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Made in ca
Regular Dakkanaut



Canada

So I have found that I quite enjoy the Privateer line of models and I happen to have a large amount of Cygnar models I am planning to use either Haley, possible caine or the new warcaster sloan. I was wondering what is a good ratio of units to warjacks, are Trenchers useful I like the chain gun and tempest gun mages ?
   
Made in nl
Bane Knight





Netherlands

A lot of questions I will start with the first...

1) Ratio: Depends on you. Every army needs a warjack in MK2. Whether it is because they need the hittingpower, the arcnode, or just filler for free points, every army needs at least 1 jack. How many troops are nescesary, usually at least 1 squad, of preferrably 10 guys.

I mostly use 1 or 2 heavy jacks and 2 or 3 nodes, but then I play Cryx as my main Faction. For troops I usually have 2 units, accompanied bij 2 solo's. This is not standard or nescesary btw. It is possible to create all jack armies, or armies with a lot of solo's. it is all up to you. In short there is no standard. Play a few games and see what you like.

2) trenchers: From what I gather they are usefull, just less so in MK2. They have taken a hit and are now on par with other troops for the same cost (some say they are worse). My advise to you is just use them. They are capable of high def, have a nice rangesd option and generally will do wel IMHO.

3) chaingun: really can't help you there, having never played with or against it...

4)Gun mages: In my oppinion wonderfull utility troops. Especially with a gunmage office. they can shoot at great distances and can make a lot of impact on a game. I think they are an excelent ranged choiche. Remember though, once in combat they will die, so be sure you have a counter ready...


More info on what works and what not can be found on: http://battlecollege.wikispaces.com/


 
   
Made in fi
Paingiver






Southern Finland

The chaingun is best used as area denial tool. It has too short range to be affective in shooting at troops, and strafe game mechanic, which is used in distributing hits from the gun, took some hit with the new unit coherency rules.

It is usable in denial and deterrent as you can drop a 3" template within the guns range and anything entering that template has to take a hit, which kills normal infantry. Jacks and other things which have more wounds aren't too worried about it though.

   
Made in ca
Regular Dakkanaut



Canada

Well to give you all a good idea of what I have for an army

warcasters-normal sryker,normal haley,epic stryker
warjacks - ironclad,centurion,hunter,lancer, charger, thorn, stormclad
solos - journeyman warcaster, major katherine laddermore
units - 1 box of long gunners, 1 box of sword knights, 1 box of stormguard, blister of Black 13th Gun Mage Strike Team
   
Made in us
Fixture of Dakka






Gaznab wrote:So I have found that I quite enjoy the Privateer line of models and I happen to have a large amount of Cygnar models I am planning to use either Haley, possible caine or the new warcaster sloan. I was wondering what is a good ratio of units to warjacks, are Trenchers useful I like the chain gun and tempest gun mages ?


As a minor player of this game, I have a couple of Jacks, and a caster. The thing is that that guy is target, so you need something in front of him to keep him alive for a few more minutes. As for trenchers, you are talking Cygnar, so you can get a couple of support mobs in there, some groups to soak up the damage, and some sacrifical lambs.

one to one is a good ration, seeing as you have a good choice of Jacks. You need a couple of warcasters to keep your jacks going, an infantry mob or two for taking on those pesky tie up units, and something that can actually do damage.

Start out small, like with a jack or two and a caster, and five guys, so you can learn the game. Then worry about more units. After a few scraps, you will figure out quick what works for you, and what doesn't. They have a heck of alot of models out there now, seeing as I got into this game with the one box sets, and the evolutions of this game.

You will learn after a few games what you like, and what is just chaff.


Automatically Appended Next Post:
Gaznab wrote:Well to give you all a good idea of what I have for an army

warcasters-normal sryker,normal haley,epic stryker
warjacks - ironclad,centurion,hunter,lancer, charger, thorn, stormclad
solos - journeyman warcaster, major katherine laddermore
units - 1 box of long gunners, 1 box of sword knights, 1 box of stormguard, blister of Black 13th Gun Mage Strike Team


That is a pretty good start.

Now add a couple of units of infantry in there, and you have a solid army. If you get the snipers, they can stand off and cut things down, while you have your manuver unit of Jacks and infantry to go forward and take some ground. Add out the full compliment of stormguard and Knights, and you have a beast.( Heavy Infantry)

thats not a fast mover, either. slow and deliberate, but when you hit someone they are going to feel it.

This message was edited 1 time. Last update was at 2009/11/24 03:38:20




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