shas'el, twin plasma/missile/HWMT - 98
shas'el, twin missile/plasma/HWMT - 97
6 stealths - 180
4 stealths - 120
4 stealths - 120
10 FW, inc shas'ui, Devilfish DL,MT, 205
10 kroot - 70
10 kroot - 70
hammerhead, railgun, SMS, DL,MT,TL - 180
hammerhead, railgun, SMS, DL,MT,TL - 180
hammerhead, railgun, SMS, DL,MT,TL - 180
1500
Epistolary with force weapon, frags ccw, Fear and Fury - 131
command squad with 4 bp&ccw, 2 meltagunners, apothecary, vet serg with fist, drop pod - 225
tac squad - 2 plasma, 5 bolters, apothecary with power fist and drop pod - 231
tac squad - 2 plasma, 5 bolters, apothecary with power fist and drop pod - 231
tac squad - 2 plasma, 5 bolters, apothecary with power fist and drop pod - 231
tac squad - 2 melta, 5 bolters, Vet serg with power fist and drop pod - 205
Tornado - 80
Tornado - 80
Tornado - 80
Total 1494.
mission is gamma, seek and destroy, i lose choice and he makes me go first.
erk. this is probably the harshest challenge for my tau i've faced in a long time, equal to necrons and iron warriors on the chart of 'really bad match-ups'
lets recap why its so harsh;
-gamma means all my tanks start on the table, which i dont want (if they started off, and come on from reserves after drop pods it means i can bring them on outside of his range)
-him giving me first turn sucks as my reserves will come on first, with no significant targets to shoot at, and then his reserves come on afterwards and shoot at me. so i can't avoid him. and he'll get the first shots in.
-seek and destroy means i just have to duke it out with him, i cant win via the objective, i also can't force him to chose between dropping on the objective or dropping near me, also means his lack of mobility is no disadvantage
-librarian FEAR and FURY, both powers built almost specifically for tau
fury sucks as it lets him target my otherwise unreachable shas'els, or stealths if he feels like it, and also forces me to consider my spacing at all times so he can't draw the line between more than 1 unit, and also can't get it to any rear armor.
fear sucks as my army has rubbish LD and so it means i can't castle my infantry or they'll all just break and run off.
-apocatheries. arrrgghh nightmare. they let units within 6" ignore shooting casualties. but worse, once per game turn each apoc can ignore a failed armor save within 6".
this sucks! my army is based on making marines take loads of saves so they'll fail enough of them eventually, while i dance away and deny return fire, repeat over several turns to grind away at the key threats. drop pods negate my manouver, and apocatheries negate any casualties i manage to inflict, damnit. i only have 2 plasma rifles and 3 railguns that actually manage to deny armor saves, the rest of my army is built on massed firepower rather than low AP.
so with multiple apocatheries he can put them all in the same area, and if i pepper him with shots he just ignores them. if i focus on one unit and dump all my fire into that, potentially he can ignore the first 4 failed saves (!)
Such is the horror of The Network of Apoths?
if he overheats his plasma guns, he can even choose to ignore that save and keep the plasma in the game to melt me in the face with next turn, (although apoc can only ignore 1 failed save per game turn not per player turn, so he can't do both)
ok enough grumbling / sympathy-mongering, on with the battle!
gamma, seek and destroy, MY FIRST TURN. i opt to deepstrike all my stealths and shas'els. this leaves me with 20 kroot and 4 tanks, i decide to castle them up the right side edge in the left corner with a kroot screen, to prevent meltaguns getting within 6" of my tanks.
i position such in deployment so that after i move 6" in first turn, i'm in the castled formation i want in 2nd turn to face the pods coming in, kroot buffer is about 5" thick to prevent melta getting both dice, and its thinner at the sides to hopefully lure pods onto the edges > off the table
he deploys 3 speeders hidden, in HIS FIRST TURN he boshes them forwards, gets no shots though.
MY 2ND TURN, i get 1 unit of 4 stealths (woot thats only 1 out of 5 reserves, phew)
i drop it behind some ruins in the middle of the table approx, it scatters into the ruins, i pass all the dangerous terrain rolls and am 18.5" from the speeders.
my castle slides 6" further up the side flank, my front hammerhead is 24.5" from the speeders.
