yakface wrote:In Mission #1, the stealer player starts the game with two blips, but the marine player goes first. Does the Stealer player have to place his blips at particular entry areas before the marine player takes his first turn?
Yes. The blips are placed at the start of the game, when setting up.
The pertinent quote as best as I can tell comes from what you already quoted.
Space Hulk 3rd edition wrote:"At the start of the game, shuffle the blips counters and place them all face down in a stack...Starting and reinforcement blips are taken from the stack at the appropriate time (starting blips when setting up, and reinforcement blips in the Reinforcement phase). After the requisite number have been taken they are examined by the Genestealer player, and then placed by him at any of the Genestealer entry areas shown on the map for the mission."
yakface wrote:a) Or does the stealer player hold onto his starting blips and place them in the first reinforcement phase?
b) And does the Stealer player then get two more blips on his first turn, essentially meaning on his first turn he'll have four blips?
a) I don't see why not, as the placement effect is basically the same as if they were placed at the beginning of the game
IF the Genestealer player goes first. Not many missions are like this so I am of the opinion that it is more fair to place the starting blips at the start of the game (as is stated in the rules you quoted above) so it reflects where the blips are when the marines first enter the board alerting the genestealers of their presence. To place the blips after the marines maneuver into place is not overly cheesy, but if both players are good I can see an unfair advantage for the genestealers.
b) Yes.
yakface wrote:a) Or does the Stealer player only get his reinforcements starting on his second turn (even though the rules don't seem to say that)?
b) If so, on missions where the Stealers start the game with NO blips does that mean on their first turn they do nothing?
a) No (see above) UNLESS a missions states otherwise. There are numerous missions where the missions special rules state that reinforcements do not enter play until either a certain turn starts (placed during that turns reinforcement phase) or if a certain condition occurs (such as the marines have acquired an objective and the genestealers must stop them). These are rare however so in general, reinforcement blips usually start on the first reinforcement phase.
b) Not unless blips are stated as arriving on a certain turn.
The old rules were somewhat of an inconsistent mess at times depending on who was writing a particular mission. Some missions are very clear cut on when blips arrive while others are merely a basic outline.
Don't worry about forgetting how to play. I have hand written the third edition rules twice (for various reasons...) and I still find myself going back to read rules due to brain lock. Too much writing and not enough playing sometimes.