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Made in us
Irked Necron Immortal





Florida

So, I finally had an opportunity to try out my new bug force and put into practice some of the excellent theory work I have seen on Dakka! (Thanks Shep and Mahu!)

Here is the force I was fielding

TYRANT
2x dev. Old Adversary. Hive Commander. Shell

HIVE GUARD x3
ZOANTHROAPES x3
ZOANTHROAPES x3

WARRIORS x5
Death Spitters.
TERMEGANTS x20
TERMEGANTS x15
TERVIGON
Adrenal Glands. Toxins Sacs. Regen. Catalyst. Cluster Spines.
TERVIGON
Adrenal Glands. Toxins Sacs. Regen. Catalyst. Cluster Spines.

TYRANNOFEX
Rupture Cannon


So, just an experiment to try out some of the new synergy, and I brought the Fex just to see how it would work out.

I ended up playing an Ork Freebooter theme army, which was appropriately eye burningly bright. It was great looking force, but not what I would consider a true threat under today’s ‘Meta’

Here is what he ran (approx.)

Warboss /w mega armor
4 Meganobz in a Battlewagon.

Baddrukk w/ 10 Flash Gitz
15 Lootaz

30 Slugga Boyz
30 Slugga Boyz
10 Grotz
10 Tankbustaz

1 Looted Wagon

So I won the roll off, and deployed first. I basically deployed in a mirror format, with the tyrant, guard in the middle flanked by Zoeys, with Tervigons and gaunts behind and the sides. I outflanked the Warriors just to see what would happen.

TURN 1

Without further ado, the Tervigons spat out 8 – 12 gaunts respectively, and headed off towards their respective large Boyz units. The Zoanthroapes drifted forwards, eyeing the Battlewagon, and the Hive Guard and Hive Tyrant scooted behind the hill in the middle.
Shooting opened with the Tyrannofex whiffing against the Battlewagon, so the one zoanthroape who had range decided to open up on it, and proceeded to blow it to hell…. Mmmm lance shot yummy. It exploded, and took about 8 orks screaming in hell with it as it blew up for a 6” range. The Meganobz inside just shrugged off the flames and stomped out. The Hive Guards shot and killed one Flash Git.

TURN 1 ORKS

With a mighty WAAAGH, the Boyz moved foreword. The lootas and Tankbuztas took aim at a Tervigon, which the Flash Gitz did also; luckily, thanks to FNP I put on her earlier, she only suffered two wounds…thank god for Orky BS2!
With an earsplitting crack, the looted wagon fired upon the Devogaunts, and killed three.

TURN 2 TYRANIDS

Thanks to the Hive Tyrants ability, the Warriors arrived on the left flank next to the looted wagon. The gaunts on both flanks moved closer to shooting / assault range. The Tervigons proceeded to pump out more babies, with an impressive 12-14 roll! So far that’s a lot of babies with no menopause!
Shooting brought down about 10 orks in either big unit, and the Warriors totally whiffed…I mean one hit out of 15 dice…so no happiness there either. However, I was in charge range of the boyz units with my gaunts and in they went, buffed to the nines with by the Tervigons….

I wiped out both boy units in one round of combat! I cannot stress how lethal toxin sacs + furious charge can be…. I5 str4 reroll wounds against t4 or lower is absolutely devastating…I inflicted somewhere like 18 wounds on one unit, then ran them down, and 25 wounds on the other! Soooo…needless to say the ork battleline look a lot slimmer going into turn 2 orks.

TURN 2 ORKS.

Well, my opponents had a bit of shock with the Tervigon/gaunt charge, and decided to end them. The mega nobs headed for the western tervi, and the lootas/ tankbustas/ flashgitz shot up the eastern one. The eastern Tervigon was blown apart, but the western escaped unscathed! I lost only 3 gaunts that were actually paid for in points, but lost 8 from each spawned unit due to death spasms.

Chuckling, my opponent lined up his Looted Wagon to try and instagib the warrior unit with a healthy pie plate, but unfortunately deviated away and missed the chance.

TURN 3

The remaining Tervigon popped out an amazing 16 babies but succumbed to menopause! However, she now has a deal with TLC for an ongoing special, so she is all set for the future.

