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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

My 1st Imperial Guard Battle in Years


I have played Imperial Guard off an on for years, but I have not since the 90’s. I just took out my 5th edition version vs. some Marines and it was an enlightening battle. [With a few exceptions these were the models I had to work with and I try hard to WYSIWYG]

My List

HQ:
Company Command Platoon [Carapace Armor]
-Creed
-Kell
-Nork
-Medic
-Vox-Caster
-Astopath
-Master of Ordinance
-Officer of the Fleet
Lord Commissar [Bolt Pistol, Power Weapon]

ELITE
-Guardsman Marbo

TROOPS
Veteran Squad [Grenadiers] {Lead by Lord Commissar, and Receiver of Creeds Tactical Genius}
-Bastogne
-6x Shotguns
-2x Flamer
-1x Flamer

TROOPS
Veteran Squad [Grenadiers]
-Sergeant [Plasma Pistol]
-6x Shotguns
-2x Flamer
-1x Flamer

TROOPS
Veteran Squad [Grenadiers]
-Sergeant [Plasma Pistol]
-6x Shotguns
-2x Flamer
-1x Flamer

Infantry Platoon:
-Platoon Command Squad [Medic, Vox-Caster, Las-Cannon Team]
-Infantry Platoon [Vox-Caster, Sniper Rifle, Mortar]
-Infantry Platoon [Vox-Caster, Sniper Rifle, Mortar]
-Infantry Platoon [Vox-Caster, Sniper Rifle, Mortar]
-Infantry Platoon [Vox Caster, Plasma-Gun, Auto-Cannon]

FAST ATTACK
-Rough Rider Squadron [6x RR and a RR Sergeant]

HEAVY SUPPORT
-Destroyer Tank Hunter [Extra Armor, Hunter Killer Missile, Heavy Stubber]


The game ended on turn 5 with us tied by kill points, but I killed his Capitan and Command Squad.

MY evaluation

HQ:
Company Command Platoon
-Did less than I thought, I took 1 wound in the game. It just stayed in the center giving orders. This work real well, I love the Order System and Creed/Kell is a must. In his 24” bubble the only problem I had was the Stupid [There IQ not there Combat Capability, but more on that later] Rough Riders. The MoO was great hid real well except for one turn when both him and the Destroyer Drifted into my 3rd Veteran Squad, but I killed a Marine each time. I could not tell you how the Astopath worked; I roll a 6 for Marbo an turn 2 and 1 for the veteran squad every turn.

Lord Commissar [Bolt Pistol, Power Weapon]
-Was only there for 2 Turns, but made the difference in every Close Combat I was in.

ELITE
Guardsman Marbo
-Showed up on turn 2, jumped a Dred and manage to immobilize it looking at a Blank wall for the rest of the game screaming for a Tech-Marine. This was good but the dread still hit him in Close Combat. {Marbo needs three things, Invulnerable Save, Eternal Warrior and Fell no Pain]

TROOPS
Veteran Squad [Grenadiers] {Lead by Lord Commissar, and Receiver of Creeds Tactical Genius}
-Did well for the 2 Turns they were there. There flamers killed of most of a Devastator Combat Squad and they survived another Combat Squad with a Sergeant with a Power Weapon.


TROOPS
Veteran Squad [Grenadiers]
-Found out they do like Heavy Bolter Armed Devastator Combat Squads and ran away.

TROOPS
Veteran Squad [Grenadiers]
-Did real well, they killed a librarian in TDA with Shotgun fire, [“Thank The Space Emperor”, they were getting ready Assault him to keep him from reaching the Command Squad.] but they died later due to Bolt Gun poisoning.

Infantry Platoon:
-Totally Unimpressed. The Las Cannon hit once during the game and Glanced the Razorback with a 2 on the die. Other than that the only thing they accomplished was giving the 2nd Veteran Squad a Move, Move, Move, Order.

Infantry Platoons [Vox-Caster, Sniper Rifle, Mortar]
-They did well, but I could not hit with the Sniper rifles at all. The only reason the Mortars hit was gravity, but other than bad dice I am happy. FRF/SRF/TRF is great, this is what most of my kills.

