So, I've put together a 35 pt Cygnar list, and I'm curious what people think of it's competitiveness. I've only played a handful of small games, but would like to try out the following:
Haley
---Stormclad
Stormblades
Arcane Tempest Gun Mages w/ Officer
---Hunter
Arlan Strangewayes
---Defender
Despite some changes between the final field test rules and the new cards (Stormclad costs 10 now, gun mages are only 6 pts but also only 10" range), I think it should do alright.
I'm essentially getting 4 focus for free every turn (2 'marshals, 1 from stormclad/stormblade synergy, 1 from strangewayes), and with only 1 'jack to worry about, Haley can keep Temporal Field up and still load the stormclad up with 3 focus (or 2 and arcane shield upkeep). The idea is to use the gun mages, defender, and hunter to engage enemies at 12"+ ranges and hammer them with ranged attacks while they try and close under Temporal Field. When they do, they'll have a serious amount of lightning-based killy waiting. Or if I'm facing an army I can't outgun, the 'clad/blades can rush while the rest of the army supports. A defender slam/headbutt followed by Arlan's disruption spray seems extremely effective at mitigating heavy 'jacks that make it through my guns or around the melee contingent. If faced with non-shieldwall infantry, the Defender/Strangewayes combo can also utilize the free strike free trample.
I'm not sure there's enough to handle a very infantry-heavy style of army, but the gun mages are more than a match for most, ignoring stealth and cover with RAT7. Combined with a Dead Eye from Haley, they can critical brutal shot and make a serious mess of light 'jacks as well (bonejacks, I'm looking at you!)
So what do you guys think? Maybe a little wide-reaching of an army, but it's got something for everyone and gives me lots of options. I'm still mad about that stupid 10 point Stormclad though