Tau: 2 above half fire warrior squads, 1 sky ray, 3 devilfish
Eldar: 1 dire avenger exarch, 2 warlocks, 1 farseer, and 2 wave serpents.
So this is the first outing for my old tau list that I've played maybe once since 5th came out. I think i probably should have deep struck all of my crisis suits not just the fusion ones. I also think that the fire warriors might have done a little more work for me if I'd actually placed them near some of the action, either that or they would have died faster!. I had some really bad shooting (double 1's on to hit roll's needing 2's for the pirahna's) early on but I think the dice recovered for me a bit This list bleeds kp's like no bodies business, even for a mech list coming in at 19 seems a bit high to me. The original theme behind the list was to make an explorer corp's so everything is mounted and I modeled (using the tank commander body) surveyors with binoculars to lead each of the fire warrior squads. So everything needs to be mobile. I think I did a good job of spreading out from the initial onslaught and it probably would have worked even better if I'd deep struck all the suits. Anyway's I'll keep working on them and we will see where they end up. Thanks for reading.
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