Ok this was a great game first 3 turns nothing amazing happened just bad luck all around then it turned into a great game.
I played Nids
Space Marines
Captain
Bike
Powerfist
Iron Halo? he had a 4+ invul not sure about that.
5 Bikes
2x Melta's
1xPowerfist
Rhino
10 Space Marines
Meltagun
MultiMelta
2x Dakka Preds
Vindacator
Drop Pod
Dreadnought multimelta and
CCW/
SB
Yes fully mech i was screwed from the start and keep telling myself that.
I tried to make a good list without 2 fex's 2 tyrants in the end i really didn't change much and the stealers were fail, but also key points.
Tyrant
2xDevourers
Extended Carapace
Toxin Sacs
2xTyrant Guard
Tyrant
Wings
Warp Field
2x Scything Talons
Toxin Sacs
Toxic Miasma
Implant Attack
Acid Maw
8x Spine Gaunts without number
8x Spine Gaunts without number
6xGenestealers, Feeder Tendrils, Scuttlers
6xGenestealers, Feeder Tendrils, Scuttlers
I choose to go second/ Game- Dawn of War 4 Objectives
I hate dawn of war...
Turn 1-Space Marines
Only deploys bikes dreadnought comes down and scatters behind the bikes. Trying to lock my shooting tyrant in close combat turn 2.
They shoot and nothing happens with a lot of missing and 1's to wound with multi melta's.
Turn 1-Tyranids
Tyrant shoots at bikes knocking of 1 and wounding the captain.
1 Gaunt squad multi-assaults the bikes and dread to try tie them up. After many bad dice rolls he kills 3 leaving 5.
Other Gaunts move up.
Turn 2-Vindacator comes in, So does a dakka pred.
Vindacator Blasts the tyrant forcing both Guard to take wounds.
Dread, Bikes and Gaunts scrap it out after many fail dice rolls it comes down to the dread who had to kill 1 gaunt to end combat and he fails which was bad for me. As getting to shoot the bikes with the tyrant on my next turn would have helped a lot.
Turn 2-Tyranids
Flyrant comes in, and a squad of 6 genestealers. I decide to risk it the options were risk it and rend a predator to death or fail and spend 3 turns running across the board as most action was on the right side. As there were no objectives on the left. Sure enough stealers come in on the left....
Tyrant moves up, Flyrant moves up.
Stealers move into cover and slowly move towards an objective.
No shooting.
I Assault my flyrant into the dread I choose not to multi assault it with the drop pod. That turned out to bite me on the ass later.
Flyrant only immbloized the dreadnought. The dreadnought then needing 5's to hit manages to get in a wound of which i pass my 6+ invul.
Turn 3-Space marines
His Rhino and other dakka pred come in.
Vindacator kills a tyrant guard and put's a wound of the tyrant. The dakka pred rhino full of melta
tac marines pulls up infront of the tyrant and kills the last guard and puts a wound on the tyrant and second dakka pred ends up destorying the gaunts running for his objective. Thank God it's not kill point's.
Excited that I may finally get to pound some marines with my devourers he then multi assaults me with the bikes getting both tyrant's in close combat. But both tyrant's being higher I. I kill all the bikes except the captain after passing a 4+ invul to stay alive with 2 wounds (remeber Implant attack.) Flyrant takes a wound from the captains powerfist.
Turn 3-Tyranids
Carnifex comes in.
Tyrant Moves up so does both gaunt squads and stealers move towards the
tac marines staying in cover to make sure those horrible
ap 5 bolter don't mow them down.
Tyrant with devourers was seriously a hair out of range of the
tac marines. Carnifex pops the storm bolters of the
tac marines rhino with the venom cannon.
To make a bad turn worse the fly rant misses all his attacks against the dread and captain on the bike. then suffers a wound from the captain of which i rolled a 5 for my 6+invul
Turn 4-Space Marines
Everthing fires at the shooting tyrant bringing it down.
Assault Tyrant kills the captain and does nothing to the dreadnought.
Turn 4-Tyranids
Last Genestealer squad comes in hoping I can assault the drop pod to make it further up the field and help the flyrant. A bad fleet roll sees me doing no such thing.
Other Genestealers leave cover with a 5 inch move through cover roll and then roll a 6 for my fleet. Ending up half an inch out of assault range. from the
tac marines rhino if only i rolled a 6 for the move through cover.
Flyrant FINALLY destorys the dreadnought but on my turn.
One squad of gaunts had to take a leadeship testing being out of synapse and fell back 8 inches towards the flyrant other gaunts were inside synapse holding an objective.
Turn 5-Space Marines
tac marines make a run for another objective needing a 4,5 or 6 run to make it on after disembarking they made it.... He know's if he stayed and there's no turn 6 it will be a draw or win if i pass 1 in two leadership 5 checks. Somehow the flyrant dies can't remeber how. One dakka pred destroys the genestealers that came on my board edge. Other dakka pred kills every genestealer but one in the other squad and I pass the leadership check.
Turn 5-Tyranids
The carnifex moves near the objective and makes a shield for the genestealer to hold and objective and get a cover save.
One squad of gaunts passes the
LD 5 check and holds the objective other squad fails and runs almost of the board.
I prayed like hell there was no 6th turn... there was.
Turn 6-Space Marines
He chooses the Tank shock my Carnifex with his rhino I can't move or else it will keep going and knock my genestealer of the objective. Taking the risk I death or glory. But because the rhino lost it's storm bolter i have to roll anything but a 1. With a 5 the rhino wrecks and YES blocks line of sight to one dakka pred. Other dakka predator moves to see the genestealer he chooses between 2 shots that will wound or 3 shots that may wound. He chooses the 2 shots and misses both WINRAR. but he remebers the storm bolter on the drop pod see I am raging I didn't multi assault that stuiped pod now. After a small debate it's a hard choice none of the arms on the genestealer can be seen but the body can. he's like 40% out of the way. We choose to see how the saves go I roll and pass both 4+ cover saves. Feeling meh I remove the genestealer as I wasn't sure if it was cover or not were are the tournament ref's when you need them. Vindacator shot also wounds the carnifex
Turn 6- Tyranids
One squad of gaunts passes the
LD 5 check other squad fails and runs of the board.
My Carnifex assaults the Vindacator destroying it "yeah thats how it's done mr flyrant and he only had 3 attacks"
Draw at best if no turn 7 no wait it's turn 7....
Turn 7-Space Marines
He can't do much he shoots the gaunt holding the objective with the storm bolter on the drop pod needs to kill 2 to force a
LD check but only kills 1.
Dakka Preds are out of line of sight to the gaunts. They just shave another wound of the carnifex
Turn 7-Tyranids
Making a last ditch effort. I Move and assault a dakka pred that was 11 inches away wrecking it again "yeah thats how it's done mr flyrant and he only had 3 attacks" but i remember you can't consolidate from combat with a vehcile or consolidate into close combat stuiped 5th edition. My plan was fail from the start there.
Gaunt squad holding the objectives fails leadership and runs of the board and the gaunt squad that comes back on needs to pass leader ship to move onto an objective but fail and runs back of the board.
Good Game I had it won at turn 5 drawn at turn 6 and lost at turn 7
Notes
Nid are crap against Mech Armies
If I don't have 4 Monsterous Creatures in 1000pts I lose.
New Codex better let me rip tanks apart.