Played in a 1500 point tournament on Saturday at the Dueling Grounds store in Toronto (Canada). Great fun: every table was themed, with *lots* of terrain. Each table had a set mission, with one or two special rules. Points were split 17-3 or 13-7 for major or minor victories, 8 for a draw; as well it was possible for any player to earn a +1 or +2 battle point bonus for achieving secondary goals.
The army split was interesting: half the players brought Chaos Space Marines; there were 2 Sisters of Battle armies and 2 Tau armies; the rest were loyalist (one each of Black Templars, Blood Angels, Deathwing and a couple of vanilla marines I think). No
IG, no Eldar (dark or other), no Orks, no Tyranids.
I managed to get two losses and a tie, resulting in the lowest Battle Points of those who finished the tourney (2 people cut out after the 2nd round) but came out with Best Sporstman, so there you go! Apparently I was a pleasure to beat.
My list:
Typhus
Greater Daemon
Chaos Dread with Plasma Cannon
7 Plague Marines (Flamer, Champ with Pfist)
7 Plague Marines (2 Meltas, Champ with Pfist)
7 Plague Marines (2 Plasmaguns, Champ with Pfist)
6 Lesser Daemons
6 Lesser Daemons
Land Raider with Daemonic Possession
Not particularly optimized, and my Lesser Daemons in particular were the subject of many surprised comments. They did some yeoman work though, causing even more surprise. I like them (and the Greater Daemon) because they give me a chance to react to my opponent midgame.
Individual game reports to follow.
Automatically Appended Next Post: Game 1: vs Chaos Space Marines (what are the odds...)
His list:
Daemon Prince with Wings, Mark of Khorne
5 Terminators with Icon of Khorne, Champ with Twin Lightning Claws, Icon bearer with Chainfist
3 squads of 10 Khorne Berserkers including Champ with Pfist, in Rhinos (with extra armor)
Land Raider
Table: Magnetic Mountains. There were three fixed
LOS-blocking terrain pieces in a triangle near the board center, and about 10 low hills on the rest of the board. Special rule: at the end of each round, each low hill would scatter d3 inches. Any unit hit would make a pinning test, any vehicle hit would be treated as if it had moved for firing purposes. We were both all-fearless, so the mountains had a minimal effect.
Deployment: Long Table edges; Mission: Kill Points
My opponent deployed all mounted: from my left to my right: Rhino, Land Raider with Termies, Daemon Prince, Rhino, Rhino. My deployment from my left to my right: Chaos Dread, Land Raider (with Flamer squad), Melta squad, Plasma squad. First turn he zoomed across the board and blew smoke. I stayed back except for the Melta squad. The Dreadnought hit a Rhino but it was saved by smoke; my Land Raider hit his Land Raider but didn't even glance.
Turn 2 he drove up and deployed his Termies from the Land Raider, and his rightmost two squads of Berserkers. My melta squad got charged by both and destroyed. The higher
WS, Strength (negating my T5), attacks and especially Initiative really hurt. Luckily the rightmost squad of Berserkers had a bad fleet roll and were unable to charge my Plasma squad.
My turn 2 I got my Greater Daemon, who appeared out of the Land Raider. The Chaos Dread landed a sweet Plasma Cannon shot, taking out a Terminator and 3 Berserkers. The Land Raider deployed the Flamer Squad and hosed down the Termies for another kill. The Dreadnought, Greater Daemon and Flamer squad charged the remaining 3 termies, but the Greater Daemon took them all out before they could react! My Plasma Marines backed away from the rightmost Berserkers, but only shook their Rhino with a
Plas shot.
Turn 3 he used the center Rhino (empty) to drive across the board and tank shock my Plasma Marines. Of course I tried a Death or Glory, but rolled a 3 (10 vs AV11) and my brave but stupid Plague Marine got run down. He drove his Rhino across in front of the Greater Daemon and disembarked another 10 Berserkers: Their rain of bolt pistols as well as his Land Raider, managed to kill the
GD (4+ isn't that great against a lot of hits). His Daemon Prince flew over and charged my Dreadnought, taking it out before it could swing.
