Hey all,
My first attempt at a batrep. Don't expect too much, I didn't make any notes and I was playing my brother and we enjoy alcohol. In fact, he got me into playing this game with the words "it's the best excuse to have an evening of fun with friends and drink beer". There's probably quite some mistakes and omissions in the diagrams, but I hope you enjoy them.
Anyway, the main reason I made this is I really enjoyed the batrep by CaptKaruthors recently (
link) and I pm'd him about it. He pointed me to Glaive Company CO (
link) who started this style of reporting, it seems. GCCO sent me the visio files which got me 80% of the units to start diagramming batreps, thanks again

So this is my attempt at it.
I took pictures of the game but they're not worth posting, my (
SM) army is almost entirely unpainted plastic and the
DE aren't a whole lot better
Let me introduce the armies first, bro's
DE, which looks like a coherent (so not full tourney but not thrown together either) list to me:
Btw, the wyches are 9 + a Succubus, not 5 as in the picture.
And my
SM, which is another attempt to try some units:
We rolled Seize Ground (3 total) and I got to place my objective first. I chose to try to keep 'm close together since I was less mobile and more rugged, so I placed mine dead center. He placed his totally to the side and I proceeded to place mine inbetween. Lets call that FU1, since he won the roll and we had spearhead so guess which quarter he chose to deploy in:
And here's the
DE deployment:
And mine:
I failed so seize initiative and we were off.
TURN 1 DE
The bikers switch flanks, the beasts and talos come running towards me. His ravager takes out the
TFC (sigh, learn to deploy it...). Other shooting kills 2 devastators. The warpbeasts appear to be in charge range of the
LSS and assault it, sadly missing completely:
TURN 1 SM
One rhino is immobilized upon entering terrain. The termies roll snake-eyes for movement. I now notice FU2, the hill that the termies are on has perpendicular slopes. We count those slopes not as diagonal movement so it'll take the termies ages to get to ground floor.... One ravager is destroyed, the other immobilized. The talos is shot down by the terminators. The
LSS, scared shitless by the warpbeasts, proceeds to shoot them down with the hellfire round doing very well:
TURN 2 DE
Some shuffling around but not much. Devastators are finished and Lysander receives one wound. The predator is destroyed by a lance shot.
The landspeeder on the right is downed:
TURN 2 SM
The land speeder on the right takes revenge and destroys a lance on the ravager..
Tac squad gets out of the rhino and starts hoofing it. The other rhino and one land speeder continue on the left flank. Shooting removes one weapon from the ravager and wrecks the wyches raider.:
TURN 3 DE
Warriors disembark into crater.
All shooting goes towards the rhino, stunning and immobilizing it with 11 lance shots...
The bikes charge the speeder on the left flank, but only manage to shake it.
TURN 3 SM
The land speeder on the right finishes the ravager
Terminators slowly move forwards again and shoot the wyches, destroying them apart from the succubus. The
tac squad disembarks and rapidfires the bikes, killing half, the archon survives with one wound remaining.
No idea what the land speeder storm did.
TURN 4 DE
Shooting the horrorfex hits 4 terminators and pins the unit... Really, it's a 5pt upgrade pinning 6-700pts of termies here
The archon charges one
tac squad, and the 3 remaining bikes the other. The archon kills 4 marines, the reaver bikes kill only one but lose one too.
TURN 4 SM
Termies are still pinned.
Combats continue, archon kills 3 marines and the bikes fail to do much and lose one.
Land speeders on the left do nothing?
TURN 5 DE
2 raiders move through the middle to contest and claim.
Both land speeders on the left are destroyed. Another terminator goes down.
The archon wins combat again, leaving just the sergeant up. The bikes lose combat.
TURN 5 SM
The unengaged marines move towards the objective, the scouts remain in their crater...
The terminators doublecharge the two raiders, lysander manages to only stun the one containing warriors, the empty one is wrecked. The archon wins his combat.
TURN 6 DE
Shooting kills 4 more terminators.
The archon charges the other
tac squad, killing 4
TURN 6 SM
The scouts try to charge the warriors but only roll 4 on the difficult terrain check.
The terminators explode the raider. The archon finishes the
tac squad.
DE wins, 1 objective vs 0. Man of the match: Archon
SM lessons learned:
- Deploy
TFC at range. In fact, use my range for all units.
- Don't use 10 terminators on foot, it's too slow and too much
- Don't keep the
LSS in one spot just to shoot the extra
HB, better to get them moving and use the 4xshotguns as well.
- 4xML is too much for a 5 man squad devastators. 2 seems fine, 3 might be possible but risky.
- Lysander is TOUGH. He must have headbutted at least 10 Dark Lance shots and ended up with 3/4 wounds left.