HIS 2ND TURN, he gets 3 out of 5 reserves, librarian and 2 plasma squads. they drop all safely right in front of my castle. librarian boo's both squads of kroot off (1 squad completely off the table, other squad running but within 6" of a pod so can't rally) and his melta buddies kill a hammerhead with a glancing 6 outside of 6". speeders shake the front hammerhead. plasma overheats but apocathery saves it.
MY 3RD TURN. i get 1 shas'el and another 6 stealths. they drop safely in the middle/left of the table, scattering though.
i get 1 HH, 1 DF, 7 kroot rapid firing as they flee, and he passes all his armor saves. along with the 4 stealths and a shas'el i killed 2 guys total.
HIS 3RD TURN, he gets the 3rd plasma squad, drops it in ruins near my stealths. kills half the 6 man squad but they hold. plasma overheats but apocathery saves it.
his librarian squad kills another hammerhead with meltaguns with a glancing 6 outside of 6".
the plasma squad near my castle kills the devilfish (plasma overheats but apocathery saves it) and kills 1 drone and 2 firewarriors to entanglement
speeders fail to hurt the front hammerhead
MY 4TH. balls. my castle has been owned, my battlesuits are ok but it's cost me a great deal to keep them safe and they've not earnt any points back yet and there's still another pod to arrive.
i get my final reserves of 4 stealths and they also drop safely on the left hand half of the board. my suits position to dump fire into the nearby middle plasma unit, and then back away. he passes ALL the armor saves and only loses 2 guys to my shas'el's rapid firing plasma. balls.
front hammerhead moves to the far right corner and rail-subs the librarian squad, he passes all the saves though.
HIS 4TH. he gets the meltagun squad, drops it in the far left corner, to cut off my battlesuit retreat and pin me with crossfire. he shoots it at a unit of 4 stealths but i only lose 1
in the opposite corner (nearside right) the librarian FEARs the drones & firewarriors as they're behind the wrecked devilfish, drone runs off but firewarriors hold.
(when do you stop being pinned? if in turn 3 he entangled the unit, are they still pinned in his turn 4? or do they become un-pinned at the end of turn 3 and therefore able to run if they fail LD to fear in turn 4?)
speeders stun the front hammerhead and take its railgun off, it just wont die (to anti-infantry mini-guns, boo hoo)
MY 5TH. all the reserves are in now, my castle is dead apart from 8 firewarriors. they jump onto the wreck of their transport and rapid fire the librarian squad, inflict 3 casualities, apocathery ignores 1 of them.
2 stealth units and a shas'el shoot the middle plasma squad, inflict few/no casualties, other stealth and other shas'el shoots the middle melta unit, kill 2 guys.
HIS 5TH, libby charges firewarriors, i strike first and kill nothing, he wipes me out and consolidates backwards towards the front hammerhead to lend apocathery aid to the plasma unit which is going to rapid fire its side armor.
plasma unit spots that a stealth unit is caught between them and the melta guys, and can charge me. i get 6 attacks before he strikes, kill 1 or none, i pull casualities to deny the fist swinging (stupidly)
melta unit fails to hurt the shas'el which is now in his dzone
MY 6TH, i pull 2 stealth units away from the combat and into my left corner. shas'el kills a speeder with a shot along his long table edge.
stealth v plasma combat, he wipes me out with the fist, consoldiates towards my shas'el on the left hand board edge.
HIS 6TH, he charges the shas'el on the left and crushes it with a fist, if i'd not have pulled a stealth casuality to deny the fist swinging i would have died in that combat phase, and then been able to shoot his unit, and also not got the shas'el charged. bollocks.
his speeders/plasma guys probably kill the last hammerhead, i didnt care by that point.
so. i only managed to kill 6-7 guys in total, and one speeder.
he overheated plasma guns and failed the armor save 4 times, and used apocatheries to ignore 3 of them. he also used apocatheries to ignore about 10 other failed saves from my turns. he also passed about 90% of the armor saves i made him take.
i lost 4 stealth, 1 shas'el, 20 kroot, FW unit, and 2-3 hammerheads. brutal.