My turn 3 I got Typhus and one squad of Lesser Daemons. Typhus teleported in off of the Flamer Squad's icon. He managed to Wind of Chaos a few Berserkers, but I forgot that he couldn't charge the turn he deep strikes: big oops. The lesser daemons and the Flamer squad were able to charge the big Berserker squad, but my Feel No Pain wasn't working very well and I lost a lot of Plague Marines before they could swing. My single Plasma gun in my retreating right-hand squad still wasn't able to do more than shake a Rhino.
His turn 4 his Land Raider lascannoned my Land Raider into slag. The Daemon Prince charged Typhus, but only did 3 wounds. Typhus got a wound on him, but blew his Force Weapon roll with an 11 (phttbbbbt!). His Berserker squad finished off my Flamer marines as well as the Lesser Daemons.
My turn 4 my second squad of Lesser Daemons still didn't come in! My Plasma marines backed away again, but still didn't manage to do anything to a Rhino. The Greater Daemon failed to wound Typhus, but Typhus responded by eating his own Daemon Weapon to lose his last wound (boo!).
His turn 5 he finished off my last squad (the plasma guys) with his Land Raider, multiple bolt pistol squads and a charge from the Berserkers.
When the dust cleared I had scored one (1)
KP for his Termies, whereas he got all 9 of mine. My second squad of Lesser Daemons never even came in from the Warp.
Le sigh. He also got an extra point for having a scoring unit in my DZ. 18 points to 3 (ouch).
Automatically Appended Next Post: Game 2 vs Black Templars:
Grimaldus the super-chaplain with 3 servitors
Emperor's Champion
another Chaplain with 3 servitors
3 squads of 10 Black Templars with a meltagun in each
4 Bikes, one with meltagun, champ with powersword
vow: Purge the Unclean (+1 S, -1 I)
Terrain: a string of 4-inch forest templates across the middle of the board; a few sandbagged areas to one side of one edge where the forests were most distant.
Deployment: Dawn of War, Mission: Kill Points (again!)
Now we screwed up the Dawn of War - for some reason I had been playing it as "get one
HQ and two troops, everything else goes into Reserves" and my opponent had never played Dawn of War so he went along with it. Oops.
He got first turn and took the more forested side, deploying one squad in a forest center-right, and a second squad with Grimaldus center-left (from my POV). I put plasma squad into the far right sandbags about 24" from his first squad, and put Typhus with my flamer squad behind a forest about 18" from Grimaldus.
Rather than a turn by turn summary, I'll give a summary this time: Grimaldus and squad met Typhus and squad after taking some flamer and Wind of Chaos casualties. Grimaldus put two wounds on Typhus but died to the Manreaper; however he got back up and proceeded to kill Typhus! I needed to bring in a squad of Lesser Daemons to help finish off that squad, along with my dreadnought. Thankfully Grimaldus fell over permanently after hitting a few Lesser Daemons.
His second originally-deployed squad legged it across towards my bunkered plasma marines, but got wasted when my Land Raider drove on and combined fire with the Dreadnought. They were reduced to 3 men who hid in the middle bunkered area. The bikes drove up to shoot at the Plasma marines, but were assaulted by 6 Lesser Daemons (killed two bikes on the charge, then tied them up for the rest of the game).
His Emperor's Champion joined up with his Chaplain + servitors, but I managed to mount up my Melta squad in the Land Raider the turn after they came in, to drive up and assault-ramp into his
HQ-blob (accompanied by the Dreadnought and the remnants of the first Lesser Daemon squad. My Greater Daemon had popped out just after mounting up, so he was left behind and joined the Plasma marines in trying to get to the bunkered 3 Templars left from the first squad. Sadly the game ended before I could finish off either the 3 Templars or resolve the Chaplain/
EC melee. His 3rd Templar squad barely made it onto the board on the last turn and didn't get to do anything.
It looked like I'd done a lot more damage: killed Grimaldus, a whole squad of Templars, half the bikes and over half of his first Templar squad. He had killed Typhus, my Flamer squad, half of my Melta squad and half of a unit of Lesser Daemons. That left us tied at 2 kill points, so as per the scenario rules we compared
VPs: we each scored within 35
VPs of one another, making it a true draw. 8 Battle Points, but we each got +2 for killing the other's highest point
HQ.
Hard to say who would have been better served if we'd played the scenario properly and brought all of our forces in on turn 1... probably would have balanced out. His vow was kind of annoying in that S5 canceled my T5, but I was glad to be striking at the same initiative as he was.