Infantry Platoon [Vox Caster, Plasma-Gun, Auto-Cannon]
-Once more the IG Mantra was “I Think I Can! I Think I Can! I Think I Can! No I can’t was true with the Auto-Cannon. I think the Las-Cannon hit more.

FAST ATTACK
Rough Rider Squadron
-I did not know they let Ogryn lead Rough Riders. This was the only unit that I had a Leadership Issue with. Creed goes “Move, Move, Move” and they roll a 11. then they finally get to the Marine position and Charge…both of us look at the dice with mouth open as his squad vaporizes, all but the Sergeant with the Power Fist. The next turn a second Marine Squad joins in and I loose and the Rough Riders run. Creed Orders the “Get Back Into the Fight” and they roll a 11 and give Creed the Finger and run off the board.

HEAVY SUPPORT
Destroyer Tank Hunter

-Turn-1, Kill a Venerable Dread in Cover without even blinking. Then hits the 2nd Dreadnaught an does nothing before Marbo takes it out of the fight. Then it spends the rest of the game playing secondary Ordinance Pie. On turn 4 the Marine Command Squad gets there and Fire 3 Melta-Guns at 2”…3 ONE’S, then they Assault and get one Weapon Destroyed result. It just goes forward 12” removing their cover from one of the Las-Gun Platoons and Creed who gives only 2 Orders FRF/SRF/TRF on the Infantry Platoon that volley kills all but his Capitan [I have not seen that many 1’s rolled in a long time for armor saves]
“For the Honor of Cadia!” on his CCS. This is were the Marine Command Capitan was killed by all thing the Astopath, MoO and OotF.

My Conclusions
-I love Grenade Launchers; they are a good MEQ counter on Krak mode and in mass.
-I need some Power Weapons for MEQs.
-I need a second PCC to give me a larger Order Bubble.




Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ph
Rough Rider with Boomstick






Well, with the amount of points you loaded into your CCS, you could easily have gotten a second platoon, or a bigger RR squad. You also overloaded on voxes...you can get autocannons and GLs for all your line squads.

Do not underestimate the power of first rank fire second rank fire. used on a combined squad thats a lot of lasgun shots which can pull marines down one by one...as you have experienced...

Marbos' best use is to throw a demo charge the turn he arrives. He cannot assault when he comes in I'm not sure if you used him right. His demo charge is better used on exposed marine squads. The dreadnought can be killed with other weapons.

practice makes perfect! keep at it!

This message was edited 1 time. Last update was at 2009/12/15 15:30:52




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Marbo showed up, tosted his demo-charge, hit and basicaly did nothing but cause a Shaken result, then the Dread Assualted him.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

My god, that is the most bloated CCs I've ever seen, Creed, Kell AND Nork! and you even added a Lord Commissar too How many pts is that unit?

This also seems more like an army list post, where is the report? All I can see, is your list and your evaluations.


Your list looks ok with the exception of the CCS, if you're just using it to throw orders, just Creed will be enough, and he is not really needed either, you can just use two CCS'.

Chimeras are also the best protection available, forget carapace and medics

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The Carapce and the medic is one of the reasons I took only One Wound during the whole game with the CCS

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

yeah, that's an apocalypse game sized HQ. (apoc, since you said you've been out of the loop for a while like i was until spring, is a related game with at least 3,000pts per side of 40k with special rules to theoretically keep it from bogging down too much). personally, i prefer smaller HQ's focused on giving orders well. i agree that creed is quite useful (especially if you take kell with him) but he does cost a bit. for his 90 points (plus the 50 points for the original naked company command), i can afford two CCS each with regimental standard and a grenade launcher. it gives you the same amount of orders and roughly the same usable command radius (yes, geometrically speaking the area of a 24" circle is twice that of two 12" ones but frankly the 24" behind creed are somewhat useless since CCS tend to deploy close to your board edge). you can obviously still upgrade either choice but i've found that the CCS are better at support than direct confrontation so the extra points aren't all that useful. you should try straken if you're hunkering for a more in your face commander. his furious charge and fearless radius effect (IIRC) actually makes IG somewhat useful in close combat. welcome back!

   
 
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