Ok its my first battle report and my 3rd game with daemons (3 wins so far!)
My list:
Bloodthirster Unholy Might
Bloodthirster Unholy Might
3 Flamers of Tzeentch
14 Bloodletters
9 Horrors w/ Bolt of Change
9 Horrors w/ Bolt of Change and Changeling
2 Daemon Princes w/
MoN, Iron Hide, Noxious Touch
His list (from memory):
Grandmaster w/ all the anti daemon stuff, mastercrafted nemisis, holy relic
w/ 4 Terminator Retinue with incinerator
2x7 Grey Knights, Incinerator, Psycannon
Orbital Strike
2 Godhammers (Grandmaster in one,
GK in another)
Terrain is heavy, which is both good and bad, I can scatter into everything, but I also get 4+ cover saves on my Bloodletters and Daemon Princes.
Dawn of War deployment he elects not to place anything and he won the dice and choose to go second.
Turn One Daemons:
I roll a 3 and get to use my wave of choice which is all my
MCs. They deploy heavily on the left flank, not too much scattering and run foreward slightly.
Turn One
DH:
Deploys everything from board edge, drops one land raider on left with my
MCs, the
GK squad in the middle and the other land raider on the right side. Shooting wounds one of my daemon Princes twice. He charges in with the Grandmaster against my daemon prince. He reveals all of his special rules and I grimace, he then kills me using the
GK force weapon (which i guess doesn't cause instant death). Now I am worried because he can instant gib my guys.
GK-1
KP, Daemons-0
Turn Two Daemons:
Flamers drop down in front of grey knights, scatter slightly but still within range.
I move up the remaining 3
MCs so that they are very close to his Grandmaster squad. Flamers kill 3 terminators and wound the
GM twice. I decide to charge with my
MCs, I am smug because my bloodthirsters have I6 on the charge, with -1 is only I5, but then he tells me about the difficult terrain test and how since i have no grenades i attack last. He kills a Bloodthirster and I kill off his squad. (
btw isn't his squad worth 2
KP, he said they were only one, and i argued with him, but he stood resolute).
Turn Two
DH:
He moves up his units in the center and right, chooses to not move his land raider on the left which is next to my Bloodthirster. Deploys one
GK squad from the land raider which is now center right. Uses all of his shooting just to kill the flamers

, orbital strike fails to come in
GK-3
KP, D-1?
Turn 3 Daemons:
Everything comes in, bloodletters scatter into center dangerously close to incinerators, Horrors are on the right center next to
GK squad, other horrors take the center. Shooting wipes out the deployed
GK squad. Bloodthirster wipes out Land Raider
Turn 3
DH:
Unleashes barrage which kills 3 horrors in the center.
GK kill off 3 bloodletters due to bad rolling on his incinerators part. He puts a wound on my
DP and kills a horror in the separate squad.
GK-3 D-3
Turn 4 onwards:
basically I charge is
GK with my bloodletters, he attacks first because of the difficult terrain thing and I loose three, but then i kill the rest. He tries to tie the game by shooting his land raider at my Daemon Prince, who has 3 wounds left. Causes two wounds but doesn't move it when my Bloodthirster is next to it, I charge and destroy it and he is tabled.
GK-3 D-5 (tabled)
I think I was somewhat lucky in this game, if he had moved his land raiders so i hit on six's then he could have saved two kill points. Although i think it was pretty good considering he had every anti-daemon thing in his book which was rough.