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Made in gb
Despised Traitorous Cultist




Huntingdon

Lord
Tomb King
Flail of Skulls
Armour of the Ages
Talismen of Protection

Heroes
Liche Priest
2 Dispel Scrolls

Liche Priest
Dispel Scroll
Hieratic Jar

Core
30 Skeleton Warriors
Light Armour
Full Command
Banner of the Undying Legion

20 Skeleton Warriors
Light Armour
Standard Bearer

20 Skeleton Warriors
Light Armour
Standard Bearer

3 Chariots
Standard Bearer
Icon of the Sacred Eye

Special Units
25 Tomb Guard
Full Command
Banner of the Undying Legion

Tomb Scorpion

Tomb Scorpion

"Only when you have soared through the morning skies on wings of flame can you understand the Hawk. Only when you have fallen screaming upon those who know they are already dead can you understand the Banshee. Only when you have annihilated those who would oppose you can you truely understand the power of the Dragon. And only one who has travelled but ultimately turned away from each of these paths can understand the Autarch" - Anthrillien Morningchild, Autarch of Yme-Loc.  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I take from your list is that you are using the 3 units of skellies to shoot/bog down the enemy and counter attack with Tomb Scorpions, Chariots and Tomb Guard? Is that a correct assumption? How's it working out for you?

Here's my take, ableit mostly with my 2250 list in mind. But the theme of it can be used with a 2k army.

I'm a big fan of Tomb King with Destroyer of Eternities and Collar of Shapesh. Have had great success with that. Possibility of 2-6 Automatic strength 7(or is it s6? I don't recall) hits with killing blow is pretty strong. Collar of Shapesh is essentially a 4+ ward save for 25 points.

Flail of Skulls is a pretty awesome Magic Weapon though, for my 2250 TK list I have it on my Tomb Prince. Definitely a must have item.

Liche Priests is the standard load out, which is what you have. Magic Defence all the way, you'll need it. I've beeng running my Hierophant with the cloak of dunes lately, just to make sure he's in the right spot to cast his incantations.

I can't remember off hand, but do TK skellies come with Light Armour standard? If not I never find myself paying for it. Those points can be used elsewhere. I rarely take magic standards for the same reason, they are there to fight, die, get ressed, die again, etc etc until they break/wipe out their foe, or vice versa.

2 units of Archers, 20 strong, then 2 units of 4 chariots are my core choices. Maybe a swarm base or 2 if I have the points, just for kicks.

I sometimes use champs in my skellie units to challenge anything that threatens my Liche Priests. The champion will more then likely die, but no matter how bad he gets dominated, you can bring him back and challenge again next CC phase, and your Liche Priest is still hopefully safe.

I use 4 chariots per unit, if they come in contact with terrain while you are moving, 1-2 will die but you can bring them back later.

No screaming skull catapult or Carrion? Carrion are in my humble opinion, the greatest warmachine killers in the game. You can sling shot them across the board on turn one.

Just 1 catapult can ruin someone's day when it works properly, plus the possibility of firing 2 times in a turn is pretty strong, although that increases the chances of misfire. Against low Leadership armies, it generally earns its points back. I use skulls of the foe against average Leadership armies, just to increase chances of panic.

I buy the reform banner for my Tomb Guard Unit, that banner allows them to basically control the area around them. They become suprisingly mobile with that banner.

Tomb Scorpions are awesome, I rarely use their underground deployment rules, I have them lurking behind my units and counter attack with them. They are stat wise on par with Tomb Princes, with poison, killing blow, special deployment rules, high movement(compared to the majority of TK units), undead contruct rules. Just a great unit at a great points cost. I run 2 in my list as well.

Hope my take on a 2k-ish Tomb King list helps

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Snord




NC, USA

With no catapults, your basically looking to get stuck in there with combat, so personally I would take the Destroyer of Eternities on your Tomb King with the collar of shapesh. I would also try and find the points for another priest, but thats just me. Whichever one is your hierophant is running around without any armor or protection, so you may want to watch out for that. You need to switch up the banner on your tomb guard, as you can't have two of the same one in your army - agree with the comment about the free reform banner, as that thing is incredible for what it does (basically a 360 charge arc for an entire unit).

As far as skeletons in combat - I'm not really a fan. The tomb guard are decent but usually if folks are taking blocks of skeletons for combat, they give them spears. When you figure that at the worst your hitting your opponent on 5s, skeleton archers aren't really that bad for what they cost.
   
Made in ca
Roarin' Runtherd





Kitchener

Hi

Comments:
I will also echo that Destroyer & Collar is where it is at. I have tried other builds, but the autohit factor of destroyer is sooo good.

Tomb Kings are amongst the most magic dependent armeis in the game. A fourth character is virtually a must, although whether you want a prince or priest depends on your personal preferences. I choose a prince, as it adds combat punch.

Repeating Mattbranb, you cannot have two Undying Legion Banners, and the Icon of Rakaph is simply the best choice for Tomb Guard.

Spending 70 points on a standard and magic banner for a unit of three chariots without a character is not what I would consider a good purchase. If a Tomb Prince on chariot is added to the unit, then I love the selection. Without that character, you would be better off cutting out the 70 points and investing them elsewhere.

Enough blathering. The actual changes I would make:
1. Drop a scroll, add the cloak of the dunes for your hierophant. (5 points saved)
2. Drop the standard from the 20 strong, characterless skellie blocks and reduce them in size to 10 (2 x 90 = 180 points saved)
3. Drop the standard and the Icon of the Sacred Eye from the Chariots (70 points saved)
4. Cut the Tomb Guard down to 20, and replace the banner with the Icon of Rakaph (40 points saved)
(Total 295 pts saved)

Option 1:
5. Add a low key Prince. I really like the 104 point prince with light armour and a shield if I am tight on points. If I can splurg, (which I can't with my other recommendations) I buy the Blade of Setep for him.
6. Add a catapult
7. Add either 4 carrion or a second catapult

Option 2:
5. Ignore the cuts to the chariot unit. Add a prince on chariot with either a mundane flail of the Flail of Skulls.
6. If you didn't buy the Flail of Skulls, there should be room for 3 carrion. If not, add to Tomb Guard/Skellie units as desired.

Cheers,
Carlos the Craven

This message was edited 1 time. Last update was at 2009/12/22 12:22:43


Sons of Shatner - Adepticon 40K Team Tournament: 2010 Champions, 2011 Best Tacticans (2nd Overall); 2012 Best Display (9th Overall); 2013 2nd Overall
Astronomi-con Toronto 2010 & 2012 Champion
Da Boyz GT 2011 2nd Overall
Nova Open 2012 Invitational: 4-1, second on Ren Man 
   
Made in ca
Twisted Trueborn with Blaster





I like the sheer number of skellies in this list... the only things I dont like:
No cloak of the dunes. This will drastically cut down on your mobility.
No Carrion... see above.
Only 3 Characters- and both priests have no ability to get out of a dangerous situation as they are on foot.

Only 3 chariots will get spanked in 2K pts.

You can't have multiple magic items of the same type in an army, so the dual Undying legion... is a no go. For the tomb Guard I recommend the Icon of Rakkaph as it makes them akin to fast cav in their ability to respond to threats!... that combined with a skirmishers LOS and all the perks for being a ranked unit.



 
   
 
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