I think you might have a few too many Spider Rider units. I could see three, maybe even four six-big units, but five looks like overkill.
The nine units of Night Goblins look like they're going to be used solely for adding shots to Skarsnik's Prodda, and not doing their own thing. Which is bad, as that means - besides Skarsnik's unit - none of the others really have a shot at winning. Some suggestions for the spear-armed Night Goblin units:
1) Consolidate the numbers so that instead it's around four or five 30-strong units. This frees up a few points (if only by cutting out Command), and leaves you room for a few more options.
2) Get netters (if you're using Battle for Skull Pass goblins, you might be able to convert some overhead-throwing Netters with good use of wires, green stuff, small mesh, whatever), as well as Fanatics. Fanatics are wonderful units, especially when fighting heavily armored enemies. Meanwhile, Netters proved a major increase to Night Goblin close-combat durability (especially if used alongside Hand Weapons & Shields).
The four trolls are fine, but just remember that they're not meant to handle regular Rank-and-File units unless hitting in the flank. They are great anti-cavalry (four vomit attacks often meaning a good 2-3 dead Knights / Saurus Cavalry / Whatever), decent anti-skirmish (often killing on 2's to hit and probably outnumbering), great screens, but against rank-and-file they'll be lucky to even lose only due to a banner.
Some Night Goblin Squig Herds might be helpful for your army. 20 Squigs still count as 20 Night Goblins (if I remember the FAQ right), and thus a four-herd Special Team would still give Prodda Shots. In addition, being Strength 5 they can really help to get some combat-res wounds against an enemy unit.
Two spear chukkas is fine, though more might help out for their cheapness and what they can provide (reliable anti-armor).
For what I'm suggesting (and before you make these choices, I'd suggest you listen to another O&G reader like Waaagh! or Matt):
Cut a unit of Spider Riders: +90pts.
Cut two units of Night Goblin Spearmen: +184pts.
Add 10 Goblins to each remaining Spearman unit that you can: -120pts.
Leaves you another 156pts left, which can be used for either:
1) Netters. This is enough to give each of your Spearman units remaining a set of netters.
2) Fanatics. If you didn't take Netters, six fanatics could be taken here. Could either cram one fanatic in as many units as possible, focus on the spearmen and throw two inside one unit, etcetera.
3) More Bolt Throwers. Four more bolt throwers - while making it a bit hard to use all at once without a hill - would give you a lot of anti-regimental / armor shooting.
4) Squig Herds. You could get five teams of squigs with the points remaining, which could be split up into a couple good Flank-running units.
5) Some combination of the above. Netters in three units followed by a Fanatic in two, three Squig Teams, a Fanatic, and a Netter, two Bolt Throwers and two Netter sets, etcetera.
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