The remainder of the battle was basically the gaunt unit with the tervigon annihilating the Warboss and the Zoanthroapes obliterating the lootas…my opponent conceded at this point, vowing to both buy some models to make Tervigons for his army, and to shoot mine as soon as the opportunity presents itself.


THE WRAP UP:

Well, a few caveats to take away from this.

1) Tervigons ROCK. Now, I could have easily menopaused on turn one…but hey, even then, the gaunt screen with destroy anything it touches if they are alive…have to find some way to gain some redundancy on this team though…perhaps some Hormagaunts with the same?
2) TYRANNOFEX is a waste of points compared to Zoanthroapes…pure and simple…I will be using his points and buying Gargoyles and cover screens, or a Trygon Prime.
3) ZOANTHROAPES ROCK. And IMO do not NEED to be in a pod…useful certainly, but not imperative…with them on the board.its one more target for my enemy to worry about turn 1.
4) HIVE TYRANT…hmmm not sure yet…his abilities for the army are great…but even with one biomorphs and two abilities he is hard to justify his points…. I might reduce him to a scytal tyrant to cut down on his points and give him some guards.
5) The army I fought wasn’t designed to kill me!!!

Hope you all enjoyed!

15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Committed Chaos Cult Marine





Grats on the win, I felt bad for that ork player as soon as I saw his list, Your list is quite solid. I'm not sold on the Hive tyrant, I may go for a winged syther.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Rotting Sorcerer of Nurgle





So...was this pitched battle?
How does a 6" move Zoenthrope that shoots the 18" focused shot, hit a BattleWagon that has yet to move turn 1, that's more than 24" away?
____________-
Though I'm not completely suprised the Mobs were decimated, any time they lose the charge is a recipe for disaster.

Anyway, gratz on slapping ork booty.

This message was edited 2 times. Last update was at 2010/01/26 16:57:51


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Irked Necron Immortal





Florida

Yes, this was pitched battle with objectives.

The Zoey was in range after its first most, but to be honest, that wont happen every game....the battlewagon was custom and rather large...he may have been out of his deployment by a hair , but I had range, so I took the shot


15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Rotting Sorcerer of Nurgle





A shot that shouldn't have happened...oh well.

Though it's quite a let down in a way. That a simple combo of 2 USR wrecked a slogger horde in three-ish turns...it's not very... 'filling' for a lack of a better word.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Irked Necron Immortal





Florida

yeah, I was shocked at the efficiency of it myself.

However, it brought to my attention that it was a massive combo of luck and enemy...my opponent couldnt bring me down to stop me throwing those gaunts in his face...more than likely, if I had faced a more current force, such as SW, Vulcan flamer (shudder) marines with speeders, or even (Gasp!) dark eldar....I probably wouldve gotten hosed...

This is more of an experiment to see what HQ HEAVY AND FAST choice would be best for my army...I am thinking of removing the tyrant, t-fex...and adding a prime, podding the zoeys, and adding stealers...

what do you think>?

15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Nice Report!

Orks without Nobz are pretty easy for us to deal with. With Nobz it becomes a whole new story.

On to your points:

1) Tervigons ROCK. Now, I could have easily menopaused on turn one…but hey, even then, the gaunt screen with destroy anything it touches if they are alive…have to find some way to gain some redundancy on this team though…perhaps some Hormagaunts with the same?


I agree, when the Tervigon gots baby fever, its wonderful. When it doesn't it's rather lackluster. The biggest thing with it is realizing when and what to FNP, and you can make that determination by knowing the capabilities of your army list. I have started putting it more and more on my Guant screens because the difference between saving one or two wounds on a Tervigon or other MC or saving 10 Guants in noticable. I had 20 Gaunt survive 4 Flamer Templates and 3 HEavy Flamer Templates from an SOB army Saturday. It's so tasty...

2) TYRANNOFEX is a waste of points compared to Zoanthroapes…pure and simple…I will be using his points and buying Gargoyles and cover screens, or a Trygon Prime.


It really depends on what you are facing. Against Orks, he really should be on a flank just within Synapse range and firing all game long, that way the Orks have to divide their attack to silence it. Against more shootier armies, his whole goal in life is to take wounds meant for more precious MCs like Hive Tyrants, and Tervigons. I would recommend doing a few more playtests before giving him up. 2+ saves are precious things.

