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Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

Hi Im thinking of starting warmachine (ya another person!)
and Im wondering where Captain Bartolo Montadors stats are, and what units should I buy to start a mercenary army

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Widowmaker






Chicago

Montador's stats used to be available with the MkII PDF downloads, but PP took them down I believe. You'll have to wait a week or so for the Merc MkII card deck to be released.

Bart likes his warjacks, especially ranged ones. You'll want to look at Mules, Mariners, and Buccaneers.

The units that go well with him are self-sufficient ones (Nyss Hunters, Boomhowler and Co.), and ones that can get their support from other sources (Sea Dogs with a handful of the Privateer solos back them up). Remember, you must pick a Mercenary Contract, and that will determine what units you have access to. The contracts were posted on PP's website and linked to in a few of the threads right here on Dakka.

You can also check the Battle College website, but the reviews haven't been updated since the Field Test, so some things may be off.

http://battlecollege.wikispaces.com/

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
[MOD]
Madrak Ironhide







Yeah, I'm only on Cygnar (and editing by pen the Khador stuff) here on
Dakka, so it's a long ways away for now.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Fixture of Dakka






Sheffield, UK

Yep, Bart loves Warjacks with guns. A Mariner, Mule and Buccaneer can be used with him in 15 point games with a point spare for a solo if you play that way.

If you want more options I'd play him as part of the Four Star Syndicate rather than Talion (pirate) Charter.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Bart works with Cryx, Cygnar, Khador, and the Protectorate. That means you can use him in:

Talion Charter
Four Star Syndicate
Highborn Covenant.

Rules for the above armies can be found here:

http://privateerpress.com/company/blood-and-coin-mercenary-contracts-for-mk-ii

The Tallion Charter is by far the most limited. Only pirate stuff. Including jacks. This means that you'll have to choose from the Freebooter, Mariner and the Bucaneer.

Either the Four Star Syndicate or the Highborn Covenant will greatly expand your choices. This can be seen with just the jacks that become available. You can use the thre above, but you now add the Mangler, Nomad, Talon, Mule and the Vanguard. If you add a Rhulic jack marshal (Thor Steinhammer or the Shield Gun Corps) you could then also add the Basher, Blaster, Gunner, Driller, Rockram to your force, controlled by that marshal.

You'll find similar degrees of increased options when it comes to units and solos as well.

Talion doesn't offer much worth taking unless you were planning on doing all pirates anyway.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

Cool Thank You!
Im thinking of doing him along side Khador because i like the look of the butcher of kardov, plus They are Russian whats not to love!

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Clousseau





Wilmington DE

Also take a look at Bart's writeup on the Battle College website: linky

I have a Bart army I'm about to start. It looks like:

25 points:
Captain Bartolo Montador
-Mariner
-Mule
Lady Aiyana and Master Holt
Dirty Meg
-Buccaneer
Master Gunner Dougal MacNaile
Doc Killingsworth
Reinholdt, Gobber Speculator

Aiyana and Holt are there for sniping any solos that get too close and giving the mariner a magic attack. Dougal loads the Mariner. Doc and Meg keep everyone alive.

35 would involve the addition of another 'jack (Vanguard? another Buccaneer?) and some infantry, but I haven't quite decided who...probably Steelheads at max.

This message was edited 1 time. Last update was at 2010/01/13 03:43:50


Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in gb
Fixture of Dakka






Sheffield, UK

Is the Buccaneer in Bart's battlegroup? If not why not?

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Lord of battles wrote:Cool Thank You!
Im thinking of doing him along side Khador because i like the look of the butcher of kardov, plus They are Russian whats not to love!


So then you'll definitely want to go with the Four Star Syndicate and take things that say they'll work with Khador. That way, when it comes time to start Khador, you can get a caster and a jack or two and just use your mercs for the rest of the army until you get more Khador stuff you want.

Let's review Bartolo Montador:

Stats-- Melee Attack (MAT) is higher than Ranged Attack (RAT). He's decent when it comes to defenses but like most casters, he can be killed if you let him get attacked by the wrong thing. His focus is a nice solid 6-- average for Warmachine.

Blood-Quenched means that each thing he kills makes him stronger and more importantly, more survivable. While the strength bonus might make you want to try to kill more and more with it to get the cumulitive damage boost, I think it' better to think about it primarily as an ARM boost. If your caster is in melee, he's definitely in danger of counter attack.

Overtake is what lets him shine offensively in melee and get the big damage and armour increase with Blood-Quenched. Sometimes you just can't charge into a position where you can kill multiple models. But if you get to move even a small bit between each one, you can get more into your melee range in a single turn. Also, sometimes an inch is enough to get into a better defensive position for the opponent's turn.

Ace - A shotgun built into a mechanic arm! He's got an ace up his sleeve (groan). With his RAT of 5, it's not the most reliable weapon. I've played a lot with the warcaster Magnus who also has a RAT 5 spray template weapon. Use it, but don't count on it.

Red Tide - a basic Warcaster weapon the damage output is acceptable. About the same as a melee attack from a melee oriented light jack. Not strong enough to go toe to toe with a heavy warjack unless something has softened it up first or will finish it off after. Perfectly fine damage output for killing other warcasters, solos and troopers though.

Spells

Batten Down the Hatches. Being knocked down is the fastest way to let people hit you automatically in melee and to make your defense 5 against shooting (that's the same as getting a -10 for Bartolo). So any spell that prevents that is a good thing. It also ups the armour and lowers the defense of his battlegroup. So they become easier to hit and harder to damage. Generally speaking, mercenary jacks are already fairly easy to hit, so you're probably not giving up too much when you cast it.

Broadside -- This is it. Generally speaking making extra attacks cost a focus each and you can't shoot more times than your ROF. So casting this is like not needing to spend extra focus and increasing your rate of fire. You'll want jacks with ranged attacks in your battlegroup. Also, it's immediate. So the jacks shoot outside of their activation. So that means a jack that ran to get closer can still shoot.

Deadweight - generally speaking a knock down that cause you to lose either your movement or action aren't that effective because a caster or a jack can spend focus to shake the effect off. Not so with Deadweight. Also, you don't have to hit the target in question, you have to destroy something next to it. So you'll have to watch for the best opportunity to use the spell.

Hot Shot - incredible. For two focus and 1 a turn to upkeep, a jack in his battlegroup with a ranged weapon gets a minimum of 2 focus worth of boosting. If only there was a way for the jack to shoot twice in a turn...

Powder Keg - A huge explosion. It costs a lot of focus, but it's strong and big. Don't rely on the critical, but it'll be nice when it happens some times.

His feat-- Typhoon. It's sort of defensive in that your opponent will decide whether or not to end their turn in your control radius. For some models, they won't have a choice. Perhaps they'll be engaged and won't be able to run back from the typhoon. Generally speaking though, if you are aggressively close to the enemy when you use it, it'll definitley have a good effect.

More to come (which jacks work well with him)...


This message was edited 2 times. Last update was at 2010/01/13 04:05:31


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
[MOD]
Madrak Ironhide







Hot Shot is battlegroup now? What the crap!


Automatically Appended Next Post:
No it's not. It's Target Model, same as before.

Stop making me wipe my keyboard.

This message was edited 1 time. Last update was at 2010/01/13 04:05:47


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

malfred wrote:Hot Shot is battlegroup now? What the crap!


No! I totally had a brain fart. My bad. Post is corrected! I typed "every" when I meant "a".

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
 
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