3) ZOANTHROAPES ROCK. And IMO do not NEED to be in a pod…useful certainly, but not imperative…with them on the board.its one more target for my enemy to worry about turn 1.


I agree, plus they are big enough to give cover saves to other creatures. In or out of a Pod depends on your list.

4) HIVE TYRANT…hmmm not sure yet…his abilities for the army are great…but even with one biomorphs and two abilities he is hard to justify his points…. I might reduce him to a scytal tyrant to cut down on his points and give him some guards.


I went pure CC with my Tyrant and haven't looked back. I will say that in one giant caveat though. Hive Tyrants don't want to be in CC. They can and they are quite good at it, but they are usually best as a counter CC unit. They die too easily to the "hammer" units out there to be a front liner. What they are there for is three things, easy reserves from turn 2 on, a 6" Preferred enemy bubble, and casting Paroxym for when you do charge.

I have found that is is very effective to charge big hammer units with multiples of large numbered of squads of things like Gaunts in Tervigon range, Hormagaunts, and Genestealers. The Hive Tyrant casts Paroxym in the unit and sits right in that 6" range to give all those squads preferred enemy, but not join in the combat himself until needed. When you are throwing a hundred attacks at a unit with re-rolls to hit and is some cases re-rolls to wound, you can just overload some things.

5) The army I fought wasn’t designed to kill me!!!


I would ask your Ork opponent to swap out the Grots, Tankbustaz and Flash Gitz and take another unit of nobz, a Mek with a KFF, and 2 or three battlewagons and see how you fair.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





How were you in charge range at the top of 2? The only way I can see that happening is if you moved + ran and he moved foward. But that'll put him in your charge range, and if he waits he's got the Waaagh next round to steal the charge. It's not like you are devastating him with anti-infantry fire. Why would he walk into a furious charge?

Inexplicable.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Been Around the Block




40kenthusiast wrote:How were you in charge range at the top of 2? The only way I can see that happening is if you moved + ran and he moved foward. But that'll put him in your charge range, and if he waits he's got the Waaagh next round to steal the charge. It's not like you are devastating him with anti-infantry fire. Why would he walk into a furious charge?


It might have been the newly spawned gaunts who got the charge - since the Tervigon can create them anywhere within 6", they can suddenly materialize closer to the enemy, and that can be all that was needed to get the charge.
   
Made in us
Dakka Veteran




Huntsville, AL

I have been able to get off turn 2 assualts every test game I have played with tervigons.

They spawn before they move but the gants can move shoot and assualt ... very nasty.

So lets add that up, 12" on the line + 7" adding 1 because within means base edge touching + 6" move +6" run puts you at a max of 31" across the board on turn one leaving your opponent 17" of breathing room. If you take into account that the tervigon can run then you really start to see the threat these guys can put on someone with a 19" gaunt spewing assualt range.
   
Made in us
Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

Orks are generally not easy to tailor to fighting 'Nids. They rock in close combat usually, but against bugs, they get cut to shreds before they are able to dish out punishment of their own.

Imperator dixit, faciebimus. 
   
Made in us
Been Around the Block




blood moon

Great battle, a couple things like the looted wagon hitting the warriors and the freebooters rolling better for shooting could have swung it a little.... maybe not though poor greenies

anyway I have some thoughts on the Tyranofex.

I picture it being like the big shock troop beetle from star ship troopers, not a tank sniper. Its too bad every body saw the 2 shot st 10 cannon and forgot the other guns.

Next time try out flank with him but arm him with the electroshock beetles, cluster spines and the main flamer weapon, thats 3 large template weapons per turn while moving. Against orks and other hoard armies that thing could be pretty nasty. Use a tervi to let him fire them all on the run and bam thats a surprising blitz, imagine 3 of them.
Even if a lone outflanking template shooting tyranofex doesn't kill much the chaos it will cause and psychological scare should disrupt the enemies battle plan.

thats my 2 cents

 
   
Made in au
Fresh-Faced New User




I'd have thought any gants spawned by the Tervigon would be easy pickings for the Orks, since they're just basic with no upgrades.
   
Made in us
Longtime Dakkanaut





They get to use the big bug's upgrades, so not as basic as they seem.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fresh-Faced New User



Miami, FL

List does look solid. That ork player was doomed from the start.
Kaptin Badrukk and Flash gitz gets removed and you got 400 pts of anything else better!

 
   
 
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